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test/source
Antony Riakiotakis 7615498e6d Alleviate somewhat the issue of T44505
Issue is zfighting with wire of mesh when parts of the mesh are close
together. We can make this slightly better by reducing the offset,
however this offset is calculated pre-perspective division and can vary
greatly with distance. Correct approach would be using polygon offset,
however we draw mesh wireframes as lines, (not polygons with polygon
mode line) so this approach will not work.
Alternatively, we could set an offset in a shader, however we don't have
code for that either.
2015-04-28 17:18:32 +02:00
..
2015-04-17 16:03:14 +02:00
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00