Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "node_function_util.hh"
|
|
|
|
#include "BLI_hash.h"
|
|
|
|
#include "UI_interface.h"
|
|
#include "UI_resources.h"
|
|
|
|
namespace blender::nodes::node_fn_input_bool_cc {
|
|
|
|
static void fn_node_input_bool_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
b.add_output<decl::Bool>(N_("Boolean"));
|
|
}
|
|
|
|
static void fn_node_input_bool_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
|
{
|
|
uiLayout *col = uiLayoutColumn(layout, true);
|
|
uiItemR(col, ptr, "boolean", UI_ITEM_R_EXPAND, IFACE_("Value"), ICON_NONE);
|
|
}
|
|
|
|
static void fn_node_input_bool_build_multi_function(NodeMultiFunctionBuilder &builder)
|
|
{
|
|
bNode &bnode = builder.node();
|
|
NodeInputBool *node_storage = static_cast<NodeInputBool *>(bnode.storage);
|
|
builder.construct_and_set_matching_fn<fn::CustomMF_Constant<bool>>(node_storage->boolean);
|
|
}
|
|
|
|
static void fn_node_input_bool_init(bNodeTree *UNUSED(ntree), bNode *node)
|
|
{
|
|
NodeInputBool *data = MEM_cnew<NodeInputBool>(__func__);
|
|
node->storage = data;
|
|
}
|
|
|
|
} // namespace blender::nodes::node_fn_input_bool_cc
|
|
|
|
void register_node_type_fn_input_bool()
|
|
{
|
|
namespace file_ns = blender::nodes::node_fn_input_bool_cc;
|
|
|
|
static bNodeType ntype;
|
|
|
|
fn_node_type_base(&ntype, FN_NODE_INPUT_BOOL, "Boolean", 0);
|
|
ntype.declare = file_ns::fn_node_input_bool_declare;
|
|
node_type_init(&ntype, file_ns::fn_node_input_bool_init);
|
|
node_type_storage(
|
|
&ntype, "NodeInputBool", node_free_standard_storage, node_copy_standard_storage);
|
|
ntype.build_multi_function = file_ns::fn_node_input_bool_build_multi_function;
|
|
ntype.draw_buttons = file_ns::fn_node_input_bool_layout;
|
|
nodeRegisterType(&ntype);
|
|
}
|