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Clément Foucault 716f7859a8 Eevee: Add Cascaded Shadow Map support with filtering.
This brings some data structure changes.
Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C).
This structure contains the array indices of the first shadow element of this shadow "object".
It also contains how many shadow to evaluate (to be used for Multiple shadow maps).

The filtering is noisy and needs improvement.
2017-09-10 03:09:45 +02:00
..
2017-08-22 22:22:21 +10:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00