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7496a58cfb3e9c77645265af262543b357f9e361
test
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History
Lukas Toenne
7496a58cfb
Applied and completed a compositor patch by Brecht to use signalling and waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile.
2012-06-10 12:26:33 +00:00
..
blender
Applied and completed a compositor patch by Brecht to use signalling and waiting in scheduling and worker threads instead of continuous loops with sleep times. This should help reduce unnecessary wait times in Tile.
2012-06-10 12:26:33 +00:00
blenderplayer
Fixing some potential heap corruption issues in the Blenderplayer when it is built with CMake. This fix forces Blender and the Blenderplayer to use the same SDNA, since inconsistencies between Blender's and the Blenderplayer's SDNA is what lead to the corruption issues.
2012-06-07 01:44:22 +00:00
creator
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
2012-06-04 16:42:58 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Fixing a BGE bug where textures could get loaded into VRAM twice.
2012-06-08 19:57:28 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00