Removes some other things like: - `TRUST_NO_ONE` which was the same as `#ifndef NDEBUG`. - Replace `reinterpret_cast` by `unwrap` Pull Request: https://projects.blender.org/blender/blender/pulls/129631
44 lines
888 B
C++
44 lines
888 B
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "GPU_drawlist.hh"
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namespace blender::gpu {
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/**
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* Implementation of Multi Draw Indirect.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class DrawList {
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public:
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virtual ~DrawList() = default;
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virtual void append(Batch *batch, int i_first, int i_count) = 0;
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virtual void submit() = 0;
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};
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/* Syntactic sugar. */
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static inline GPUDrawList *wrap(DrawList *vert)
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{
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return reinterpret_cast<GPUDrawList *>(vert);
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}
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static inline DrawList *unwrap(GPUDrawList *vert)
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{
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return reinterpret_cast<DrawList *>(vert);
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}
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static inline const DrawList *unwrap(const GPUDrawList *vert)
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{
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return reinterpret_cast<const DrawList *>(vert);
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}
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} // namespace blender::gpu
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