Files
test/source/blender/src/seqaudio.c
Ton Roosendaal 4a5ae4a55f Fix for undo... it didn't do the UV coords (tface) nor the vertexpaint
colors. This because of the pretty weird (ab)use of load & make editmesh...

For each added undo step, the load_editmesh was fed with an empty mesh
to assign data to, without knowledge of what was in the original mesh.
That way UV and color data got lost.

Solved it in 2 steps:

1. removing the ->tface pointer from EditVlak, and make TFace a builtin
  struct inside EditVlak. This didnt cost much extra mem, since it already
  stored UV and color. This enabled some pretty cleanup in editmesh.c as
  well, storing tface pointers was cumbersome.
2. for each undo step, it then generates always a tface and mcol block to
  link to the undo Mesh.
  Even when it wasn't in the actual Mesh, at exit editmode the original
  Mesh is used as reference anyway, and undo-meshes are freed correctly.

The enormous commit is because I had to change the BLI_editVert.h file, and
found it was included in about every file unnecessary. I removed it there.
ALso found out that subsurf has code ready (unfinished) to make UV coords for
the displaylist in EditMode as well, nice to know for later...
2003-11-19 22:00:14 +00:00

400 lines
9.6 KiB
C

/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): intrr
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include "BLI_winstuff.h"
#endif
#include <fcntl.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_userdef_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_ipo_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_blender.h"
#include "BKE_main.h"
#include "BKE_ipo.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BSE_view.h"
#include "BSE_seqaudio.h"
#include "mydevice.h"
#include "blendef.h"
#include "render.h"
void audio_fill(void *mixdown, Uint8 *sstream, int len);
/* ************ GLOBALS ************* */
int audio_pos;
SDL_AudioSpec wav_spec;
int audio_scrub=0;
int audio_playing=0;
/////
//
void makewavstring (char *string)
{
char txt[64];
if (string==0) return;
strcpy(string, G.scene->r.pic);
BLI_convertstringcode(string, G.sce, G.scene->r.cfra);
RE_make_existing_file(string);
if (strcasecmp(string + strlen(string) - 4, ".wav")) {
sprintf(txt, "%04d_%04d.wav", (G.scene->r.sfra) , (G.scene->r.efra) );
strcat(string, txt);
}
}
void audio_mixdown()
{
int file, c, totlen, totframe, i, oldcfra, cfra2=0;
char *buf;
Editing *ed;
Sequence *seq;
buf = MEM_mallocN(65536, "audio_mixdown");
makewavstring(buf);
file = open(buf, O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1)
{
error("Cannot open output file!");
return;
}
strcpy(buf, "RIFFlengWAVEfmt fmln01ccRATEbsecBP16dataDLEN");
totframe = (EFRA - SFRA + 1);
totlen = (int) ( ((float)totframe / (float)G.scene->r.frs_sec) * (float)G.scene->audio.mixrate * 4.0);
printf("totlen %x\n", totlen);
memcpy(buf+4, &totlen, 4);
buf[16] = 0x10; buf[17] = buf[18] = buf[19] = 0; buf[20] = 1; buf[21] = 0;
buf[22] = 2; buf[23]= 0;
memcpy(buf+24, &G.scene->audio.mixrate, 4);
i = G.scene->audio.mixrate * 4;
memcpy(buf+28, &i, 4);
buf[32] = 4; buf[33] = 0; buf[34] = 16; buf[35] = 0;
i = totlen;
memcpy(buf+40, &i, 4);
if (G.order == B_ENDIAN) {
/* swap the four ints to little endian */
/* length */
SWITCH_INT(buf[4]);
/* audio rate */
SWITCH_INT(buf[24]);
/* audio mixrate * 4 */
SWITCH_INT(buf[28]);
/* length */
SWITCH_INT(buf[40]);
}
c = write(file, buf, 44);
oldcfra = CFRA;
audiostream_play(SFRA, 0, 1);
for (CFRA = SFRA, i = 0; (CFRA<=EFRA);
CFRA=(int) ( ((float)(audio_pos-64)/( G.scene->audio.mixrate*4 ))*(float)G.scene->r.frs_sec )) {
if (cfra2 != CFRA) {
cfra2 = CFRA;
set_timecursor(CFRA);
}
memset(buf+i, 0, 64);
ed= G.scene->ed;
if (ed) {
seq= ed->seqbasep->first;
while(seq) {
if ((seq->type == SEQ_SOUND) && (seq->ipo)
&&(seq->startdisp<=G.scene->r.cfra+2) && (seq->enddisp>G.scene->r.cfra)) do_seq_ipo(seq);
seq= seq->next;
}
}
audio_fill(buf+i, NULL, 64);
if (G.order == B_ENDIAN) {
swab(buf+i, buf+i, 64);
}
if (i == (65536-64)) {
i=0;
write(file, buf, 65536);
} else i+=64;
}
write(file, buf, i);
waitcursor(0);
CFRA = oldcfra;
close(file);
MEM_freeN(buf);
return;
}
void audio_levels(Uint8 *buf, int len, float db, float facf, float pan)
{
int i;
float facl, facr, fac;
signed short *sample;
if (pan>=0) { facr = 1.0; facl = 1.0-pan; }
else { facr = pan+1.0; facl = 1.0; }
fac = pow(10.0, ((-(db+G.scene->audio.main))/20.0)) / facf;
facl /= fac;
facr /= fac;
for (i=0; i<len; i+=4) {
sample = (signed short*)(buf+i);
sample[0] = (short) ((float)sample[0] * facl);
sample[1] = (short) ((float)sample[1] * facr);
}
}
/* convert mono/stereo and sampling rate, alloc a buffer for
* sound->stream to contain the new sample, and set sound->streamlen
* accordingly.
*/
void audio_makestream(bSound *sound)
{
signed short *source, *dest;
float ratio;
int i;
if ( (!sound)||(sound->stream)||(!sound->sample)||(!G.scene) ) {
return;
}
ratio = (float)G.scene->audio.mixrate / (float)sound->sample->rate;
sound->streamlen = (int) ( (float)sound->sample->len * ratio * 2.0/((float)sound->sample->channels) );
sound->stream = MEM_mallocN((int) ((float)sound->streamlen * 1.05), "stream");
if (sound->sample->rate == G.scene->audio.mixrate) {
if (sound->sample->channels == 2) {
memcpy(sound->stream, sound->sample->data, sound->streamlen);
return;
} else {
for (source = (signed short*)(sound->sample->data),
dest = (signed short*)(sound->stream),
i=0;
i<sound->streamlen/4;
dest += 2, source++, i++) dest[0] = dest[1] = source[0];
return;
}
}
if (sound->sample->channels == 1) {
for (dest=(signed short*)(sound->stream), i=0, source=(signed short*)(sound->sample->data);
i<(sound->streamlen/4); dest+=2, i++)
dest[0] = dest[1] = source[(int)((float)i/ratio)];
}
else if (sound->sample->channels == 2) {
for (dest=(signed short*)(sound->stream), i=0, source=(signed short*)(sound->sample->data);
i<(sound->streamlen/2); dest+=2, i+=2) {
dest[1] = source[(int)((float)i/ratio)];
dest[0] = source[(int)((float)i/ratio)+1];
}
}
}
void audio_fill(void *mixdown, Uint8 *sstream, int len)
{
static Editing *ed;
static Sequence *seq;
static Uint8* cvtbuf;
static bSound* sound;
static float facf;
ed= G.scene->ed;
if((ed) && (!(G.scene->audio.flag & AUDIO_MUTE))) {
seq= ed->seqbasep->first;
while(seq) {
if ( (seq->type == SEQ_SOUND) &&
(seq->sound) &&
(!(seq->flag & SEQ_MUTE)))
{
sound = seq->sound;
audio_makestream(sound);
if ((seq->curpos<sound->streamlen -len) && (seq->curpos>=0) &&
(seq->startdisp <= CFRA) && ((seq->enddisp) > CFRA))
{
if(seq->ipo && seq->ipo->curve.first) facf = seq->facf0; else facf = 1.0;
cvtbuf = MEM_callocN(len, "cvtbuf");
memcpy(cvtbuf, ((Uint8*)sound->stream)+(seq->curpos & (~3)), len);
audio_levels(cvtbuf, len, seq->level, facf, seq->pan);
if (!mixdown) {
SDL_MixAudio(sstream, cvtbuf, len, SDL_MIX_MAXVOLUME);
} else {
SDL_MixAudio((Uint8*)mixdown, cvtbuf, len, SDL_MIX_MAXVOLUME);
}
MEM_freeN(cvtbuf);
}
seq->curpos += len;
}
seq= seq->next;
}
}
audio_pos += len;
if (audio_scrub) {
audio_scrub--;
if (!audio_scrub) {
audiostream_stop();
}
}
}
int audio_init(SDL_AudioSpec *desired)
{
SDL_AudioSpec *obtained, *hardware_spec;
SDL_CloseAudio();
obtained = (SDL_AudioSpec*)MEM_mallocN(sizeof(SDL_AudioSpec), "SDL_AudioSpec");
desired->callback=audio_fill;
if ( SDL_OpenAudio(desired, obtained) < 0 ){
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
return 0;
}
hardware_spec=obtained;
MEM_freeN(obtained);
SDL_PauseAudio(1);
return 1;
}
void audiostream_play(Uint32 startframe, Uint32 duration, int mixdown)
{
static SDL_AudioSpec desired;
Editing *ed;
Sequence *seq;
bSound *sound;
ed= G.scene->ed;
if(ed) {
seq= ed->seqbasep->first;
while(seq) {
if ((seq->type == SEQ_SOUND) && (seq->sound))
{
sound = ((bSound*)seq->sound);
seq->curpos = (int)( (((float)((float)startframe-(float)seq->start)/(float)G.scene->r.frs_sec)*((float)G.scene->audio.mixrate)*4 ));
}
seq= seq->next;
}
}
if (!(duration + mixdown)) {
desired.freq=G.scene->audio.mixrate;
desired.format=AUDIO_S16SYS;
desired.channels=2;
desired.samples=U.mixbufsize;
desired.userdata=0;
if (audio_init(&desired)==0) {
U.mixbufsize = 0; /* no audio */
}
}
audio_pos = ( ((int)( (((float)startframe)/(float)G.scene->r.frs_sec)*(G.scene->audio.mixrate)*4 )) & (~3) );
audio_scrub = duration;
if (!mixdown) {
SDL_PauseAudio(0);
audio_playing++;
}
}
void audiostream_start(Uint32 frame)
{
audiostream_play(frame, 0, 0);
}
void audiostream_scrub(Uint32 frame)
{
if (U.mixbufsize) audiostream_play(frame, 4096/U.mixbufsize, 0);
}
void audiostream_stop(void)
{
SDL_PauseAudio(1);
audio_playing=0;
}
int audiostream_pos(void)
{
int pos;
pos = (int) ( ((float)(audio_pos-U.mixbufsize)/( G.scene->audio.mixrate*4 ))*(float)G.scene->r.frs_sec );
if (pos<1) pos=1;
return ( pos );
}