Files
test/source/blender/blenkernel/intern/texture.cc
Sybren A. Stüvel 6bf8685628 Anim: drop versioning code for pre-2.50 animation
Drop all support for animation data from Blender versions 2.49 and
older.

- The `IPO` DNA struct is deleted, as is the `IDType_ID_IP` type
  definition.
- Versioning code has been removed in its entirety.
- Loading a pre-2.50 blend file will issue a warning, stating that any
  animation data that was there is now lost, and that the file should
  be loaded & re-saved with Blender 4.5 to properly port the data.

Note that versioning of Action assignments (as in, picking a slot)
still uses the tagging + updating all tagged assignments as a
post-processing step. This is necessary because picking the right slot
is only possible after all Actions (also those from libraries) have
been versioned. We might be able to address this as well, by upgrading
legacy → slotted Actions "on the fly" versioning these Action
assignments. If we do that, I think that would be better in a separate
PR though, as it could introduce issues by itself.

Ref: #134219
Pull Request: https://projects.blender.org/blender/blender/pulls/145188
2025-09-08 14:09:21 +02:00

674 lines
16 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <optional>
#include "MEM_guardedalloc.h"
#include "BLI_kdopbvh.hh"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "BKE_node_legacy_types.hh"
#include "DNA_brush_types.h"
#include "DNA_color_types.h"
#include "DNA_defaults.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "BKE_brush.hh"
#include "BKE_colorband.hh"
#include "BKE_colortools.hh"
#include "BKE_icons.h"
#include "BKE_idtype.hh"
#include "BKE_image.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_node_runtime.hh"
#include "BKE_preview_image.hh"
#include "BKE_texture.h"
#include "NOD_texture.h"
#include "RE_texture.h"
#include "DRW_engine.hh"
#include "BLO_read_write.hh"
static void texture_init_data(ID *id)
{
Tex *texture = (Tex *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(texture, id));
MEMCPY_STRUCT_AFTER(texture, DNA_struct_default_get(Tex), id);
BKE_imageuser_default(&texture->iuser);
}
static void texture_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
Tex *texture_dst = (Tex *)id_dst;
const Tex *texture_src = (const Tex *)id_src;
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* Never handle user-count here for own sub-data. */
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
/* Always need allocation of the embedded ID data. */
const int flag_embedded_id_data = flag_subdata & ~LIB_ID_CREATE_NO_ALLOCATE;
if (!BKE_texture_is_image_user(texture_src)) {
texture_dst->ima = nullptr;
}
if (texture_dst->coba) {
texture_dst->coba = static_cast<ColorBand *>(MEM_dupallocN(texture_dst->coba));
}
if (texture_src->nodetree) {
if (texture_src->nodetree->runtime->execdata) {
ntreeTexEndExecTree(texture_src->nodetree->runtime->execdata);
}
if (is_localized) {
texture_dst->nodetree = blender::bke::node_tree_localize(texture_src->nodetree,
&texture_dst->id);
}
else {
BKE_id_copy_in_lib(bmain,
owner_library,
&texture_src->nodetree->id,
&texture_dst->id,
reinterpret_cast<ID **>(&texture_dst->nodetree),
flag_embedded_id_data);
}
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&texture_dst->id, &texture_src->id);
}
else {
texture_dst->preview = nullptr;
}
}
static void texture_free_data(ID *id)
{
Tex *texture = (Tex *)id;
/* is no lib link block, but texture extension */
if (texture->nodetree) {
blender::bke::node_tree_free_embedded_tree(texture->nodetree);
MEM_freeN(texture->nodetree);
texture->nodetree = nullptr;
}
MEM_SAFE_FREE(texture->coba);
BKE_icon_id_delete((ID *)texture);
BKE_previewimg_free(&texture->preview);
}
static void texture_foreach_id(ID *id, LibraryForeachIDData *data)
{
Tex *texture = reinterpret_cast<Tex *>(id);
if (texture->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&texture->nodetree));
}
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, texture->ima, IDWALK_CB_USER);
}
static void texture_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Tex *tex = (Tex *)id;
/* write LibData */
BLO_write_id_struct(writer, Tex, id_address, &tex->id);
BKE_id_blend_write(writer, &tex->id);
/* direct data */
if (tex->coba) {
BLO_write_struct(writer, ColorBand, tex->coba);
}
/* nodetree is integral part of texture, no libdata */
if (tex->nodetree) {
BLO_Write_IDBuffer temp_embedded_id_buffer{tex->nodetree->id, writer};
BLO_write_struct_at_address(writer, bNodeTree, tex->nodetree, temp_embedded_id_buffer.get());
blender::bke::node_tree_blend_write(
writer, reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
}
BKE_previewimg_blend_write(writer, tex->preview);
}
static void texture_blend_read_data(BlendDataReader *reader, ID *id)
{
Tex *tex = (Tex *)id;
BLO_read_struct(reader, ColorBand, &tex->coba);
BLO_read_struct(reader, PreviewImage, &tex->preview);
BKE_previewimg_blend_read(reader, tex->preview);
tex->iuser.scene = nullptr;
tex->runtime.last_update = 0;
}
IDTypeInfo IDType_ID_TE = {
/*id_code*/ Tex::id_type,
/*id_filter*/ FILTER_ID_TE,
/*dependencies_id_types*/ FILTER_ID_IM | FILTER_ID_OB,
/*main_listbase_index*/ INDEX_ID_TE,
/*struct_size*/ sizeof(Tex),
/*name*/ "Texture",
/*name_plural*/ N_("textures"),
/*translation_context*/ BLT_I18NCONTEXT_ID_TEXTURE,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ texture_init_data,
/*copy_data*/ texture_copy_data,
/*free_data*/ texture_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ texture_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*foreach_working_space_color*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ texture_blend_write,
/*blend_read_data*/ texture_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
void BKE_texture_mtex_foreach_id(LibraryForeachIDData *data, MTex *mtex)
{
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mtex->object, IDWALK_CB_NOP);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mtex->tex, IDWALK_CB_USER);
}
/* ****************** Mapping ******************* */
TexMapping *BKE_texture_mapping_add(int type)
{
TexMapping *texmap = MEM_callocN<TexMapping>("TexMapping");
BKE_texture_mapping_default(texmap, type);
return texmap;
}
void BKE_texture_mapping_default(TexMapping *texmap, int type)
{
*texmap = TexMapping{};
texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
unit_m4(texmap->mat);
texmap->projx = PROJ_X;
texmap->projy = PROJ_Y;
texmap->projz = PROJ_Z;
texmap->mapping = MTEX_FLAT;
texmap->type = type;
}
void BKE_texture_mapping_init(TexMapping *texmap)
{
float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3];
if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
{
unit_m4(texmap->mat);
texmap->flag |= TEXMAP_UNIT_MATRIX;
}
else {
/* axis projection */
zero_m4(proj);
proj[3][3] = 1.0f;
if (texmap->projx != PROJ_N) {
proj[texmap->projx - 1][0] = 1.0f;
}
if (texmap->projy != PROJ_N) {
proj[texmap->projy - 1][1] = 1.0f;
}
if (texmap->projz != PROJ_N) {
proj[texmap->projz - 1][2] = 1.0f;
}
/* scale */
copy_v3_v3(size, texmap->size);
if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) {
/* keep matrix invertible */
if (fabsf(size[0]) < 1e-5f) {
size[0] = signf(size[0]) * 1e-5f;
}
if (fabsf(size[1]) < 1e-5f) {
size[1] = signf(size[1]) * 1e-5f;
}
if (fabsf(size[2]) < 1e-5f) {
size[2] = signf(size[2]) * 1e-5f;
}
}
size_to_mat4(smat, texmap->size);
/* rotation */
eul_to_mat4(rmat, texmap->rot);
/* translation */
unit_m4(tmat);
copy_v3_v3(tmat[3], texmap->loc);
if (texmap->type == TEXMAP_TYPE_TEXTURE) {
/* to transform a texture, the inverse transform needs
* to be applied to the texture coordinate */
mul_m4_series(texmap->mat, tmat, rmat, smat);
invert_m4(texmap->mat);
}
else if (texmap->type == TEXMAP_TYPE_POINT) {
/* forward transform */
mul_m4_series(texmap->mat, tmat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_VECTOR) {
/* no translation for vectors */
mul_m4_m4m4(texmap->mat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_NORMAL) {
/* no translation for normals, and inverse transpose */
mul_m4_m4m4(texmap->mat, rmat, smat);
invert_m4(texmap->mat);
transpose_m4(texmap->mat);
}
/* projection last */
mul_m4_m4m4(texmap->mat, texmap->mat, proj);
texmap->flag &= ~TEXMAP_UNIT_MATRIX;
}
}
ColorMapping *BKE_texture_colormapping_add()
{
ColorMapping *colormap = MEM_callocN<ColorMapping>("ColorMapping");
BKE_texture_colormapping_default(colormap);
return colormap;
}
void BKE_texture_colormapping_default(ColorMapping *colormap)
{
*colormap = ColorMapping{};
BKE_colorband_init(&colormap->coba, true);
colormap->bright = 1.0;
colormap->contrast = 1.0;
colormap->saturation = 1.0;
colormap->blend_color[0] = 0.8f;
colormap->blend_color[1] = 0.8f;
colormap->blend_color[2] = 0.8f;
colormap->blend_type = MA_RAMP_BLEND;
colormap->blend_factor = 0.0f;
}
/* ******************* TEX ************************ */
/* ------------------------------------------------------------------------- */
void BKE_texture_default(Tex *tex)
{
texture_init_data(&tex->id);
}
void BKE_texture_type_set(Tex *tex, int type)
{
tex->type = type;
}
/* ------------------------------------------------------------------------- */
Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_id_new<Tex>(bmain, name);
return tex;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_mtex_default(MTex *mtex)
{
*mtex = blender::dna::shallow_copy(*DNA_struct_default_get(MTex));
}
/* ------------------------------------------------------------------------- */
MTex *BKE_texture_mtex_add()
{
MTex *mtex;
mtex = MEM_callocN<MTex>("BKE_texture_mtex_add");
BKE_texture_mtex_default(mtex);
return mtex;
}
MTex *BKE_texture_mtex_add_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
give_active_mtex(id, &mtex_ar, &act);
if (mtex_ar == nullptr) {
return nullptr;
}
if (slot == -1) {
/* find first free */
int i;
for (i = 0; i < MAX_MTEX; i++) {
if (!mtex_ar[i]) {
slot = i;
break;
}
}
if (slot == -1) {
return nullptr;
}
}
else {
/* make sure slot is valid */
if (slot < 0 || slot >= MAX_MTEX) {
return nullptr;
}
}
if (mtex_ar[slot]) {
id_us_min((ID *)mtex_ar[slot]->tex);
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot] = nullptr;
}
mtex_ar[slot] = BKE_texture_mtex_add();
return mtex_ar[slot];
}
/* ------------------------------------------------------------------------- */
Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle)
{
MTex *mtex = nullptr;
Tex *tex = nullptr;
if (linestyle) {
mtex = linestyle->mtex[int(linestyle->texact)];
if (mtex) {
tex = mtex->tex;
}
}
return tex;
}
void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex)
{
int act = linestyle->texact;
if (linestyle->mtex[act] && linestyle->mtex[act]->tex) {
id_us_min(&linestyle->mtex[act]->tex->id);
}
if (newtex) {
if (!linestyle->mtex[act]) {
linestyle->mtex[act] = BKE_texture_mtex_add();
linestyle->mtex[act]->texco = TEXCO_STROKE;
}
linestyle->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else {
MEM_SAFE_FREE(linestyle->mtex[act]);
}
}
bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
{
switch (GS(id->name)) {
case ID_LS:
*mtex_ar = ((FreestyleLineStyle *)id)->mtex;
if (act) {
*act = (((FreestyleLineStyle *)id)->texact);
}
break;
case ID_PA:
*mtex_ar = ((ParticleSettings *)id)->mtex;
if (act) {
*act = (((ParticleSettings *)id)->texact);
}
break;
default:
*mtex_ar = nullptr;
if (act) {
*act = 0;
}
return false;
}
return true;
}
void set_active_mtex(ID *id, short act)
{
if (act < 0) {
act = 0;
}
else if (act >= MAX_MTEX) {
act = MAX_MTEX - 1;
}
switch (GS(id->name)) {
case ID_LS:
((FreestyleLineStyle *)id)->texact = act;
break;
case ID_PA:
((ParticleSettings *)id)->texact = act;
break;
default:
break;
}
}
Tex *give_current_brush_texture(Brush *br)
{
return br->mtex.tex;
}
void set_current_brush_texture(Brush *br, Tex *newtex)
{
if (br->mtex.tex) {
id_us_min(&br->mtex.tex->id);
}
if (newtex) {
br->mtex.tex = newtex;
id_us_plus(&newtex->id);
}
BKE_brush_tag_unsaved_changes(br);
}
Tex *give_current_particle_texture(ParticleSettings *part)
{
MTex *mtex = nullptr;
Tex *tex = nullptr;
if (!part) {
return nullptr;
}
mtex = part->mtex[int(part->texact)];
if (mtex) {
tex = mtex->tex;
}
return tex;
}
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
{
int act = part->texact;
if (part->mtex[act] && part->mtex[act]->tex) {
id_us_min(&part->mtex[act]->tex->id);
}
if (newtex) {
if (!part->mtex[act]) {
part->mtex[act] = BKE_texture_mtex_add();
part->mtex[act]->texco = TEXCO_ORCO;
part->mtex[act]->blendtype = MTEX_MUL;
}
part->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else {
MEM_SAFE_FREE(part->mtex[act]);
}
}
/* ------------------------------------------------------------------------- */
bool BKE_texture_is_image_user(const Tex *tex)
{
switch (tex->type) {
case TEX_IMAGE: {
return true;
}
}
return false;
}
bool BKE_texture_dependsOnTime(const Tex *texture)
{
if (texture->ima && BKE_image_is_animated(texture->ima)) {
return true;
}
if (texture->adt) {
/* assume anything in adt means the texture is animated */
return true;
}
if (texture->type == TEX_NOISE) {
/* noise always varies with time */
return true;
}
return false;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_get_value_ex(Tex *texture,
const float *tex_co,
TexResult *texres,
ImagePool *pool,
bool use_color_management)
{
/* no node textures for now */
const int result_type = multitex_ext_safe(
texture, tex_co, texres, pool, use_color_management, false);
/* if the texture gave an RGB value, we assume it didn't give a valid
* intensity, since this is in the context of modifiers don't use perceptual color conversion.
* if the texture didn't give an RGB value, copy the intensity across
*/
if (result_type & TEX_RGB) {
texres->tin = (1.0f / 3.0f) * (texres->trgba[0] + texres->trgba[1] + texres->trgba[2]);
}
else {
copy_v3_fl(texres->trgba, texres->tin);
}
}
void BKE_texture_get_value(Tex *texture,
const float *tex_co,
TexResult *texres,
bool use_color_management)
{
BKE_texture_get_value_ex(texture, tex_co, texres, nullptr, use_color_management);
}
static void texture_nodes_fetch_images_for_pool(Tex *texture, bNodeTree *ntree, ImagePool *pool)
{
for (bNode *node : ntree->all_nodes()) {
if (node->type_legacy == SH_NODE_TEX_IMAGE && node->id != nullptr) {
Image *image = (Image *)node->id;
BKE_image_pool_acquire_ibuf(image, &texture->iuser, pool);
}
else if (node->is_group() && node->id != nullptr) {
/* TODO(sergey): Do we need to control recursion here? */
bNodeTree *nested_tree = (bNodeTree *)node->id;
texture_nodes_fetch_images_for_pool(texture, nested_tree, pool);
}
}
}
void BKE_texture_fetch_images_for_pool(Tex *texture, ImagePool *pool)
{
if (texture->nodetree != nullptr) {
texture_nodes_fetch_images_for_pool(texture, texture->nodetree, pool);
}
else {
if (texture->type == TEX_IMAGE) {
if (texture->ima != nullptr) {
BKE_image_pool_acquire_ibuf(texture->ima, &texture->iuser, pool);
}
}
}
}