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74256b8b7d7a087e45e8ad031d43904fb23ecef5
test
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source
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gameengine
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Physics
History
Kester Maddock
ae8102c8d6
Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug
#1816
)
2004-12-04 09:51:04 +00:00
..
BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Dummy
Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
Sumo
Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug
#1816
)
2004-12-04 09:51:04 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00