After uploading the vertex buffer the state got corrupted. Reason of this corruption is an assign-compare operation that should just be an compare operation. Pull Request: https://projects.blender.org/blender/blender/pulls/107875
142 lines
3.2 KiB
C++
142 lines
3.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation */
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/** \file
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* \ingroup gpu
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*/
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#include "MEM_guardedalloc.h"
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#include "vk_data_conversion.hh"
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#include "vk_shader.hh"
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#include "vk_shader_interface.hh"
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#include "vk_vertex_buffer.hh"
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namespace blender::gpu {
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VKVertexBuffer::~VKVertexBuffer()
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{
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release_data();
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}
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void VKVertexBuffer::bind_as_ssbo(uint binding)
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{
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if (!buffer_.is_allocated()) {
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allocate();
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}
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VKContext &context = *VKContext::get();
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VKShader *shader = static_cast<VKShader *>(context.shader);
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const VKShaderInterface &shader_interface = shader->interface_get();
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const std::optional<VKDescriptorSet::Location> location =
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shader_interface.descriptor_set_location(
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shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER, binding);
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BLI_assert_msg(location, "Locations to SSBOs should always exist.");
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shader->pipeline_get().descriptor_set_get().bind_as_ssbo(*this, *location);
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}
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void VKVertexBuffer::bind_as_texture(uint /*binding*/)
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{
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NOT_YET_IMPLEMENTED
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}
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void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
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{
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NOT_YET_IMPLEMENTED
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}
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void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
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{
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NOT_YET_IMPLEMENTED
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}
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void VKVertexBuffer::read(void *data) const
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{
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VKContext &context = *VKContext::get();
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VKCommandBuffer &command_buffer = context.command_buffer_get();
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command_buffer.submit();
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buffer_.read(data);
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}
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void VKVertexBuffer::acquire_data()
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{
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if (usage_ == GPU_USAGE_DEVICE_ONLY) {
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return;
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}
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/* Discard previous data if any. */
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/* TODO: Use mapped memory. */
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MEM_SAFE_FREE(data);
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data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
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}
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void VKVertexBuffer::resize_data()
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{
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if (usage_ == GPU_USAGE_DEVICE_ONLY) {
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return;
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}
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data = (uchar *)MEM_reallocN(data, sizeof(uchar) * this->size_alloc_get());
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}
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void VKVertexBuffer::release_data()
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{
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MEM_SAFE_FREE(data);
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}
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static bool inplace_conversion_supported(const GPUUsageType &usage)
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{
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return ELEM(usage, GPU_USAGE_STATIC, GPU_USAGE_STREAM);
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}
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void *VKVertexBuffer::convert() const
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{
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void *out_data = data;
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if (!inplace_conversion_supported(usage_)) {
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out_data = MEM_dupallocN(out_data);
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}
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BLI_assert(format.deinterleaved);
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convert_in_place(out_data, format, vertex_len);
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return out_data;
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}
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void VKVertexBuffer::upload_data()
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{
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if (!buffer_.is_allocated()) {
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allocate();
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}
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if (flag & GPU_VERTBUF_DATA_DIRTY) {
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void *data_to_upload = data;
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if (conversion_needed(format)) {
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data_to_upload = convert();
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}
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buffer_.update(data_to_upload);
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if (data_to_upload != data) {
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MEM_SAFE_FREE(data_to_upload);
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}
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if (usage_ == GPU_USAGE_STATIC) {
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MEM_SAFE_FREE(data);
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}
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flag &= ~GPU_VERTBUF_DATA_DIRTY;
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flag |= GPU_VERTBUF_DATA_UPLOADED;
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}
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}
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void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
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{
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NOT_YET_IMPLEMENTED
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}
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void VKVertexBuffer::allocate()
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{
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buffer_.create(size_alloc_get(),
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usage_,
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static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
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debug::object_label(buffer_.vk_handle(), "VertexBuffer");
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}
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} // namespace blender::gpu
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