All these files were removed since accidental commit, revert and merge in 2.8.ea31f0ac3b+0a4e170c28+11f9a23a28+7b27b10fa6
259 lines
8.2 KiB
C
259 lines
8.2 KiB
C
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#include "AUD_Types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/// Possible distance models for the 3D device.
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typedef enum
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{
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AUD_DISTANCE_MODEL_INVALID = 0,
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AUD_DISTANCE_MODEL_INVERSE,
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AUD_DISTANCE_MODEL_INVERSE_CLAMPED,
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AUD_DISTANCE_MODEL_LINEAR,
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AUD_DISTANCE_MODEL_LINEAR_CLAMPED,
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AUD_DISTANCE_MODEL_EXPONENT,
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AUD_DISTANCE_MODEL_EXPONENT_CLAMPED
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} AUD_DistanceModel;
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typedef void (*AUD_syncFunction)(void*, int, float);
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/**
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* Opens a new sound device.
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* \param type The name of the device.
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* Can be NULL to open the default device with default settings or return the handle to the already opened one.
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* Can be "" to open the a default factory device with given settings.
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* Can be "read" to open a readable device.
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* \param specs Specification of the device parameters.
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* \param buffersize Size of the mixing buffer.
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* \param name Custom name of the device.
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* \return A handle to the opened device or NULL on failure.
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*/
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extern AUD_API AUD_Device* AUD_Device_open(const char* type, AUD_DeviceSpecs specs, int buffersize, const char* name);
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/**
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* Locks the playback device.
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*/
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extern AUD_API void AUD_Device_lock(AUD_Device* device);
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/**
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* Plays back a sound file.
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* \param sound The handle of the sound file.
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* \param keep When keep is true the sound source will not be deleted but set to
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* paused when its end has been reached.
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* \return A handle to the played back sound.
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*/
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extern AUD_API AUD_Handle* AUD_Device_play(AUD_Device* device, AUD_Sound* sound, int keep);
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/**
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* Stops all sounds playing.
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*/
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extern AUD_API void AUD_Device_stopAll(AUD_Device* device);
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/**
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* Unlocks the device.
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*/
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extern AUD_API void AUD_Device_unlock(AUD_Device* device);
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/**
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* Retrieves the channels of a device.
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* param device The device to get the channels from.
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* return The channels of the device.
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*/
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extern AUD_API AUD_Channels AUD_Device_getChannels(AUD_Device* device);
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/**
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* Retrieves the distance model of a device.
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* param device The device to get the distance model from.
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* return The distance model of the device.
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*/
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extern AUD_API AUD_DistanceModel AUD_Device_getDistanceModel(AUD_Device* device);
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/**
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* Sets the distance model of a device.
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* param device The device to set the distance model from.
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* param value The new distance model to set.
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*/
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extern AUD_API void AUD_Device_setDistanceModel(AUD_Device* device, AUD_DistanceModel value);
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/**
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* Retrieves the doppler factor of a device.
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* param device The device to get the doppler factor from.
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* return The doppler factor of the device.
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*/
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extern AUD_API float AUD_Device_getDopplerFactor(AUD_Device* device);
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/**
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* Sets the doppler factor of a device.
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* param device The device to set the doppler factor from.
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* param value The new doppler factor to set.
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*/
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extern AUD_API void AUD_Device_setDopplerFactor(AUD_Device* device, float value);
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/**
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* Retrieves the format of a device.
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* param device The device to get the format from.
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* return The format of the device.
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*/
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extern AUD_API AUD_SampleFormat AUD_Device_getFormat(AUD_Device* device);
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/**
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* Retrieves the listener location of a device.
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* param device The device to get the listener location from.
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* return The listener location of the device.
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*/
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extern AUD_API void AUD_Device_getListenerLocation(AUD_Device* device, float value[3]);
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/**
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* Sets the listener location of a device.
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* param device The device to set the listener location from.
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* param value The new listener location to set.
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*/
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extern AUD_API void AUD_Device_setListenerLocation(AUD_Device* device, const float value[3]);
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/**
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* Retrieves the listener orientation of a device.
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* param device The device to get the listener orientation from.
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* return The listener orientation of the device.
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*/
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extern AUD_API void AUD_Device_getListenerOrientation(AUD_Device* device, float value[4]);
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/**
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* Sets the listener orientation of a device.
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* param device The device to set the listener orientation from.
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* param value The new listener orientation to set.
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*/
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extern AUD_API void AUD_Device_setListenerOrientation(AUD_Device* device, const float value[4]);
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/**
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* Retrieves the listener velocity of a device.
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* param device The device to get the listener velocity from.
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* return The listener velocity of the device.
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*/
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extern AUD_API void AUD_Device_getListenerVelocity(AUD_Device* device, float value[3]);
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/**
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* Sets the listener velocity of a device.
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* param device The device to set the listener velocity from.
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* param value The new listener velocity to set.
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*/
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extern AUD_API void AUD_Device_setListenerVelocity(AUD_Device* device, const float value[3]);
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/**
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* Retrieves the rate of a device.
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* param device The device to get the rate from.
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* return The rate of the device.
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*/
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extern AUD_API double AUD_Device_getRate(AUD_Device* device);
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/**
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* Retrieves the speed of sound of a device.
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* param device The device to get the speed of sound from.
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* return The speed of sound of the device.
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*/
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extern AUD_API float AUD_Device_getSpeedOfSound(AUD_Device* device);
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/**
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* Sets the speed of sound of a device.
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* param device The device to set the speed of sound from.
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* param value The new speed of sound to set.
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*/
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extern AUD_API void AUD_Device_setSpeedOfSound(AUD_Device* device, float value);
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/**
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* Retrieves the volume of a device.
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* param device The device to get the volume from.
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* return The volume of the device.
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*/
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extern AUD_API float AUD_Device_getVolume(AUD_Device* device);
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/**
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* Sets the volume of a device.
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* param device The device to set the volume from.
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* param value The new volume to set.
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*/
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extern AUD_API void AUD_Device_setVolume(AUD_Device* device, float value);
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/**
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* Reads the next samples into the supplied buffer.
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* \param device The readable device.
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* \param buffer The target buffer.
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* \param length The length in samples to be filled.
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* \return True if the reading succeeded, false if there are no sounds
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* played back currently, in that case the buffer is filled with
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* silence.
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*/
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extern AUD_API int AUD_Device_read(AUD_Device* device, unsigned char* buffer, int length);
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/**
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* Closes a device. Handle becomes invalid afterwards.
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* \param device The device to close.
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*/
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extern AUD_API void AUD_Device_free(AUD_Device* device);
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/**
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* Retrieves the current device of the DeviceManager.
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* \return A pointer to the current device, which needs to be freed with
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* AUD_Device_free.
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*/
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extern AUD_API AUD_Device* AUD_Device_getCurrent();
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/**
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* Seeks sequenced sound scene playback.
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* \param handle Playback handle.
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* \param time Time in seconds to seek to.
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*/
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extern AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, float time);
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/**
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* Returns the current sound scene playback time.
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* \param handle Playback handle.
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* \return The playback time in seconds.
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*/
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extern AUD_API float AUD_getSynchronizerPosition(AUD_Handle* handle);
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/**
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* Starts the playback of jack transport if possible.
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*/
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extern AUD_API void AUD_playSynchronizer();
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/**
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* Stops the playback of jack transport if possible.
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*/
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extern AUD_API void AUD_stopSynchronizer();
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/**
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* Sets the sync callback for jack transport.
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* \param function The callback function.
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* \param data The data parameter for the callback.
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*/
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extern AUD_API void AUD_setSynchronizerCallback(AUD_syncFunction function, void* data);
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/**
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* Returns whether jack transport is currently playing.
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* \return Whether jack transport is currently playing.
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*/
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extern AUD_API int AUD_isSynchronizerPlaying();
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#ifdef __cplusplus
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}
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#endif
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