Files
test/source/blender
Clément Foucault 7673867360 GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
2018-08-10 16:16:35 +02:00
..
2018-06-29 09:23:51 +02:00
2018-08-10 08:14:22 +10:00
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2018-08-10 08:14:22 +10:00
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