Files
test/source/blender/io/usd/intern/usd_writer_transform.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

44 lines
1.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
#pragma once
#include "usd_writer_abstract.h"
#include <pxr/usd/usdGeom/xform.h>
namespace blender {
namespace io {
namespace usd {
class USDTransformWriter : public USDAbstractWriter {
private:
pxr::UsdGeomXformOp xformOp_;
public:
USDTransformWriter(const USDExporterContext &ctx);
protected:
void do_write(HierarchyContext &context) override;
bool check_is_animated(const HierarchyContext &context) const override;
};
} // namespace usd
} // namespace io
} // namespace blender