Files
test/source
Campbell Barton 7767451b2f maving too many objects for the select buffer would crash blender.
added checks for an error value returned from view3d_opengl_select so as not to act on bad data.
also the error message didnt display because of where it was, delayed the error so it displays right.
2007-04-17 19:04:55 +00:00
..
2006-03-10 22:50:27 +00:00
2005-03-09 19:45:59 +00:00
2006-03-10 20:47:34 +00:00