Split the "Interpolation Line" theme property into three for each interpolation mode, and use them accordingly. In the current theme refactor, almost all theme properties of the dope sheet are getting either removed (unused), or moved (shared). This decluttering opens up the possibility to allow more theming, and let artists read the Dope Sheet better. ## Avoiding Confusion There's two "Bézier" interpolation types: - Called "Bézier" in the interpolation type menu, and - Called "Bézier" in the code, for the types that are labeled as **"Easing" and "Dynamic"** in the interpolation type menu. Since this commit is about the interpolation lines, which are **not** drawn for the former, **this PR only covers Constant, Linear, and the latter form of Bézier interpolation types.** Pull Request: https://projects.blender.org/blender/blender/pulls/144255
943 lines
33 KiB
C++
943 lines
33 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edanimation
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*/
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/* System includes ----------------------------------------------------- */
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#include <cfloat>
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#include "MEM_guardedalloc.h"
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#include "BKE_grease_pencil.hh"
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#include "BKE_library.hh"
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#include "BLI_listbase.h"
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#include "BLI_math_vector.h"
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#include "BLI_rect.h"
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#include "DNA_anim_types.h"
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#include "DNA_gpencil_legacy_types.h"
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#include "DNA_grease_pencil_types.h"
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#include "DNA_mask_types.h"
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#include "GPU_immediate.hh"
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#include "GPU_shader_shared.hh"
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#include "GPU_state.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "UI_view2d.hh"
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#include "ED_anim_api.hh"
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#include "ED_keyframes_draw.hh"
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#include "ED_keyframes_keylist.hh"
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#include "ANIM_action.hh"
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using namespace blender;
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/* *************************** Keyframe Drawing *************************** */
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void draw_keyframe_shape(const float x,
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const float y,
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float size,
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const bool sel,
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const eBezTriple_KeyframeType key_type,
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const eKeyframeShapeDrawOpts mode,
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const float alpha,
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const KeyframeShaderBindings *sh_bindings,
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const short handle_type,
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const short extreme_type)
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{
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bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
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bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
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BLI_assert(draw_fill || draw_outline);
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/* Adjust size of keyframe shape according to type of keyframe. */
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switch (key_type) {
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case BEZT_KEYTYPE_KEYFRAME:
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break;
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case BEZT_KEYTYPE_BREAKDOWN:
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size *= 0.85f;
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break;
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case BEZT_KEYTYPE_MOVEHOLD:
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size *= 0.925f;
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break;
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case BEZT_KEYTYPE_EXTREME:
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size *= 1.2f;
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break;
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case BEZT_KEYTYPE_JITTER:
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size *= 0.8f;
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break;
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case BEZT_KEYTYPE_GENERATED:
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size *= 0.75;
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break;
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}
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uchar fill_col[4];
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uchar outline_col[4];
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uint flags = 0;
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/* draw! */
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if (draw_fill) {
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/* get interior colors from theme (for selected and unselected only) */
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switch (key_type) {
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case BEZT_KEYTYPE_BREAKDOWN:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
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break;
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case BEZT_KEYTYPE_EXTREME:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
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break;
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case BEZT_KEYTYPE_JITTER:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
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break;
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case BEZT_KEYTYPE_MOVEHOLD:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_MOVEHOLD_SELECT : TH_KEYTYPE_MOVEHOLD, fill_col);
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break;
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case BEZT_KEYTYPE_KEYFRAME:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
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break;
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case BEZT_KEYTYPE_GENERATED:
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UI_GetThemeColor3ubv(sel ? TH_KEYTYPE_GENERATED_SELECT : TH_KEYTYPE_GENERATED, fill_col);
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break;
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}
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/* For effects like graying out protected/muted channels. The theme RNA/UI doesn't allow users
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* to set the alpha. */
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fill_col[3] = 255.0f * alpha;
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if (!draw_outline) {
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/* force outline color to match */
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outline_col[0] = fill_col[0];
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outline_col[1] = fill_col[1];
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outline_col[2] = fill_col[2];
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outline_col[3] = fill_col[3];
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}
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}
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if (draw_outline) {
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/* exterior - black frame */
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UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
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outline_col[3] *= alpha;
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if (!draw_fill) {
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/* fill color needs to be (outline.rgb, 0) */
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fill_col[0] = outline_col[0];
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fill_col[1] = outline_col[1];
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fill_col[2] = outline_col[2];
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fill_col[3] = 0;
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}
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/* Handle type to outline shape. */
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switch (handle_type) {
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case KEYFRAME_HANDLE_AUTO_CLAMP:
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flags = GPU_KEYFRAME_SHAPE_CIRCLE;
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break; /* circle */
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case KEYFRAME_HANDLE_AUTO:
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flags = GPU_KEYFRAME_SHAPE_CIRCLE | GPU_KEYFRAME_SHAPE_INNER_DOT;
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break; /* circle with dot */
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case KEYFRAME_HANDLE_VECTOR:
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flags = GPU_KEYFRAME_SHAPE_SQUARE;
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break; /* square */
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case KEYFRAME_HANDLE_ALIGNED:
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flags = GPU_KEYFRAME_SHAPE_DIAMOND | GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL;
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break; /* clipped diamond */
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case KEYFRAME_HANDLE_FREE:
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default:
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flags = GPU_KEYFRAME_SHAPE_DIAMOND; /* diamond */
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}
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/* Extreme type to arrow-like shading. */
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if (extreme_type & KEYFRAME_EXTREME_MAX) {
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flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MAX;
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}
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if (extreme_type & KEYFRAME_EXTREME_MIN) {
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flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MIN;
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}
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if (extreme_type & GPU_KEYFRAME_SHAPE_ARROW_END_MIXED) {
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flags |= 0x400;
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}
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}
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immAttr1f(sh_bindings->size_id, size);
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immAttr4ubv(sh_bindings->color_id, fill_col);
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immAttr4ubv(sh_bindings->outline_color_id, outline_col);
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immAttr1u(sh_bindings->flags_id, flags);
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immVertex2f(sh_bindings->pos_id, x, y);
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}
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/* Common attributes shared between the draw calls. */
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struct DrawKeylistUIData {
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float alpha;
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float icon_size;
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float half_icon_size;
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float smaller_size;
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float ipo_size;
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float gpencil_size;
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float screenspace_margin;
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float sel_color[4];
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float unsel_color[4];
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float sel_mhcol[4];
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float unsel_mhcol[4];
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float ipo_color_linear[4];
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float ipo_color_constant[4];
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float ipo_color_other[4];
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float ipo_color_mix[4];
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/* Show interpolation and handle type? */
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bool show_ipo;
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};
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static void channel_ui_data_init(DrawKeylistUIData *ctx,
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View2D *v2d,
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float yscale_fac,
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bool channel_locked,
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eSAction_Flag saction_flag)
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{
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/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
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/* TODO: allow this opacity factor to be themed? */
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ctx->alpha = channel_locked ? 0.25f : 1.0f;
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ctx->icon_size = U.widget_unit * 0.5f * yscale_fac;
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ctx->half_icon_size = 0.5f * ctx->icon_size;
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ctx->smaller_size = 0.35f * ctx->icon_size;
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ctx->ipo_size = 0.1f * ctx->icon_size;
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ctx->gpencil_size = ctx->smaller_size * 0.8f;
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ctx->screenspace_margin = (0.35f * float(UI_UNIT_X)) / UI_view2d_scale_get_x(v2d);
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ctx->show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0;
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UI_GetThemeColor4fv(TH_LONGKEY_SELECT, ctx->sel_color);
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UI_GetThemeColor4fv(TH_LONGKEY, ctx->unsel_color);
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UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ctx->ipo_color_linear);
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UI_GetThemeColor4fv(TH_DOPESHEET_IPOCONST, ctx->ipo_color_constant);
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UI_GetThemeColor4fv(TH_DOPESHEET_IPOOTHER, ctx->ipo_color_other);
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UI_GetThemeColor4fv(TH_KEYTYPE_KEYFRAME, ctx->ipo_color_mix);
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ctx->sel_color[3] *= ctx->alpha;
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ctx->unsel_color[3] *= ctx->alpha;
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ctx->ipo_color_linear[3] *= ctx->alpha;
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ctx->ipo_color_constant[3] *= ctx->alpha;
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ctx->ipo_color_other[3] *= ctx->alpha;
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ctx->ipo_color_mix[3] *= ctx->alpha * 0.5f;
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copy_v4_v4(ctx->sel_mhcol, ctx->sel_color);
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ctx->sel_mhcol[3] *= 0.8f;
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copy_v4_v4(ctx->unsel_mhcol, ctx->unsel_color);
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ctx->unsel_mhcol[3] *= 0.8f;
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}
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static void draw_keylist_block_gpencil(const DrawKeylistUIData *ctx,
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const ActKeyColumn *ab,
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float ypos)
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{
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UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
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float size = 1.0f;
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switch (ab->next->key_type) {
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case BEZT_KEYTYPE_BREAKDOWN:
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case BEZT_KEYTYPE_MOVEHOLD:
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case BEZT_KEYTYPE_JITTER:
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case BEZT_KEYTYPE_GENERATED:
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size *= 0.5f;
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break;
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case BEZT_KEYTYPE_KEYFRAME:
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size *= 0.8f;
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break;
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case BEZT_KEYTYPE_EXTREME:
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break;
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}
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rctf box;
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box.xmin = ab->cfra;
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box.xmax = min_ff(ab->next->cfra - (ctx->screenspace_margin * size), ab->next->cfra);
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box.ymin = ypos - ctx->gpencil_size;
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box.ymax = ypos + ctx->gpencil_size;
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UI_draw_roundbox_4fv(
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&box, true, 0.25f * float(UI_UNIT_X), (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
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}
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static void draw_keylist_block_moving_hold(const DrawKeylistUIData *ctx,
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const ActKeyColumn *ab,
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float ypos)
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{
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rctf box;
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box.xmin = ab->cfra;
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box.xmax = ab->next->cfra;
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box.ymin = ypos - ctx->smaller_size;
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box.ymax = ypos + ctx->smaller_size;
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UI_draw_roundbox_4fv(&box, true, 3.0f, (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
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}
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static void draw_keylist_block_standard(const DrawKeylistUIData *ctx,
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const ActKeyColumn *ab,
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float ypos)
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{
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rctf box;
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box.xmin = ab->cfra;
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box.xmax = ab->next->cfra;
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box.ymin = ypos - ctx->half_icon_size;
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box.ymax = ypos + ctx->half_icon_size;
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UI_draw_roundbox_4fv(&box, true, 3.0f, (ab->block.sel) ? ctx->sel_color : ctx->unsel_color);
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}
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static void draw_keylist_block_interpolation_line(const DrawKeylistUIData *ctx,
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const ActKeyColumn *ab,
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float ypos)
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{
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rctf box;
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box.xmin = ab->cfra;
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box.xmax = ab->next->cfra;
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box.ymin = ypos - ctx->ipo_size;
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box.ymax = ypos + ctx->ipo_size;
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/* Color for interpolation lines based on their type */
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const float *color;
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constexpr short IPO_FLAGS = ACTKEYBLOCK_FLAG_IPO_OTHER | ACTKEYBLOCK_FLAG_IPO_LINEAR |
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ACTKEYBLOCK_FLAG_IPO_CONSTANT;
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if (ab->block.conflict & IPO_FLAGS) {
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/* This is a summary line that combines multiple interpolation modes. */
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color = ctx->ipo_color_mix;
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}
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else {
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if (ab->block.flag & ACTKEYBLOCK_FLAG_IPO_OTHER) {
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color = ctx->ipo_color_other;
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}
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else if (ab->block.flag & ACTKEYBLOCK_FLAG_IPO_LINEAR) {
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color = ctx->ipo_color_linear;
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}
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else if (ab->block.flag & ACTKEYBLOCK_FLAG_IPO_CONSTANT) {
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color = ctx->ipo_color_constant;
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}
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}
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UI_draw_roundbox_4fv(&box, true, 3.0f, color);
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}
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static void draw_keylist_block(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos)
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{
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/* Draw grease pencil bars between keyframes. */
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if ((ab->next != nullptr) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) {
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draw_keylist_block_gpencil(ctx, ab, ypos);
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}
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else {
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/* Draw other types. */
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UI_draw_roundbox_corner_set(UI_CNR_NONE);
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int valid_hold = actkeyblock_get_valid_hold(ab);
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if (valid_hold != 0) {
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if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) {
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/* draw "moving hold" long-keyframe block - slightly smaller */
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draw_keylist_block_moving_hold(ctx, ab, ypos);
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}
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else {
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/* draw standard long-keyframe block */
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draw_keylist_block_standard(ctx, ab, ypos);
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}
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}
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if (ctx->show_ipo && actkeyblock_is_valid(ab) && (ab->block.flag)) {
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/* draw an interpolation line */
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draw_keylist_block_interpolation_line(ctx, ab, ypos);
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}
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}
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}
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static void draw_keylist_blocks(const DrawKeylistUIData *ctx,
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const ActKeyColumn *keys,
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const int key_len,
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float ypos)
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{
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for (int i = 0; i < key_len; i++) {
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const ActKeyColumn *ab = &keys[i];
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draw_keylist_block(ctx, ab, ypos);
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}
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}
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static bool draw_keylist_is_visible_key(const View2D *v2d, const ActKeyColumn *ak)
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{
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return IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax);
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}
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static void draw_keylist_keys(const DrawKeylistUIData *ctx,
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View2D *v2d,
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const KeyframeShaderBindings *sh_bindings,
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const ActKeyColumn *keys,
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const int key_len,
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float ypos,
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eSAction_Flag saction_flag)
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{
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short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE;
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for (int i = 0; i < key_len; i++) {
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const ActKeyColumn *ak = &keys[i];
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if (draw_keylist_is_visible_key(v2d, ak)) {
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if (ctx->show_ipo) {
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handle_type = ak->handle_type;
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}
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if (saction_flag & SACTION_SHOW_EXTREMES) {
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extreme_type = ak->extreme_type;
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}
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draw_keyframe_shape(ak->cfra,
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ypos,
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ctx->icon_size,
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(ak->sel & SELECT),
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eBezTriple_KeyframeType(ak->key_type),
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KEYFRAME_SHAPE_BOTH,
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ctx->alpha,
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sh_bindings,
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handle_type,
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extreme_type);
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}
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}
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}
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/* *************************** Drawing Stack *************************** */
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enum class ChannelType {
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SUMMARY,
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SCENE,
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OBJECT,
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FCURVE,
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ACTION_LAYERED,
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ACTION_SLOT,
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ACTION_LEGACY,
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ACTION_GROUP,
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GREASE_PENCIL_CELS,
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GREASE_PENCIL_GROUP,
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GREASE_PENCIL_DATA,
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GREASE_PENCIL_LAYER,
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MASK_LAYER,
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};
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struct ChannelListElement {
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ChannelListElement *next, *prev;
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AnimKeylist *keylist;
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ChannelType type;
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float yscale_fac;
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float ypos;
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eSAction_Flag saction_flag;
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bool channel_locked;
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/* Currently only used for F-Curve channels, because some should be nla
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* remapped but not others. All other channel types ignore this, as it's clear
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* from the type whether they should be nla remapped or not. */
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bool use_nla_remapping;
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/* TODO: check which of these can be put into a `union`: */
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bAnimContext *ac;
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bDopeSheet *ads;
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Scene *sce;
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Object *ob;
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ID *animated_id; /* The ID that adt (below) belongs to. */
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AnimData *adt;
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FCurve *fcu;
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bAction *act;
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animrig::Slot *action_slot;
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bActionGroup *agrp;
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bGPDlayer *gpl;
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const GreasePencilLayer *grease_pencil_layer;
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const GreasePencilLayerTreeGroup *grease_pencil_layer_group;
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const GreasePencil *grease_pencil;
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MaskLayer *masklay;
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};
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static void build_channel_keylist(ChannelListElement *elem, blender::float2 range)
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{
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switch (elem->type) {
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case ChannelType::SUMMARY: {
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summary_to_keylist(elem->ac, elem->keylist, elem->saction_flag, range);
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break;
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}
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case ChannelType::SCENE: {
|
|
scene_to_keylist(elem->ads, elem->sce, elem->keylist, elem->saction_flag, range);
|
|
break;
|
|
}
|
|
case ChannelType::OBJECT: {
|
|
ob_to_keylist(elem->ads, elem->ob, elem->keylist, elem->saction_flag, range);
|
|
break;
|
|
}
|
|
case ChannelType::FCURVE: {
|
|
fcurve_to_keylist(
|
|
elem->adt, elem->fcu, elem->keylist, elem->saction_flag, range, elem->use_nla_remapping);
|
|
break;
|
|
}
|
|
case ChannelType::ACTION_LAYERED: {
|
|
/* This is only called for action summaries in the Dope-sheet, *not* the
|
|
* Action Editor. Therefore despite the name `ACTION_LAYERED`, this is
|
|
* only used to show a *single slot* of the action: the slot used by the
|
|
* ID the action is listed under.
|
|
*
|
|
* Thus we use the same function as the `ChannelType::ACTION_SLOT` case
|
|
* below because in practice the only distinction between these cases is
|
|
* where they get the slot from. In this case, we get it from `elem`'s
|
|
* ADT. */
|
|
BLI_assert(elem->act);
|
|
BLI_assert(elem->adt);
|
|
action_slot_summary_to_keylist(elem->ac,
|
|
elem->animated_id,
|
|
elem->act->wrap(),
|
|
elem->adt->slot_handle,
|
|
elem->keylist,
|
|
elem->saction_flag,
|
|
range);
|
|
break;
|
|
}
|
|
case ChannelType::ACTION_SLOT: {
|
|
BLI_assert(elem->act);
|
|
BLI_assert(elem->action_slot);
|
|
action_slot_summary_to_keylist(elem->ac,
|
|
elem->animated_id,
|
|
elem->act->wrap(),
|
|
elem->action_slot->handle,
|
|
elem->keylist,
|
|
elem->saction_flag,
|
|
range);
|
|
break;
|
|
}
|
|
case ChannelType::ACTION_LEGACY: {
|
|
action_to_keylist(elem->adt, elem->act, elem->keylist, elem->saction_flag, range);
|
|
break;
|
|
}
|
|
case ChannelType::ACTION_GROUP: {
|
|
action_group_to_keylist(elem->adt, elem->agrp, elem->keylist, elem->saction_flag, range);
|
|
break;
|
|
}
|
|
case ChannelType::GREASE_PENCIL_CELS: {
|
|
grease_pencil_cels_to_keylist(
|
|
elem->adt, elem->grease_pencil_layer, elem->keylist, elem->saction_flag);
|
|
break;
|
|
}
|
|
case ChannelType::GREASE_PENCIL_GROUP: {
|
|
grease_pencil_layer_group_to_keylist(
|
|
elem->adt, elem->grease_pencil_layer_group, elem->keylist, elem->saction_flag);
|
|
break;
|
|
}
|
|
case ChannelType::GREASE_PENCIL_DATA: {
|
|
if (elem->ac->datatype != ANIMCONT_GPENCIL && elem->adt) {
|
|
action_to_keylist(elem->adt, elem->adt->action, elem->keylist, elem->saction_flag, range);
|
|
}
|
|
grease_pencil_data_block_to_keylist(
|
|
elem->adt, elem->grease_pencil, elem->keylist, elem->saction_flag, false);
|
|
break;
|
|
}
|
|
case ChannelType::GREASE_PENCIL_LAYER: {
|
|
gpl_to_keylist(elem->ads, elem->gpl, elem->keylist);
|
|
break;
|
|
}
|
|
case ChannelType::MASK_LAYER: {
|
|
mask_to_keylist(elem->ads, elem->masklay, elem->keylist);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void draw_channel_blocks(ChannelListElement *elem, View2D *v2d)
|
|
{
|
|
DrawKeylistUIData ctx;
|
|
channel_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
|
|
|
|
const int key_len = ED_keylist_array_len(elem->keylist);
|
|
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
|
|
draw_keylist_blocks(&ctx, keys, key_len, elem->ypos);
|
|
}
|
|
|
|
static void draw_channel_keys(ChannelListElement *elem,
|
|
View2D *v2d,
|
|
const KeyframeShaderBindings *sh_bindings)
|
|
{
|
|
DrawKeylistUIData ctx;
|
|
channel_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
|
|
|
|
const int key_len = ED_keylist_array_len(elem->keylist);
|
|
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
|
|
draw_keylist_keys(&ctx, v2d, sh_bindings, keys, key_len, elem->ypos, elem->saction_flag);
|
|
}
|
|
|
|
static void prepare_channel_for_drawing(ChannelListElement *elem)
|
|
{
|
|
ED_keylist_prepare_for_direct_access(elem->keylist);
|
|
}
|
|
|
|
/** List of channels that are actually drawn because they are in view. */
|
|
struct ChannelDrawList {
|
|
ListBase /*ChannelListElement*/ channels;
|
|
};
|
|
|
|
ChannelDrawList *ED_channel_draw_list_create()
|
|
{
|
|
return MEM_callocN<ChannelDrawList>(__func__);
|
|
}
|
|
|
|
static void channel_list_build_keylists(ChannelDrawList *channel_list, blender::float2 range)
|
|
{
|
|
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
|
|
build_channel_keylist(elem, range);
|
|
prepare_channel_for_drawing(elem);
|
|
}
|
|
}
|
|
|
|
static void channel_list_draw_blocks(ChannelDrawList *channel_list, View2D *v2d)
|
|
{
|
|
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
|
|
draw_channel_blocks(elem, v2d);
|
|
}
|
|
}
|
|
|
|
static int channel_visible_key_len(const View2D *v2d, const ListBase * /*ActKeyColumn*/ keys)
|
|
{
|
|
/* count keys */
|
|
uint len = 0;
|
|
|
|
LISTBASE_FOREACH (ActKeyColumn *, ak, keys) {
|
|
/* Optimization: if keyframe doesn't appear within 5 units (screenspace)
|
|
* in visible area, don't draw.
|
|
* This might give some improvements,
|
|
* since we current have to flip between view/region matrices.
|
|
*/
|
|
if (draw_keylist_is_visible_key(v2d, ak)) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
|
|
static int channel_list_visible_key_len(const ChannelDrawList *channel_list, const View2D *v2d)
|
|
{
|
|
uint len = 0;
|
|
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
|
|
const ListBase *keys = ED_keylist_listbase(elem->keylist);
|
|
len += channel_visible_key_len(v2d, keys);
|
|
}
|
|
return len;
|
|
}
|
|
|
|
static void channel_list_draw_keys(ChannelDrawList *channel_list, View2D *v2d)
|
|
{
|
|
const int visible_key_len = channel_list_visible_key_len(channel_list, v2d);
|
|
if (visible_key_len == 0) {
|
|
return;
|
|
}
|
|
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
GPUVertFormat *format = immVertexFormat();
|
|
KeyframeShaderBindings sh_bindings;
|
|
|
|
sh_bindings.pos_id = GPU_vertformat_attr_add(
|
|
format, "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
|
|
sh_bindings.size_id = GPU_vertformat_attr_add(
|
|
format, "size", blender::gpu::VertAttrType::SFLOAT_32);
|
|
sh_bindings.color_id = GPU_vertformat_attr_add(
|
|
format, "color", blender::gpu::VertAttrType::UNORM_8_8_8_8);
|
|
sh_bindings.outline_color_id = GPU_vertformat_attr_add(
|
|
format, "outlineColor", blender::gpu::VertAttrType::UNORM_8_8_8_8);
|
|
sh_bindings.flags_id = GPU_vertformat_attr_add(
|
|
format, "flags", blender::gpu::VertAttrType::UINT_32);
|
|
|
|
GPU_program_point_size(true);
|
|
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
|
|
immUniform1f("outline_scale", 1.0f);
|
|
immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
|
|
immBegin(GPU_PRIM_POINTS, visible_key_len);
|
|
|
|
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
|
|
draw_channel_keys(elem, v2d, &sh_bindings);
|
|
}
|
|
|
|
immEnd();
|
|
GPU_program_point_size(false);
|
|
immUnbindProgram();
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
static void channel_list_draw(ChannelDrawList *channel_list, View2D *v2d)
|
|
{
|
|
channel_list_draw_blocks(channel_list, v2d);
|
|
channel_list_draw_keys(channel_list, v2d);
|
|
}
|
|
|
|
void ED_channel_list_flush(ChannelDrawList *channel_list, View2D *v2d)
|
|
{
|
|
channel_list_build_keylists(channel_list, {v2d->cur.xmin, v2d->cur.xmax});
|
|
channel_list_draw(channel_list, v2d);
|
|
}
|
|
|
|
void ED_channel_list_free(ChannelDrawList *channel_list)
|
|
{
|
|
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
|
|
ED_keylist_free(elem->keylist);
|
|
}
|
|
BLI_freelistN(&channel_list->channels);
|
|
MEM_freeN(channel_list);
|
|
}
|
|
|
|
static ChannelListElement *channel_list_add_element(ChannelDrawList *channel_list,
|
|
ChannelType elem_type,
|
|
float ypos,
|
|
float yscale_fac,
|
|
eSAction_Flag saction_flag)
|
|
{
|
|
ChannelListElement *draw_elem = MEM_callocN<ChannelListElement>(__func__);
|
|
BLI_addtail(&channel_list->channels, draw_elem);
|
|
draw_elem->type = elem_type;
|
|
draw_elem->keylist = ED_keylist_create();
|
|
draw_elem->ypos = ypos;
|
|
draw_elem->yscale_fac = yscale_fac;
|
|
draw_elem->saction_flag = saction_flag;
|
|
return draw_elem;
|
|
}
|
|
|
|
/* *************************** Channel Drawing Functions *************************** */
|
|
|
|
void ED_add_summary_channel(ChannelDrawList *channel_list,
|
|
bAnimContext *ac,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::SUMMARY, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ac = ac;
|
|
}
|
|
|
|
void ED_add_scene_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
Scene *sce,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::SCENE, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->sce = sce;
|
|
}
|
|
|
|
void ED_add_object_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
Object *ob,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::OBJECT, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->ob = ob;
|
|
}
|
|
|
|
void ED_add_fcurve_channel(ChannelDrawList *channel_list,
|
|
bAnimListElem *ale,
|
|
FCurve *fcu,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
const bool locked = (fcu->flag & FCURVE_PROTECTED) ||
|
|
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
|
|
((ale->adt && ale->adt->action) &&
|
|
(!ID_IS_EDITABLE(ale->adt->action) ||
|
|
ID_IS_OVERRIDE_LIBRARY(ale->adt->action)));
|
|
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::FCURVE, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->fcu = fcu;
|
|
draw_elem->channel_locked = locked;
|
|
draw_elem->use_nla_remapping = ANIM_nla_mapping_allowed(ale);
|
|
}
|
|
|
|
void ED_add_action_group_channel(ChannelDrawList *channel_list,
|
|
bAnimListElem *ale,
|
|
bActionGroup *agrp,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
bool locked = (agrp->flag & AGRP_PROTECTED) ||
|
|
((ale->adt && ale->adt->action) &&
|
|
(!ID_IS_EDITABLE(ale->adt->action) || ID_IS_OVERRIDE_LIBRARY(ale->adt->action)));
|
|
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::ACTION_GROUP, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->agrp = agrp;
|
|
draw_elem->channel_locked = locked;
|
|
}
|
|
|
|
void ED_add_action_layered_channel(ChannelDrawList *channel_list,
|
|
bAnimContext *ac,
|
|
bAnimListElem *ale,
|
|
bAction *action,
|
|
const float ypos,
|
|
const float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
BLI_assert(action);
|
|
BLI_assert(action->wrap().is_action_layered());
|
|
|
|
const bool locked = (!ID_IS_EDITABLE(action) || ID_IS_OVERRIDE_LIBRARY(action));
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::ACTION_LAYERED, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ac = ac;
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->act = action;
|
|
draw_elem->channel_locked = locked;
|
|
}
|
|
|
|
void ED_add_action_slot_channel(ChannelDrawList *channel_list,
|
|
bAnimContext *ac,
|
|
bAnimListElem *ale,
|
|
animrig::Action &action,
|
|
animrig::Slot &slot,
|
|
const float ypos,
|
|
const float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
const bool locked = (ID_IS_LINKED(&action) || ID_IS_OVERRIDE_LIBRARY(&action));
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::ACTION_SLOT, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ac = ac;
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->act = &action;
|
|
draw_elem->action_slot = &slot;
|
|
draw_elem->channel_locked = locked;
|
|
}
|
|
|
|
void ED_add_action_channel(ChannelDrawList *channel_list,
|
|
bAnimListElem *ale,
|
|
bAction *act,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
BLI_assert(!act || act->wrap().is_action_legacy());
|
|
|
|
const bool locked = (act && (!ID_IS_EDITABLE(act) || ID_IS_OVERRIDE_LIBRARY(act)));
|
|
saction_flag &= ~SACTION_SHOW_EXTREMES;
|
|
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::ACTION_LEGACY, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->act = act;
|
|
draw_elem->channel_locked = locked;
|
|
}
|
|
|
|
void ED_add_grease_pencil_datablock_channel(ChannelDrawList *channel_list,
|
|
bAnimContext *ac,
|
|
bAnimListElem *ale,
|
|
const GreasePencil *grease_pencil,
|
|
const float ypos,
|
|
const float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
|
|
ChannelType::GREASE_PENCIL_DATA,
|
|
ypos,
|
|
yscale_fac,
|
|
eSAction_Flag(saction_flag));
|
|
/* GreasePencil properties can be animated via an Action, so the GP-related
|
|
* animation data is not limited to GP drawings. */
|
|
draw_elem->animated_id = ale->id;
|
|
draw_elem->adt = ale->adt;
|
|
draw_elem->act = ale->adt ? ale->adt->action : nullptr;
|
|
draw_elem->grease_pencil = grease_pencil;
|
|
draw_elem->ac = ac;
|
|
}
|
|
|
|
void ED_add_grease_pencil_cels_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
const GreasePencilLayer *layer,
|
|
const float ypos,
|
|
const float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
|
|
ChannelType::GREASE_PENCIL_CELS,
|
|
ypos,
|
|
yscale_fac,
|
|
eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->grease_pencil_layer = layer;
|
|
draw_elem->channel_locked = layer->wrap().is_locked();
|
|
}
|
|
|
|
void ED_add_grease_pencil_layer_group_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
const GreasePencilLayerTreeGroup *layer_group,
|
|
const float ypos,
|
|
const float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
|
|
ChannelType::GREASE_PENCIL_GROUP,
|
|
ypos,
|
|
yscale_fac,
|
|
eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->grease_pencil_layer_group = layer_group;
|
|
draw_elem->channel_locked = layer_group->wrap().is_locked();
|
|
}
|
|
|
|
void ED_add_grease_pencil_layer_legacy_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
bGPDlayer *gpl,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
|
|
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
|
|
ChannelType::GREASE_PENCIL_LAYER,
|
|
ypos,
|
|
yscale_fac,
|
|
eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->gpl = gpl;
|
|
draw_elem->channel_locked = locked;
|
|
}
|
|
|
|
void ED_add_mask_layer_channel(ChannelDrawList *channel_list,
|
|
bDopeSheet *ads,
|
|
MaskLayer *masklay,
|
|
float ypos,
|
|
float yscale_fac,
|
|
int saction_flag)
|
|
{
|
|
bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
|
|
ChannelListElement *draw_elem = channel_list_add_element(
|
|
channel_list, ChannelType::MASK_LAYER, ypos, yscale_fac, eSAction_Flag(saction_flag));
|
|
draw_elem->ads = ads;
|
|
draw_elem->masklay = masklay;
|
|
draw_elem->channel_locked = locked;
|
|
}
|