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745ec9766ee614bd65d5a08001cb3bc14de69a85
test/source/blender/gpu
History
Thomas Dinges 45227e25fe Merged revision(s) 58452-58584 from trunk/blender into soc-2013-dingto.
2013-07-24 21:56:06 +00:00
..
intern
BGE fix [#35472] Sun variance shadows does not work in game engine
2013-07-23 00:52:49 +00:00
shaders
* Fix GLSL shader for Light Path node after ray depth addition.
2013-07-09 01:05:04 +00:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
move editmesh functions out editderivedmesh.c into editmesh.c
2013-04-16 05:46:17 +00:00
GPU_material.h
Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
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