Files
test/source/blender/gpu/dummy/dummy_vertex_buffer.hh
Hans Goudey 79416a8b96 Refactor: GPU: Simplify access to vertex buffer data
Add a `.data<T>()` method that retrieves a mutable span. This is useful
more and more as we change to filling in vertex buffer data arrays
directly, and compared to raw pointers it's safer too because of asserts
in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/123338
2024-06-18 21:10:45 +02:00

39 lines
889 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
namespace blender::gpu {
class DummyVertexBuffer : public VertBuf {
public:
void bind_as_ssbo(uint /*binding*/) override {}
void bind_as_texture(uint /*binding*/) override {}
void wrap_handle(uint64_t /*handle*/) override {}
void update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) override {}
void read(void * /*data*/) const override {}
protected:
void acquire_data() override
{
MEM_SAFE_FREE(data_);
data_ = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
}
void resize_data() override {}
void release_data() override
{
MEM_SAFE_FREE(data_);
}
void upload_data() override {}
void duplicate_data(VertBuf * /*dst*/) override {}
};
} // namespace blender::gpu