The current implementation goes like this * default to a 0-1 range * you can set `is_bidirectional` to get a -1/1 range * if the slider is bidirectional the overshoot goes both ways, otherwise only on the positive side The issue is that it is not possible to have a 0-1 range but overshoot both ways. This is useful for example on the "Blend to Default" operator, where 0 means current position and 1 default. But overshoot also makes sense for this operator since the other way just scales away from default. So this patch: * removes `is_bidirectional` * adds `float range[2]` to `tSlider` and a setter for it * rewrite some logic to handle arbitrary ranges * split the `allow_overshoot` flag into one flag for either side Pull Request: https://projects.blender.org/blender/blender/pulls/107406
129 lines
3.9 KiB
C
129 lines
3.9 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#include "WM_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct IDRemapper;
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struct Main;
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struct bContext;
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/* ed_util.cc */
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void ED_editors_init_for_undo(struct Main *bmain);
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void ED_editors_init(struct bContext *C);
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/**
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* Frees all edit-mode stuff.
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*/
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void ED_editors_exit(struct Main *bmain, bool do_undo_system);
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bool ED_editors_flush_edits_for_object_ex(struct Main *bmain,
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struct Object *ob,
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bool for_render,
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bool check_needs_flush);
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bool ED_editors_flush_edits_for_object(struct Main *bmain, struct Object *ob);
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/**
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* Flush any temp data from object editing to DNA before writing files, rendering, copying, etc.
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*/
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bool ED_editors_flush_edits_ex(struct Main *bmain, bool for_render, bool check_needs_flush);
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bool ED_editors_flush_edits(struct Main *bmain);
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/**
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* Use to free ID references within runtime data (stored outside of DNA)
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*
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* \param new_id: may be NULL to unlink \a old_id.
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*/
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void ED_spacedata_id_remap_single(struct ScrArea *area,
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struct SpaceLink *sl,
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struct ID *old_id,
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struct ID *new_id);
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void ED_spacedata_id_remap(struct ScrArea *area,
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struct SpaceLink *sl,
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const struct IDRemapper *mappings);
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void ED_operatortypes_edutils(void);
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/* Drawing */
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/**
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* Callback that draws a line between the mouse and a position given as the initial argument.
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*/
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void ED_region_draw_mouse_line_cb(const struct bContext *C,
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struct ARegion *region,
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void *arg_info);
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/**
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* \note Keep in sync with #BKE_image_stamp_buf.
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*/
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void ED_region_image_metadata_draw(
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int x, int y, struct ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
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/* Slider */
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struct tSlider;
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struct tSlider *ED_slider_create(struct bContext *C);
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/**
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* For modal operations so the percentage doesn't pop on the first mouse movement.
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*/
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void ED_slider_init(struct tSlider *slider, const struct wmEvent *event);
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/**
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* Calculate slider factor based on mouse position.
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*/
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bool ED_slider_modal(struct tSlider *slider, const struct wmEvent *event);
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void ED_slider_destroy(struct bContext *C, struct tSlider *slider);
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/**
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* Return string based on the current state of the slider.
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*/
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void ED_slider_status_string_get(const struct tSlider *slider,
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char *status_string,
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size_t size_of_status_string);
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float ED_slider_factor_get(struct tSlider *slider);
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void ED_slider_factor_set(struct tSlider *slider, float factor);
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/* One bool value for each side of the slider. Allows to enable overshoot only on one side. */
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void ED_slider_allow_overshoot_set(struct tSlider *slider, bool lower, bool upper);
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/**
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* Set the soft limits for the slider, which are applied until the user enables overshooting.
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*/
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void ED_slider_factor_bounds_set(struct tSlider *slider, float lower_bound, float upper_bound);
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bool ED_slider_allow_increments_get(struct tSlider *slider);
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void ED_slider_allow_increments_set(struct tSlider *slider, bool value);
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/* ************** XXX OLD CRUFT WARNING ************* */
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/**
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* Now only used in 2D spaces, like time, f-curve, NLA, image, etc.
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*
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* \note Shift/Control are not configurable key-bindings.
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*/
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void apply_keyb_grid(
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bool shift, bool ctrl, float *val, float fac1, float fac2, float fac3, int invert);
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/* where else to go ? */
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void unpack_menu(struct bContext *C,
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const char *opname,
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const char *id_name,
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const char *abs_name,
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const char *folder,
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struct PackedFile *pf);
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#ifdef __cplusplus
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}
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#endif
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