Issue was caused by ntreeUpdateTree calling for a ntree which is not in G.main. This lead to issues in ntreeVerifyNodes (which is called from ntreeUpdateTree). Made is so ntreeUpdateTree now accepts main as an argument. Will work for the release, later we could either solve the TODO mentioned in ntreeUpdateTree which will eliminate need in main there or make it so context's main is used from all over where ntreeUpdateTree is called (currently there're still some usages of G.main).
312 lines
8.1 KiB
C
312 lines
8.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Nathan Letwory.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/intern/node_exec.c
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* \ingroup nodes
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*/
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#include "DNA_node_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_node.h"
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#include "MEM_guardedalloc.h"
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#include "node_exec.h"
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#include "node_util.h"
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/* supported socket types in old nodes */
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int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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return ELEM4(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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}
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/* for a given socket, find the actual stack entry */
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bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
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{
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if (stack && sock && sock->stack_index >= 0)
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return stack + sock->stack_index;
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return NULL;
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}
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
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{
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bNodeSocket *sock;
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/* build pointer stack */
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if (in) {
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for (sock= node->inputs.first; sock; sock= sock->next) {
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*(in++) = node_get_socket_stack(stack, sock);
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}
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}
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if (out) {
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for (sock= node->outputs.first; sock; sock= sock->next) {
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*(out++) = node_get_socket_stack(stack, sock);
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}
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}
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}
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static void node_init_input_index(bNodeSocket *sock, int *index)
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{
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if (sock->link && sock->link->fromsock) {
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sock->stack_index = sock->link->fromsock->stack_index;
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
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{
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if (internal_links) {
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bNodeLink *link;
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/* copy the stack index from internally connected input to skip the node */
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for (link = internal_links->first; link; link = link->next) {
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if (link->tosock == sock) {
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sock->stack_index = link->fromsock->stack_index;
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break;
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}
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}
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/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
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if (!link) {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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/* basic preparation of socket stacks */
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static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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{
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bNodeStack *ns = node_get_socket_stack(stack, sock);
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if (!ns)
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return NULL;
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/* don't mess with remote socket stacks, these are initialized by other nodes! */
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if (sock->link)
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return ns;
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ns->sockettype = sock->type;
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switch (sock->type) {
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case SOCK_FLOAT:
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ns->vec[0] = node_socket_get_float(ntree, node, sock);
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break;
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case SOCK_VECTOR:
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node_socket_get_vector(ntree, node, sock, ns->vec);
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break;
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case SOCK_RGBA:
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node_socket_get_color(ntree, node, sock, ns->vec);
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break;
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}
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return ns;
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}
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
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{
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bNodeTreeExec *exec;
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bNode *node;
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bNodeExec *nodeexec;
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bNodeInstanceKey nodekey;
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bNodeSocket *sock;
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bNodeStack *ns;
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int index;
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bNode **nodelist;
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int totnodes, n;
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/* ensure all sock->link pointers and node levels are correct */
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ntreeUpdateTree(G.main, ntree);
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/* get a dependency-sorted list of nodes */
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ntreeGetDependencyList(ntree, &nodelist, &totnodes);
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/* XXX could let callbacks do this for specialized data */
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exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
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/* backpointer to node tree */
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exec->nodetree = ntree;
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/* set stack indices */
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index = 0;
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for (n=0; n < totnodes; ++n) {
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node = nodelist[n];
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node->stack_index = index;
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/* init node socket stack indexes */
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for (sock = node->inputs.first; sock; sock = sock->next)
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node_init_input_index(sock, &index);
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if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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for (sock = node->outputs.first; sock; sock = sock->next)
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node_init_output_index(sock, &index, &node->internal_links);
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}
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else {
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for (sock = node->outputs.first; sock; sock = sock->next)
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node_init_output_index(sock, &index, NULL);
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}
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}
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/* allocated exec data pointers for nodes */
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exec->totnodes = totnodes;
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exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
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/* allocate data pointer for node stack */
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exec->stacksize = index;
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exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
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/* all non-const results are considered inputs */
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for (n=0; n < exec->stacksize; ++n)
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exec->stack[n].hasinput = 1;
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/* prepare all nodes for execution */
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for (n=0, nodeexec= exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
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node = nodeexec->node = nodelist[n];
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/* tag inputs */
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for (sock = node->inputs.first; sock; sock = sock->next) {
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/* disable the node if an input link is invalid */
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if (sock->link && !(sock->link->flag & NODE_LINK_VALID))
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node->need_exec= 0;
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ns = setup_stack(exec->stack, ntree, node, sock);
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if (ns)
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ns->hasoutput = 1;
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}
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/* tag all outputs */
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for (sock = node->outputs.first; sock; sock = sock->next) {
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/* ns = */ setup_stack(exec->stack, ntree, node, sock);
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}
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nodekey = BKE_node_instance_key(parent_key, ntree, node);
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nodeexec->data.preview = context->previews ? BKE_node_instance_hash_lookup(context->previews, nodekey) : NULL;
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if (node->typeinfo->initexecfunc)
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nodeexec->data.data = node->typeinfo->initexecfunc(context, node, nodekey);
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}
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if (nodelist)
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MEM_freeN(nodelist);
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return exec;
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}
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void ntree_exec_end(bNodeTreeExec *exec)
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{
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bNodeExec *nodeexec;
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int n;
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if (exec->stack)
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MEM_freeN(exec->stack);
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for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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if (nodeexec->node->typeinfo)
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if (nodeexec->node->typeinfo->freeexecfunc)
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nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data.data);
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}
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if (exec->nodeexec)
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MEM_freeN(exec->nodeexec);
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MEM_freeN(exec);
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}
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/**** Material/Texture trees ****/
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bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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ListBase *lb= &exec->threadstack[thread];
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bNodeThreadStack *nts;
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for (nts=lb->first; nts; nts=nts->next) {
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if (!nts->used) {
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nts->used = TRUE;
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break;
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}
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}
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if (!nts) {
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nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
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nts->stack= MEM_dupallocN(exec->stack);
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nts->used = TRUE;
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BLI_addtail(lb, nts);
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}
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return nts;
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}
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void ntreeReleaseThreadStack(bNodeThreadStack *nts)
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{
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nts->used = 0;
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}
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bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
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{
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bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
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bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
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bNodeExec *nodeexec;
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bNode *node;
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int n;
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/* nodes are presorted, so exec is in order of list */
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for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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node = nodeexec->node;
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if (node->need_exec) {
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node_get_stack(node, nts->stack, nsin, nsout);
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/* Handle muted nodes...
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* If the mute func is not set, assume the node should never be muted,
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* and hence execute it!
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*/
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// if (node->typeinfo->compatibility == NODE_NEW_SHADING)
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// return false;
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if (node->typeinfo->execfunc)
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node->typeinfo->execfunc(callerdata, thread, node, &nodeexec->data, nsin, nsout);
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}
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}
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/* signal to that all went OK, for render */
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return true;
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}
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