Renamed existing getter/setter that only FX shaders use. We could convert FX code to use the richer new interface or leave it as is. Removed unused GPUShader fields. ShaderInterface tracks the same information.
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gpu_shader_private.h
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_glew.h"
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#include "gawain/shader_interface.h"
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struct GPUShader {
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GLuint program; /* handle for full program (links shader stages below) */
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GLuint vertex; /* handle for vertex shader */
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GLuint geometry; /* handle for geometry shader */
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GLuint fragment; /* handle for fragment shader */
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void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
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/* NOTE: ^-- only FX compositing shaders use this */
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ShaderInterface *interface; /* cached uniform & attrib interface for shader */
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};
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