This is done with two-finger double tap on trackpads, and is usually used to zoom into an element under the cursor. It can now be used for toggling local view in the 3D viewport. Differential Revision: https://developer.blender.org/D6588
291 lines
5.9 KiB
Objective-C
291 lines
5.9 KiB
Objective-C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/* NSView subclass for drawing and handling input.
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*
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* COCOA_VIEW_BASE_CLASS will be either NSView or NSOpenGLView depending if
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* we use a Metal or OpenGL layer for drawing in the view. We use macros
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* to defined classes for each case, so we don't have to duplicate code as
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* Objective-C does not have multiple inheritance. */
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// We need to subclass it in order to give Cocoa the feeling key events are trapped
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@interface COCOA_VIEW_CLASS : COCOA_VIEW_BASE_CLASS <NSTextInput>
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{
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GHOST_SystemCocoa *systemCocoa;
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GHOST_WindowCocoa *associatedWindow;
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bool composing;
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NSString *composing_text;
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bool immediate_draw;
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}
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- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
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windowCocoa:(GHOST_WindowCocoa *)winCocoa;
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@end
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@implementation COCOA_VIEW_CLASS
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- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
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windowCocoa:(GHOST_WindowCocoa *)winCocoa
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{
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systemCocoa = sysCocoa;
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associatedWindow = winCocoa;
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composing = false;
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composing_text = nil;
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immediate_draw = false;
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}
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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- (BOOL)acceptsFirstMouse:(NSEvent *)event
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{
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return YES;
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}
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// The trick to prevent Cocoa from complaining (beeping)
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- (void)keyDown:(NSEvent *)event
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{
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systemCocoa->handleKeyEvent(event);
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/* Start or continue composing? */
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if ([[event characters] length] == 0 || [[event charactersIgnoringModifiers] length] == 0 ||
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composing) {
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composing = YES;
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// interpret event to call insertText
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NSMutableArray *events;
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events = [[NSMutableArray alloc] initWithCapacity:1];
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[events addObject:event];
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[self interpretKeyEvents:events]; // calls insertText
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[events removeObject:event];
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[events release];
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return;
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}
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}
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- (void)keyUp:(NSEvent *)event
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{
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systemCocoa->handleKeyEvent(event);
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}
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- (void)flagsChanged:(NSEvent *)event
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{
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systemCocoa->handleKeyEvent(event);
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}
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- (void)mouseDown:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)mouseUp:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)rightMouseDown:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)rightMouseUp:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)mouseMoved:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)mouseDragged:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)rightMouseDragged:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)scrollWheel:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)otherMouseDown:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)otherMouseUp:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)otherMouseDragged:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)magnifyWithEvent:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)smartMagnifyWithEvent:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)rotateWithEvent:(NSEvent *)event
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{
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systemCocoa->handleMouseEvent(event);
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}
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- (void)tabletPoint:(NSEvent *)event
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{
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systemCocoa->handleTabletEvent(event, [event type]);
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}
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- (void)tabletProximity:(NSEvent *)event
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{
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systemCocoa->handleTabletEvent(event, [event type]);
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}
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- (BOOL)isOpaque
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{
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return YES;
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}
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- (void)drawRect:(NSRect)rect
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{
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if ([self inLiveResize]) {
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/* Don't redraw while in live resize */
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}
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else {
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[super drawRect:rect];
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systemCocoa->handleWindowEvent(GHOST_kEventWindowUpdate, associatedWindow);
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/* For some cases like entering fullscreen we need to redraw immediately
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* so our window does not show blank during the animation */
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if (associatedWindow->getImmediateDraw())
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systemCocoa->dispatchEvents();
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}
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}
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// Text input
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- (void)composing_free
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{
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composing = NO;
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if (composing_text) {
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[composing_text release];
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composing_text = nil;
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}
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}
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- (void)insertText:(id)chars
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{
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[self composing_free];
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}
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- (void)setMarkedText:(id)chars selectedRange:(NSRange)range
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{
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[self composing_free];
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if ([chars length] == 0)
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return;
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// start composing
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composing = YES;
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composing_text = [chars copy];
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// if empty, cancel
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if ([composing_text length] == 0)
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[self composing_free];
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}
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- (void)unmarkText
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{
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[self composing_free];
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}
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- (BOOL)hasMarkedText
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{
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return (composing) ? YES : NO;
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}
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- (void)doCommandBySelector:(SEL)selector
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{
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}
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- (BOOL)isComposing
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{
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return composing;
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}
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- (NSInteger)conversationIdentifier
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{
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return (NSInteger)self;
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}
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- (NSAttributedString *)attributedSubstringFromRange:(NSRange)range
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{
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return [NSAttributedString new]; // XXX does this leak?
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}
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- (NSRange)markedRange
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{
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unsigned int length = (composing_text) ? [composing_text length] : 0;
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if (composing)
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return NSMakeRange(0, length);
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return NSMakeRange(NSNotFound, 0);
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}
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- (NSRange)selectedRange
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{
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unsigned int length = (composing_text) ? [composing_text length] : 0;
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return NSMakeRange(0, length);
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}
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- (NSRect)firstRectForCharacterRange:(NSRange)range
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{
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return NSZeroRect;
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}
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- (NSUInteger)characterIndexForPoint:(NSPoint)point
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{
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return NSNotFound;
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}
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- (NSArray *)validAttributesForMarkedText
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{
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return [NSArray array]; // XXX does this leak?
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}
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@end
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