Files
test/intern/boolop/intern/BOP_CarveInterface.cpp
Sergey Sharybin a3a6f30403 Boolean modifier:
- Fixed convex quad detection (in some special cases non-convex quad was detecting as convex)
- Do not add faces with zero area to the output object.

This should resolve #30395: Degenerated triangles from BMesh + Difference
2012-02-29 13:48:19 +00:00

819 lines
25 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 by the Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ken Hughes,
* Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file boolop/intern/BOP_CarveInterface.cpp
* \ingroup boolopintern
*/
#include "../extern/BOP_Interface.h"
#include "../../bsp/intern/BSP_CSGMesh_CFIterator.h"
#include <carve/csg_triangulator.hpp>
#include <carve/interpolator.hpp>
#include <carve/rescale.hpp>
#include <iostream>
using namespace carve::mesh;
using namespace carve::geom;
typedef unsigned int uint;
#define MAX(x,y) ((x)>(y)?(x):(y))
#define MIN(x,y) ((x)<(y)?(x):(y))
static bool isQuadPlanar(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2,
carve::geom3d::Vector &v3, carve::geom3d::Vector &v4)
{
carve::geom3d::Vector vec1, vec2, vec3, cross;
vec1 = v2 - v1;
vec2 = v4 - v1;
vec3 = v3 - v1;
cross = carve::geom::cross(vec1, vec2);
float production = carve::geom::dot(cross, vec3);
float magnitude = 1e-6 * cross.length();
return fabs(production) < magnitude;
}
static bool isFacePlanar(CSG_IFace &face, std::vector<carve::geom3d::Vector> &vertices)
{
if (face.vertex_number == 4) {
return isQuadPlanar(vertices[face.vertex_index[0]], vertices[face.vertex_index[1]],
vertices[face.vertex_index[2]], vertices[face.vertex_index[3]]);
}
return true;
}
static void Carve_copyMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, std::vector<MeshSet<3>::mesh_t*> &new_meshes)
{
std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
for(; it!=meshes.end(); it++) {
MeshSet<3>::mesh_t *mesh = *it;
MeshSet<3>::mesh_t *new_mesh = new MeshSet<3>::mesh_t(mesh->faces);
new_meshes.push_back(new_mesh);
}
}
static MeshSet<3> *Carve_meshSetFromMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes)
{
std::vector<MeshSet<3>::mesh_t*> new_meshes;
Carve_copyMeshes(meshes, new_meshes);
return new MeshSet<3>(new_meshes);
}
static MeshSet<3> *Carve_meshSetFromTwoMeshes(std::vector<MeshSet<3>::mesh_t*> &left_meshes,
std::vector<MeshSet<3>::mesh_t*> &right_meshes)
{
std::vector<MeshSet<3>::mesh_t*> new_meshes;
Carve_copyMeshes(left_meshes, new_meshes);
Carve_copyMeshes(right_meshes, new_meshes);
return new MeshSet<3>(new_meshes);
}
static bool Carve_checkEdgeFaceIntersections_do(carve::csg::Intersections &intersections,
MeshSet<3>::face_t *face_a, MeshSet<3>::edge_t *edge_b)
{
if(intersections.intersects(edge_b, face_a))
return true;
carve::mesh::MeshSet<3>::vertex_t::vector_t _p;
if(face_a->simpleLineSegmentIntersection(carve::geom3d::LineSegment(edge_b->v1()->v, edge_b->v2()->v), _p))
return true;
return false;
}
static bool Carve_checkEdgeFaceIntersections(carve::csg::Intersections &intersections,
MeshSet<3>::face_t *face_a, MeshSet<3>::face_t *face_b)
{
MeshSet<3>::edge_t *edge_b;
edge_b = face_b->edge;
do {
if(Carve_checkEdgeFaceIntersections_do(intersections, face_a, edge_b))
return true;
edge_b = edge_b->next;
} while (edge_b != face_b->edge);
return false;
}
static inline bool Carve_facesAreCoplanar(const MeshSet<3>::face_t *a, const MeshSet<3>::face_t *b)
{
carve::geom3d::Ray temp;
// XXX: Find a better definition. This may be a source of problems
// if floating point inaccuracies cause an incorrect answer.
return !carve::geom3d::planeIntersection(a->plane, b->plane, temp);
}
static bool Carve_checkMeshSetInterseciton_do(carve::csg::Intersections &intersections,
const RTreeNode<3, Face<3> *> *a_node,
const RTreeNode<3, Face<3> *> *b_node,
bool descend_a = true)
{
if(!a_node->bbox.intersects(b_node->bbox))
return false;
if(a_node->child && (descend_a || !b_node->child)) {
for(RTreeNode<3, Face<3> *> *node = a_node->child; node; node = node->sibling) {
if(Carve_checkMeshSetInterseciton_do(intersections, node, b_node, false))
return true;
}
}
else if(b_node->child) {
for(RTreeNode<3, Face<3> *> *node = b_node->child; node; node = node->sibling) {
if(Carve_checkMeshSetInterseciton_do(intersections, a_node, node, true))
return true;
}
}
else {
for(size_t i = 0; i < a_node->data.size(); ++i) {
MeshSet<3>::face_t *fa = a_node->data[i];
aabb<3> aabb_a = fa->getAABB();
if(aabb_a.maxAxisSeparation(b_node->bbox) > carve::EPSILON) continue;
for(size_t j = 0; j < b_node->data.size(); ++j) {
MeshSet<3>::face_t *fb = b_node->data[j];
aabb<3> aabb_b = fb->getAABB();
if(aabb_b.maxAxisSeparation(aabb_a) > carve::EPSILON) continue;
std::pair<double, double> a_ra = fa->rangeInDirection(fa->plane.N, fa->edge->vert->v);
std::pair<double, double> b_ra = fb->rangeInDirection(fa->plane.N, fa->edge->vert->v);
if(carve::rangeSeparation(a_ra, b_ra) > carve::EPSILON) continue;
std::pair<double, double> a_rb = fa->rangeInDirection(fb->plane.N, fb->edge->vert->v);
std::pair<double, double> b_rb = fb->rangeInDirection(fb->plane.N, fb->edge->vert->v);
if(carve::rangeSeparation(a_rb, b_rb) > carve::EPSILON) continue;
if(!Carve_facesAreCoplanar(fa, fb)) {
if(Carve_checkEdgeFaceIntersections(intersections, fa, fb)) {
return true;
}
}
}
}
}
return false;
}
static bool Carve_checkMeshSetInterseciton(RTreeNode<3, Face<3> *> *rtree_a, RTreeNode<3, Face<3> *> *rtree_b)
{
carve::csg::Intersections intersections;
return Carve_checkMeshSetInterseciton_do(intersections, rtree_a, rtree_b);
}
static void Carve_getIntersectedOperandMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB,
std::vector<MeshSet<3>::mesh_t*> &operandMeshes)
{
std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
std::vector< RTreeNode<3, Face<3> *> *> meshRTree;
while(it != meshes.end()) {
MeshSet<3>::mesh_t *mesh = *it;
bool isAdded = false;
RTreeNode<3, Face<3> *> *rtree = RTreeNode<3, Face<3> *>::construct_STR(mesh->faces.begin(), mesh->faces.end(), 4, 4);
if (rtree->bbox.intersects(otherAABB)) {
bool isIntersect = false;
std::vector<MeshSet<3>::mesh_t*>::iterator operand_it = operandMeshes.begin();
std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
for(; operand_it!=operandMeshes.end(); operand_it++, tree_it++) {
RTreeNode<3, Face<3> *> *operandRTree = *tree_it;
if(Carve_checkMeshSetInterseciton(rtree, operandRTree)) {
isIntersect = true;
break;
}
}
if(!isIntersect) {
operandMeshes.push_back(mesh);
meshRTree.push_back(rtree);
it = meshes.erase(it);
isAdded = true;
}
}
if (!isAdded) {
delete rtree;
it++;
}
}
std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
for(; tree_it != meshRTree.end(); tree_it++) {
delete *tree_it;
}
}
static MeshSet<3> *Carve_getIntersectedOperand(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB)
{
std::vector<MeshSet<3>::mesh_t*> operandMeshes;
Carve_getIntersectedOperandMeshes(meshes, otherAABB, operandMeshes);
if (operandMeshes.size() == 0)
return NULL;
return Carve_meshSetFromMeshes(operandMeshes);
}
static MeshSet<3> *Carve_unionIntersectingMeshes(MeshSet<3> *poly,
MeshSet<3>::aabb_t &otherAABB,
carve::interpolate::FaceAttr<uint> &oface_num)
{
if(poly->meshes.size()<=1)
return poly;
carve::csg::CSG csg;
oface_num.installHooks(csg);
csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
std::vector<MeshSet<3>::mesh_t*> orig_meshes =
std::vector<MeshSet<3>::mesh_t*>(poly->meshes.begin(), poly->meshes.end());
MeshSet<3> *left = Carve_getIntersectedOperand(orig_meshes, otherAABB);
if (!left) {
/* no maniforlds which intersects another object at all */
return poly;
}
while(orig_meshes.size()) {
MeshSet<3> *right = Carve_getIntersectedOperand(orig_meshes, otherAABB);
if (!right) {
/* no more intersecting manifolds which intersects other object */
break;
}
try {
if(left->meshes.size()==0) {
delete left;
left = right;
}
else {
MeshSet<3> *result = csg.compute(left, right, carve::csg::CSG::UNION, NULL, carve::csg::CSG::CLASSIFY_EDGE);
delete left;
delete right;
left = result;
}
}
catch(carve::exception e) {
std::cerr << "CSG failed, exception " << e.str() << std::endl;
MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, right->meshes);
delete left;
delete right;
left = result;
}
catch(...) {
delete left;
delete right;
throw "Unknown error in Carve library";
}
}
/* append all meshes which doesn't have intersection with another operand as-is */
if (orig_meshes.size()) {
MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, orig_meshes);
delete left;
return result;
}
return left;
}
static void Carve_unionIntersections(MeshSet<3> **left_r, MeshSet<3> **right_r,
carve::interpolate::FaceAttr<uint> &oface_num)
{
MeshSet<3> *left, *right;
MeshSet<3>::aabb_t leftAABB = (*left_r)->getAABB();
MeshSet<3>::aabb_t rightAABB = (*right_r)->getAABB();
left = Carve_unionIntersectingMeshes(*left_r, rightAABB, oface_num);
right = Carve_unionIntersectingMeshes(*right_r, leftAABB, oface_num);
if(left != *left_r)
delete *left_r;
if(right != *right_r)
delete *right_r;
*left_r = left;
*right_r = right;
}
static MeshSet<3> *Carve_addMesh(CSG_FaceIteratorDescriptor &face_it,
CSG_VertexIteratorDescriptor &vertex_it,
carve::interpolate::FaceAttr<uint> &oface_num,
uint &num_origfaces)
{
CSG_IVertex vertex;
std::vector<carve::geom3d::Vector> vertices;
while (!vertex_it.Done(vertex_it.it)) {
vertex_it.Fill(vertex_it.it,&vertex);
vertices.push_back(VECTOR(vertex.position[0],
vertex.position[1],
vertex.position[2]));
vertex_it.Step(vertex_it.it);
}
CSG_IFace face;
std::vector<int> f;
int numfaces = 0;
// now for the polygons.
// we may need to decalare some memory for user defined face properties.
std::vector<int> forig;
while (!face_it.Done(face_it.it)) {
face_it.Fill(face_it.it,&face);
if (isFacePlanar(face, vertices)) {
f.push_back(face.vertex_number);
f.push_back(face.vertex_index[0]);
f.push_back(face.vertex_index[1]);
f.push_back(face.vertex_index[2]);
if (face.vertex_number == 4)
f.push_back(face.vertex_index[3]);
forig.push_back(face.orig_face);
++numfaces;
face_it.Step(face_it.it);
++num_origfaces;
}
else {
f.push_back(3);
f.push_back(face.vertex_index[0]);
f.push_back(face.vertex_index[1]);
f.push_back(face.vertex_index[2]);
forig.push_back(face.orig_face);
++numfaces;
if (face.vertex_number == 4) {
f.push_back(3);
f.push_back(face.vertex_index[0]);
f.push_back(face.vertex_index[2]);
f.push_back(face.vertex_index[3]);
forig.push_back(face.orig_face);
++numfaces;
}
face_it.Step(face_it.it);
++num_origfaces;
}
}
MeshSet<3> *poly = new MeshSet<3> (vertices, numfaces, f);
uint i;
MeshSet<3>::face_iter face_iter = poly->faceBegin();
for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
MeshSet<3>::face_t *face = *face_iter;
oface_num.setAttribute(face, forig[i]);
}
return poly;
}
static double triangleArea(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2, carve::geom3d::Vector &v3)
{
carve::geom3d::Vector a = v2 - v1;
carve::geom3d::Vector b = v3 - v1;
return carve::geom::cross(a, b).length();
}
static bool checkValidQuad(std::vector<MeshSet<3>::vertex_t> &vertex_storage, uint quad[4])
{
carve::geom3d::Vector &v1 = vertex_storage[quad[0]].v;
carve::geom3d::Vector &v2 = vertex_storage[quad[1]].v;
carve::geom3d::Vector &v3 = vertex_storage[quad[2]].v;
carve::geom3d::Vector &v4 = vertex_storage[quad[3]].v;
#if 0
/* disabled for now to prevent initially non-planar be triangulated
* in theory this might cause some artifacts if intersections happens by non-planar
* non-concave quad, but in practice it's acceptable */
if (!isQuadPlanar(v1, v2, v3, v4)) {
/* non-planar faces better not be merged because of possible differences in triangulation
* of non-planar faces in opengl and renderer */
return false;
}
#endif
carve::geom3d::Vector edges[4];
carve::geom3d::Vector normal;
bool normal_set = false;
edges[0] = v2 - v1;
edges[1] = v3 - v2;
edges[2] = v4 - v3;
edges[3] = v1 - v4;
for (int i = 0; i < 4; i++) {
int n = i + 1;
if (n == 4)
n = 0;
carve::geom3d::Vector current_normal = carve::geom::cross(edges[i], edges[n]);
if (current_normal.length() > DBL_EPSILON) {
if (!normal_set) {
normal = current_normal;
normal_set = true;
}
else if (carve::geom::dot(normal, current_normal) < 0) {
return false;
}
}
}
if (!normal_set) {
/* normal wasn't set means face is degraded and better merge it in such way */
return false;
}
double area = triangleArea(v1, v2, v3) + triangleArea(v1, v3, v4);
if (area <= DBL_EPSILON)
return false;
return true;
}
// check whether two faces share an edge, and if so merge them
static uint quadMerge(std::map<MeshSet<3>::vertex_t*, uint> *vertexToIndex_map,
std::vector<MeshSet<3>::vertex_t> &vertex_storage,
MeshSet<3>::face_t *f1, MeshSet<3>::face_t *f2,
uint v, uint quad[4])
{
uint current, n1, p1, n2, p2;
uint v1[3];
uint v2[3];
// get the vertex indices for each face
v1[0] = vertexToIndex_map->find(f1->edge->vert)->second;
v1[1] = vertexToIndex_map->find(f1->edge->next->vert)->second;
v1[2] = vertexToIndex_map->find(f1->edge->next->next->vert)->second;
v2[0] = vertexToIndex_map->find(f2->edge->vert)->second;
v2[1] = vertexToIndex_map->find(f2->edge->next->vert)->second;
v2[2] = vertexToIndex_map->find(f2->edge->next->next->vert)->second;
// locate the current vertex we're examining, and find the next and
// previous vertices based on the face windings
if (v1[0] == v) {current = 0; p1 = 2; n1 = 1;}
else if (v1[1] == v) {current = 1; p1 = 0; n1 = 2;}
else {current = 2; p1 = 1; n1 = 0;}
if (v2[0] == v) {p2 = 2; n2 = 1;}
else if (v2[1] == v) {p2 = 0; n2 = 2;}
else {p2 = 1; n2 = 0;}
// if we find a match, place indices into quad in proper order and return
// success code
if (v1[p1] == v2[n2]) {
quad[0] = v1[current];
quad[1] = v1[n1];
quad[2] = v1[p1];
quad[3] = v2[p2];
return checkValidQuad(vertex_storage, quad);
}
else if (v1[n1] == v2[p2]) {
quad[0] = v1[current];
quad[1] = v2[n2];
quad[2] = v1[n1];
quad[3] = v1[p1];
return checkValidQuad(vertex_storage, quad);
}
return 0;
}
static bool Carve_checkDegeneratedFace(MeshSet<3>::face_t *face)
{
/* only tris and quads for now */
if (face->n_edges == 3) {
return triangleArea(face->edge->prev->vert->v, face->edge->vert->v, face->edge->next->vert->v) < DBL_EPSILON;
}
else if (face->n_edges == 4) {
return triangleArea(face->edge->vert->v, face->edge->next->vert->v, face->edge->next->next->vert->v) +
triangleArea(face->edge->prev->vert->v, face->edge->vert->v, face->edge->next->next->vert->v) < DBL_EPSILON;
}
return false;
}
static BSP_CSGMesh *Carve_exportMesh(MeshSet<3>* &poly, carve::interpolate::FaceAttr<uint> &oface_num,
uint num_origfaces)
{
uint i;
BSP_CSGMesh *outputMesh = BSP_CSGMesh::New();
if (outputMesh == NULL)
return NULL;
std::vector<BSP_MVertex> *vertices = new std::vector<BSP_MVertex>;
outputMesh->SetVertices(vertices);
std::map<MeshSet<3>::vertex_t*, uint> vertexToIndex_map;
std::vector<MeshSet<3>::vertex_t>::iterator it = poly->vertex_storage.begin();
for (i = 0; it != poly->vertex_storage.end(); ++i, ++it) {
MeshSet<3>::vertex_t *vertex = &(*it);
vertexToIndex_map[vertex] = i;
}
for (i = 0; i < poly->vertex_storage.size(); ++i ) {
BSP_MVertex outVtx(MT_Point3 (poly->vertex_storage[i].v[0],
poly->vertex_storage[i].v[1],
poly->vertex_storage[i].v[2]));
outVtx.m_edges.clear();
outputMesh->VertexSet().push_back(outVtx);
}
// build vectors of faces for each original face and each vertex
std::vector<std::vector<uint> > vi(poly->vertex_storage.size());
std::vector<std::vector<uint> > ofaces(num_origfaces);
MeshSet<3>::face_iter face_iter = poly->faceBegin();
for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
MeshSet<3>::face_t *f = *face_iter;
ofaces[oface_num.getAttribute(f)].push_back(i);
MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
for (; edge_iter != f->end(); ++edge_iter) {
int index = vertexToIndex_map[edge_iter->vert];
vi[index].push_back(i);
}
}
uint quadverts[4] = {0, 0, 0, 0};
// go over each set of faces which belong to an original face
std::vector< std::vector<uint> >::const_iterator fii;
uint orig = 0;
for (fii=ofaces.begin(); fii!=ofaces.end(); ++fii, ++orig) {
std::vector<uint> fl = *fii;
// go over a single set from an original face
while (fl.size() > 0) {
// remove one new face
uint findex = fl.back();
fl.pop_back();
MeshSet<3>::face_t *f = *(poly->faceBegin() + findex);
// for each vertex of this face, check other faces containing
// that vertex to see if there is a neighbor also belonging to
// the original face
uint result = 0;
MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
for (; edge_iter != f->end(); ++edge_iter) {
int v = vertexToIndex_map[edge_iter->vert];
for (uint pos2=0; !result && pos2 < vi[v].size();pos2++) {
// if we find the current face, ignore it
uint otherf = vi[v][pos2];
if (findex == otherf)
continue;
MeshSet<3>::face_t *f2 = *(poly->faceBegin() + otherf);
// if other face doesn't have the same original face,
// ignore it also
uint other_orig = oface_num.getAttribute(f2);
if (orig != other_orig)
continue;
// if, for some reason, we don't find the other face in
// the current set of faces, ignore it
uint other_index = 0;
while (other_index < fl.size() && fl[other_index] != otherf) ++other_index;
if (other_index == fl.size()) continue;
// see if the faces share an edge
result = quadMerge(&vertexToIndex_map, poly->vertex_storage, f, f2, v, quadverts);
// if faces can be merged, then remove the other face
// from the current set
if (result) {
uint replace = fl.back();
fl.pop_back();
if(otherf != replace)
fl[other_index] = replace;
}
}
}
bool degenerativeFace = false;
if (!result) {
/* merged triangles are already checked for degenerative quad */
degenerativeFace = Carve_checkDegeneratedFace(f);
}
if (!degenerativeFace) {
// add all information except vertices to the output mesh
outputMesh->FaceSet().push_back(BSP_MFace());
BSP_MFace& outFace = outputMesh->FaceSet().back();
outFace.m_verts.clear();
outFace.m_plane.setValue(f->plane.N.v);
outFace.m_orig_face = orig;
// if we merged faces, use the list of common vertices; otherwise
// use the faces's vertices
if (result) {
// make quat using verts stored in result
outFace.m_verts.push_back(quadverts[0]);
outFace.m_verts.push_back(quadverts[1]);
outFace.m_verts.push_back(quadverts[2]);
outFace.m_verts.push_back(quadverts[3]);
} else {
MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
for (; edge_iter != f->end(); ++edge_iter) {
//int index = ofacevert_num.getAttribute(f, edge_iter.idx());
int index = vertexToIndex_map[edge_iter->vert];
outFace.m_verts.push_back( index );
}
}
}
}
}
// Build the mesh edges using topological informtion
outputMesh->BuildEdges();
return outputMesh;
}
/**
* Performs a generic booleam operation, the entry point for external modules.
* @param opType Boolean operation type BOP_INTERSECTION, BOP_UNION, BOP_DIFFERENCE
* @param outputMesh Output mesh, the final result (the object C)
* @param obAFaces Object A faces list
* @param obAVertices Object A vertices list
* @param obBFaces Object B faces list
* @param obBVertices Object B vertices list
* @param interpFunc Interpolating function
* @return operation state: BOP_OK, BOP_NO_SOLID, BOP_ERROR
*/
BoolOpState BOP_performBooleanOperation(BoolOpType opType,
BSP_CSGMesh** outputMesh,
CSG_FaceIteratorDescriptor obAFaces,
CSG_VertexIteratorDescriptor obAVertices,
CSG_FaceIteratorDescriptor obBFaces,
CSG_VertexIteratorDescriptor obBVertices)
{
carve::csg::CSG::OP op;
MeshSet<3> *left, *right, *output = NULL;
carve::csg::CSG csg;
carve::geom3d::Vector min, max;
carve::interpolate::FaceAttr<uint> oface_num;
uint num_origfaces = 0;
switch (opType) {
case BOP_UNION:
op = carve::csg::CSG::UNION;
break;
case BOP_INTERSECTION:
op = carve::csg::CSG::INTERSECTION;
break;
case BOP_DIFFERENCE:
op = carve::csg::CSG::A_MINUS_B;
break;
default:
return BOP_ERROR;
}
left = Carve_addMesh(obAFaces, obAVertices, oface_num, num_origfaces );
right = Carve_addMesh(obBFaces, obBVertices, oface_num, num_origfaces );
min.x = max.x = left->vertex_storage[0].v.x;
min.y = max.y = left->vertex_storage[0].v.y;
min.z = max.z = left->vertex_storage[0].v.z;
for (uint i = 1; i < left->vertex_storage.size(); ++i) {
min.x = MIN(min.x,left->vertex_storage[i].v.x);
min.y = MIN(min.y,left->vertex_storage[i].v.y);
min.z = MIN(min.z,left->vertex_storage[i].v.z);
max.x = MAX(max.x,left->vertex_storage[i].v.x);
max.y = MAX(max.y,left->vertex_storage[i].v.y);
max.z = MAX(max.z,left->vertex_storage[i].v.z);
}
for (uint i = 0; i < right->vertex_storage.size(); ++i) {
min.x = MIN(min.x,right->vertex_storage[i].v.x);
min.y = MIN(min.y,right->vertex_storage[i].v.y);
min.z = MIN(min.z,right->vertex_storage[i].v.z);
max.x = MAX(max.x,right->vertex_storage[i].v.x);
max.y = MAX(max.y,right->vertex_storage[i].v.y);
max.z = MAX(max.z,right->vertex_storage[i].v.z);
}
carve::rescale::rescale scaler(min.x, min.y, min.z, max.x, max.y, max.z);
carve::rescale::fwd fwd_r(scaler);
carve::rescale::rev rev_r(scaler);
left->transform(fwd_r);
right->transform(fwd_r);
// prepare operands for actual boolean operation. it's needed because operands might consist of
// several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
// meshes tesselation of operation result can't be done properly. the only way to make such situations
// working is to union intersecting meshes of the same operand
Carve_unionIntersections(&left, &right, oface_num);
if(left->meshes.size() == 0 || right->meshes.size()==0) {
// normally sohuldn't happen (zero-faces objects are handled by modifier itself), but
// unioning intersecting meshes which doesn't have consistent normals might lead to
// empty result which wouldn't work here
delete left;
delete right;
return BOP_ERROR;
}
csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
oface_num.installHooks(csg);
try {
output = csg.compute(left, right, op, NULL, carve::csg::CSG::CLASSIFY_EDGE);
}
catch(carve::exception e) {
std::cerr << "CSG failed, exception " << e.str() << std::endl;
}
catch(...) {
delete left;
delete right;
throw "Unknown error in Carve library";
}
delete left;
delete right;
if(!output)
return BOP_ERROR;
output->transform(rev_r);
*outputMesh = Carve_exportMesh(output, oface_num, num_origfaces);
delete output;
return BOP_OK;
}