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test/source
Hans Goudey 75f06bf92a Fix #117459: Sharp shading from only edges ignored in edit mode
The fix in the logic is similar to 5875349390. It's needed
because we now skip computing face corner (BMLoop) normals when the
BMesh is completely flat shaded. It might be completely flat shaded
just because of edge smoothness though, which wasn't taken into
account before.
2024-01-24 12:59:03 -05:00
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