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test/intern
Weizhen Huang fedeaab30f Fix #112005: increase ray_sphere_intersect() precision
by doing the subtraction first and then take the dot product. This
offers higher precision than taking the dot product first and then
subtract the result, especially in the cases where the ray origin is
very far away from the sphere center.
2023-09-06 16:23:39 +02:00
..
2023-08-17 11:53:56 +10:00
2023-09-01 10:10:08 -04:00