Correct some types, ensure multi-line docs end with a newline, sentences end with a full stop.
122 lines
3.8 KiB
C++
122 lines
3.8 KiB
C++
/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_SpatialNoiseShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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#include "../BPy_Convert.h"
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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PyDoc_STRVAR(
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/* Wrap. */
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SpatialNoiseShader___doc__,
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
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"\n"
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" Builds a SpatialNoiseShader object.\n"
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"\n"
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" :arg amount: The amplitude of the noise.\n"
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" :type amount: float\n"
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" :arg scale: The noise frequency.\n"
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" :type scale: float\n"
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" :arg num_octaves: The number of octaves\n"
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" :type num_octaves: int\n"
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" :arg smooth: True if you want the noise to be smooth.\n"
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" :type smooth: bool\n"
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" :arg pure_random: True if you don't want any coherence.\n"
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" :type pure_random: bool\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
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" more noisy.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n");
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static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {
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"amount", "scale", "num_octaves", "smooth", "pure_random", nullptr};
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float f1, f2;
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int i3;
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PyObject *obj4 = nullptr, *obj5 = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args,
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kwds,
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"ffiO!O!",
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(char **)kwlist,
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&f1,
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&f2,
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&i3,
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&PyBool_Type,
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&obj4,
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&PyBool_Type,
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&obj5))
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{
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return -1;
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}
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self->py_ss.ss = new SpatialNoiseShader(
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f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
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return 0;
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}
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/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
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PyTypeObject SpatialNoiseShader_Type = {
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "SpatialNoiseShader",
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/*tp_basicsize*/ sizeof(BPy_SpatialNoiseShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ SpatialNoiseShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)SpatialNoiseShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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