Files
test/source/blender/makesdna/DNA_object_defaults.h
Hans Goudey 8efd6d5f82 Geometry Nodes: Make simulation caching optional
For realtime use cases, storing the geometry's state in memory at every
frame can be prohibitively expensive. This commit adds an option to
disable the caching, stored per object and accessible in the baking
panel. The default is still to enable caching.

Pull Request: https://projects.blender.org/blender/blender/pulls/107767
2023-05-10 16:01:38 +02:00

62 lines
1.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_vec_defaults.h"
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Object Struct
* \{ */
#define _DNA_DEFAULT_Object \
{ \
/* Type is not very meaningful as a default, normally changed. */ \
.type = OB_EMPTY, \
.color = {1, 1, 1, 1}, \
\
.constinv = _DNA_DEFAULT_UNIT_M4, \
.parentinv = _DNA_DEFAULT_UNIT_M4, \
.object_to_world = _DNA_DEFAULT_UNIT_M4, \
\
.scale = {1, 1, 1}, \
.dscale = {1, 1, 1}, \
/* Objects should default to having Euler XYZ rotations, \
* but rotations default to quaternions. */ \
.rotmode = ROT_MODE_EUL, \
/** See #unit_axis_angle. */ \
.rotAxis = {0, 1, 0}, \
.rotAngle = 0, \
.drotAxis = {0, 1, 0}, \
.drotAngle = 0, \
.quat = _DNA_DEFAULT_UNIT_QT, \
.dquat = _DNA_DEFAULT_UNIT_QT, \
.flag = OB_FLAG_USE_SIMULATION_CACHE, \
.protectflag = OB_LOCK_ROT4D, \
\
.dt = OB_TEXTURE, \
\
.empty_drawtype = OB_PLAINAXES, \
.empty_drawsize = 1.0, \
.empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT, \
.ima_ofs = {-0.5, -0.5}, \
\
.instance_faces_scale = 1, \
.col_group = 0x01, \
.col_mask = 0xffff, \
.preview = NULL, \
.duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER, \
.pc_ids = {NULL, NULL}, \
.lineart = { .crease_threshold = DEG2RAD(140.0f) }, \
}
/** \} */
/* clang-format on */