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77e7ca6aa81e0874b53dd79dc6135e2fd6fb37db
test
/
source
/
blender
/
gpu
History
Sergey Sharybin
9c4380383c
Fix
#32138
: material trancpareny setting
2012-07-26 08:57:41 +00:00
..
intern
Fix
#32138
: material trancpareny setting
2012-07-26 08:57:41 +00:00
shaders
style cleanup
2012-06-06 22:38:39 +00:00
CMakeLists.txt
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00