See: https://projects.blender.org/blender/blender/issues/103343 Changes: 1. Added `BKE_node.hh` file. New file includes old one. 2. Functions moved to new file. Redundant `(void)`, `struct` are removed. 3. All cpp includes replaced from `.h` on `.hh`. 4. Everything in `BKE_node.hh` is on `blender::bke` namespace. 5. All implementation functions moved in namespace. 6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`. 7. `eNodeSizePreset` now is a class, with renamed items. Pull Request: https://projects.blender.org/blender/blender/pulls/107790
253 lines
8.9 KiB
C++
253 lines
8.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_node.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_tree_zones.hh"
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#include "BLI_bit_group_vector.hh"
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#include "BLI_bit_span_ops.hh"
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#include "BLI_task.hh"
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#include "BLI_timeit.hh"
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namespace blender::bke::node_tree_zones {
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static void update_zone_depths(TreeZone &zone)
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{
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if (zone.depth >= 0) {
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return;
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}
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if (zone.parent_zone == nullptr) {
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zone.depth = 0;
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return;
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}
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update_zone_depths(*zone.parent_zone);
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zone.depth = zone.parent_zone->depth + 1;
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}
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static Vector<std::unique_ptr<TreeZone>> find_zone_nodes(
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const bNodeTree &tree, TreeZones &owner, Map<const bNode *, TreeZone *> &r_zone_by_inout_node)
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{
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Vector<std::unique_ptr<TreeZone>> zones;
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for (const bNode *node : tree.nodes_by_type("GeometryNodeSimulationOutput")) {
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auto zone = std::make_unique<TreeZone>();
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zone->owner = &owner;
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zone->index = zones.size();
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zone->output_node = node;
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r_zone_by_inout_node.add(node, zone.get());
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zones.append_and_get_index(std::move(zone));
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}
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for (const bNode *node : tree.nodes_by_type("GeometryNodeSimulationInput")) {
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const auto &storage = *static_cast<NodeGeometrySimulationInput *>(node->storage);
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if (const bNode *sim_output_node = tree.node_by_id(storage.output_node_id)) {
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if (TreeZone *zone = r_zone_by_inout_node.lookup_default(sim_output_node, nullptr)) {
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zone->input_node = node;
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r_zone_by_inout_node.add(node, zone);
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}
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}
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}
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return zones;
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}
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struct ZoneRelation {
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TreeZone *parent;
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TreeZone *child;
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};
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static Vector<ZoneRelation> get_direct_zone_relations(
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const Span<std::unique_ptr<TreeZone>> all_zones,
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const BitGroupVector<> &depend_on_input_flag_array)
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{
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Vector<ZoneRelation> zone_relations;
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/* Gather all relations, even the transitive once. */
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for (const std::unique_ptr<TreeZone> &zone : all_zones) {
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const int zone_i = zone->index;
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for (const bNode *node : {zone->output_node}) {
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if (node == nullptr) {
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continue;
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}
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const BoundedBitSpan depend_on_input_flags = depend_on_input_flag_array[node->index()];
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bits::foreach_1_index(depend_on_input_flags, [&](const int parent_zone_i) {
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if (parent_zone_i != zone_i) {
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zone_relations.append({all_zones[parent_zone_i].get(), zone.get()});
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}
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});
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}
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}
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/* Remove transitive relations. This is a brute force algorithm currently. */
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Vector<int> transitive_relations;
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for (const int a : zone_relations.index_range()) {
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const ZoneRelation &relation_a = zone_relations[a];
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for (const int b : zone_relations.index_range()) {
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if (a == b) {
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continue;
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}
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const ZoneRelation &relation_b = zone_relations[b];
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for (const int c : zone_relations.index_range()) {
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if (a == c || b == c) {
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continue;
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}
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const ZoneRelation &relation_c = zone_relations[c];
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if (relation_a.child == relation_b.parent && relation_a.parent == relation_c.parent &&
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relation_b.child == relation_c.child)
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{
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transitive_relations.append_non_duplicates(c);
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}
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}
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}
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}
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std::sort(transitive_relations.begin(), transitive_relations.end(), std::greater<>());
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for (const int i : transitive_relations) {
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zone_relations.remove_and_reorder(i);
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}
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return zone_relations;
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}
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static void update_parent_zone_per_node(const Span<const bNode *> all_nodes,
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const Span<std::unique_ptr<TreeZone>> all_zones,
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const BitGroupVector<> &depend_on_input_flag_array,
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Map<int, int> &r_parent_zone_by_node_id)
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{
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for (const int node_i : all_nodes.index_range()) {
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const bNode &node = *all_nodes[node_i];
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const BoundedBitSpan depend_on_input_flags = depend_on_input_flag_array[node_i];
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TreeZone *parent_zone = nullptr;
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bits::foreach_1_index(depend_on_input_flags, [&](const int parent_zone_i) {
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TreeZone *zone = all_zones[parent_zone_i].get();
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if (ELEM(&node, zone->input_node, zone->output_node)) {
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return;
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}
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if (parent_zone == nullptr || zone->depth > parent_zone->depth) {
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parent_zone = zone;
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}
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});
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if (parent_zone != nullptr) {
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r_parent_zone_by_node_id.add(node.identifier, parent_zone->index);
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}
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}
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}
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static std::unique_ptr<TreeZones> discover_tree_zones(const bNodeTree &tree)
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{
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if (tree.has_available_link_cycle()) {
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return {};
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}
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std::unique_ptr<TreeZones> tree_zones = std::make_unique<TreeZones>();
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const Span<const bNode *> all_nodes = tree.all_nodes();
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Map<const bNode *, TreeZone *> zone_by_inout_node;
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tree_zones->zones = find_zone_nodes(tree, *tree_zones, zone_by_inout_node);
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const int zones_num = tree_zones->zones.size();
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const int nodes_num = all_nodes.size();
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/* A bit for every node-zone-combination. The bit is set when the node is in the zone. */
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BitGroupVector<> depend_on_input_flag_array(nodes_num, zones_num, false);
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/* The bit is set when the node depends on the output of the zone. */
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BitGroupVector<> depend_on_output_flag_array(nodes_num, zones_num, false);
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const Span<const bNode *> sorted_nodes = tree.toposort_left_to_right();
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for (const bNode *node : sorted_nodes) {
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const int node_i = node->index();
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MutableBoundedBitSpan depend_on_input_flags = depend_on_input_flag_array[node_i];
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MutableBoundedBitSpan depend_on_output_flags = depend_on_output_flag_array[node_i];
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/* Forward all bits from the nodes to the left. */
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for (const bNodeSocket *input_socket : node->input_sockets()) {
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if (!input_socket->is_available()) {
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continue;
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}
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for (const bNodeLink *link : input_socket->directly_linked_links()) {
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if (link->is_muted()) {
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continue;
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}
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const bNode &from_node = *link->fromnode;
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const int from_node_i = from_node.index();
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depend_on_input_flags |= depend_on_input_flag_array[from_node_i];
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depend_on_output_flags |= depend_on_output_flag_array[from_node_i];
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}
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}
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if (node->type == GEO_NODE_SIMULATION_INPUT) {
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if (const TreeZone *zone = zone_by_inout_node.lookup_default(node, nullptr)) {
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/* Now entering a zone, so set the corresponding bit. */
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depend_on_input_flags[zone->index].set();
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}
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}
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else if (node->type == GEO_NODE_SIMULATION_OUTPUT) {
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if (const TreeZone *zone = zone_by_inout_node.lookup_default(node, nullptr)) {
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/* The output is implicitly linked to the input, so also propagate the bits from there. */
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if (const bNode *zone_input_node = zone->input_node) {
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const int input_node_i = zone_input_node->index();
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depend_on_input_flags |= depend_on_input_flag_array[input_node_i];
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depend_on_output_flags |= depend_on_output_flag_array[input_node_i];
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}
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/* Now exiting a zone, so change the bits accordingly. */
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depend_on_input_flags[zone->index].reset();
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depend_on_output_flags[zone->index].set();
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}
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}
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if (bits::has_common_set_bits(depend_on_input_flags, depend_on_output_flags)) {
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/* A node can not be inside and after a zone at the same time. */
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return {};
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}
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}
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const Vector<ZoneRelation> zone_relations = get_direct_zone_relations(
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tree_zones->zones, depend_on_input_flag_array);
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/* Set parent and child pointers in zones. */
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for (const ZoneRelation &relation : zone_relations) {
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relation.parent->child_zones.append(relation.child);
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BLI_assert(relation.child->parent_zone == nullptr);
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relation.child->parent_zone = relation.parent;
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}
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/* Update depths. */
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for (std::unique_ptr<TreeZone> &zone : tree_zones->zones) {
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update_zone_depths(*zone);
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}
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update_parent_zone_per_node(all_nodes,
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tree_zones->zones,
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depend_on_input_flag_array,
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tree_zones->parent_zone_by_node_id);
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for (const int node_i : all_nodes.index_range()) {
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const bNode *node = all_nodes[node_i];
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const int parent_zone_i = tree_zones->parent_zone_by_node_id.lookup_default(node->identifier,
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-1);
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if (parent_zone_i != -1) {
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tree_zones->zones[parent_zone_i]->child_nodes.append(node);
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}
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}
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return tree_zones;
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}
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const TreeZones *get_tree_zones(const bNodeTree &tree)
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{
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tree.runtime->tree_zones_cache_mutex.ensure(
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[&]() { tree.runtime->tree_zones = discover_tree_zones(tree); });
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return tree.runtime->tree_zones.get();
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}
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bool TreeZone::contains_node_recursively(const bNode &node) const
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{
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const TreeZones *zones = this->owner;
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const int parent_zone_i = zones->parent_zone_by_node_id.lookup_default(node.identifier, -1);
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if (parent_zone_i == -1) {
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return false;
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}
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for (const TreeZone *zone = zones->zones[parent_zone_i].get(); zone; zone = zone->parent_zone) {
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if (zone == this) {
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return true;
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}
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}
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return false;
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}
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} // namespace blender::bke::node_tree_zones
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