This refactors the lifetime analysis of anonymous attributes in geometry nodes. The refactor has a couple of goals: * Use a better and simpler abstraction that can be used when building the lazy-function graph. We currently have a bunch of duplicate code to handle "field source" and "caller propagation" attributes. This is now unified so that one only has to worry about one kind of "reference sets". * Make the abstraction compatible with handling bundles and closures in case we want to support them in the future. Both types can contain geometries and fields so they need to be taken into account when determining lifetimes. * Make more parts independent of the concept of "anonymous attributes". In theory, there could be more kinds of referenced data whose lifetimes need to be managed. I don't have any concrete plans for adding any though. At its core, deterministic anonymous attributes still work the same they have been since they became deterministic [0]. Even the generated lazy-function graph is still pretty much or even exactly the same as before. The patch renames `AnonymousAttributeSet` to the more general `GeometryNodesReferenceSet` which is more. This also makes more places independent of the concept of anonymous attributes. Functionally, this still the same though. It's only used in the internals of geometry nodes nowadays. Most code just gets an `AttributeFilter` that is based on it. [0]: https://archive.blender.org/developer/D16858 Pull Request: https://projects.blender.org/blender/blender/pulls/128667
352 lines
11 KiB
C++
352 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_color.hh"
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#include "BLI_math_quaternion_types.hh"
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_attribute_filter.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_nodes_reference_set.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_node_socket_value.hh"
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#include "BKE_volume_grid_fwd.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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namespace blender::nodes {
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using bke::AttrDomain;
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using bke::AttributeAccessor;
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using bke::AttributeFieldInput;
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using bke::AttributeFilter;
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using bke::AttributeIter;
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using bke::AttributeKind;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::CurveComponent;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GeometryComponent;
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using bke::GeometryComponentEditData;
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using bke::GeometryNodesReferenceSet;
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using bke::GeometrySet;
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using bke::GreasePencilComponent;
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using bke::GSpanAttributeWriter;
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using bke::InstancesComponent;
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using bke::MeshComponent;
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using bke::MutableAttributeAccessor;
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using bke::PointCloudComponent;
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using bke::SocketValueVariant;
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using bke::SpanAttributeWriter;
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using bke::VolumeComponent;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using geo_eval_log::NamedAttributeUsage;
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using geo_eval_log::NodeWarningType;
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class NodeAttributeFilter : public AttributeFilter {
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private:
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const GeometryNodesReferenceSet &set_;
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public:
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NodeAttributeFilter(const GeometryNodesReferenceSet &set) : set_(set) {}
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Result filter(StringRef attribute_name) const override;
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};
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class GeoNodeExecParams {
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private:
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const bNode &node_;
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lf::Params ¶ms_;
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const lf::Context &lf_context_;
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const Span<int> lf_input_for_output_bsocket_usage_;
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const Span<int> lf_input_for_attribute_propagation_to_output_;
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const FunctionRef<std::string(int)> get_output_attribute_id_;
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public:
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GeoNodeExecParams(const bNode &node,
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lf::Params ¶ms,
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const lf::Context &lf_context,
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const Span<int> lf_input_for_output_bsocket_usage,
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const Span<int> lf_input_for_attribute_propagation_to_output,
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const FunctionRef<std::string(int)> get_output_attribute_id)
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: node_(node),
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params_(params),
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lf_context_(lf_context),
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lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
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lf_input_for_attribute_propagation_to_output_(
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lf_input_for_attribute_propagation_to_output),
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get_output_attribute_id_(get_output_attribute_id)
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{
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}
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template<typename T>
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static inline constexpr bool is_field_base_type_v = is_same_any_v<T,
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float,
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int,
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bool,
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ColorGeometry4f,
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float3,
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std::string,
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math::Quaternion,
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float4x4>;
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template<typename T>
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static inline constexpr bool stored_as_SocketValueVariant_v =
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is_field_base_type_v<T> || fn::is_field_v<T> || bke::is_VolumeGrid_v<T> ||
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is_same_any_v<T, GField, bke::GVolumeGrid>;
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (stored_as_SocketValueVariant_v<T>) {
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SocketValueVariant value_variant = this->extract_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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T value = params_.extract_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (stored_as_SocketValueVariant_v<T>) {
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auto value_variant = this->get_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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const T &value = params_.get_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (stored_as_SocketValueVariant_v<StoredT>) {
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SocketValueVariant value_variant(std::forward<T>(value));
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this->set_output(identifier, std::move(value_variant));
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}
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else {
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#ifndef NDEBUG
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const CPPType &type = CPPType::get<StoredT>();
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this->check_output_access(identifier, type);
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if constexpr (std::is_same_v<StoredT, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.output_by_identifier(identifier).type)));
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}
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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const int index = this->get_output_index(identifier);
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params_.set_output(index, std::forward<T>(value));
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}
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}
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geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
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{
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return this->local_user_data()->try_get_tree_logger(*this->user_data());
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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params_.set_input_unused(index);
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}
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/**
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* Returns true when the output has to be computed.
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*/
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bool output_is_required(StringRef identifier) const
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) != lf::ValueUsage::Unused;
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return node_;
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}
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const Object *self_object() const
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{
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if (const auto *data = this->user_data()) {
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return data->call_data->self_object();
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}
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return nullptr;
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}
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const Depsgraph *depsgraph() const
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{
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if (const auto *data = this->user_data()) {
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if (data->call_data->modifier_data) {
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return data->call_data->modifier_data->depsgraph;
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}
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if (data->call_data->operator_data) {
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return data->call_data->operator_data->depsgraphs->active;
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}
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}
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return nullptr;
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}
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Main *bmain() const;
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GeoNodesLFUserData *user_data() const
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{
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return static_cast<GeoNodesLFUserData *>(lf_context_.user_data);
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}
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GeoNodesLFLocalUserData *local_user_data() const
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{
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return static_cast<GeoNodesLFLocalUserData *>(lf_context_.local_user_data);
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, StringRef message) const;
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void set_default_remaining_outputs();
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void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
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/**
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* Return true when the anonymous attribute referenced by the given output should be created.
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*/
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bool anonymous_attribute_output_is_required(const StringRef output_identifier)
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{
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const int lf_index =
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lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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return params_.get_input<bool>(lf_index);
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}
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/**
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* Return a new anonymous attribute id for the given output. None is returned if the anonymous
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* attribute is not needed.
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*/
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std::optional<std::string> get_output_anonymous_attribute_id_if_needed(
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const StringRef output_identifier, const bool force_create = false)
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{
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if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
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return std::nullopt;
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}
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const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
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return get_output_attribute_id_(output_socket.index());
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}
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/**
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* Get information about which attributes should be propagated to the given output.
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*/
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NodeAttributeFilter get_attribute_filter(const StringRef output_identifier) const
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{
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const int lf_index =
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lf_input_for_attribute_propagation_to_output_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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const GeometryNodesReferenceSet &set = params_.get_input<GeometryNodesReferenceSet>(lf_index);
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return NodeAttributeFilter(set);
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}
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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int get_input_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.input_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int get_output_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.output_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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};
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} // namespace blender::nodes
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