Files
test/source/blender/src/editmode_undo.c
Ton Roosendaal d422cbb544 Bug, reported by Bassam;
When editing Meshes with vertex keys (RVKs), the undo stack isn't
updated correctly, causing a loss of the situation when entering
editmode after changing active key, and doing undo immediate after.

This due to an 'optimizer' in the undo code that tried to prevent undos
pushed on identical situations (e.g. pressing TAB multiple times).
Decided to remove that convention, the annoyance of having possible
multiple undos in a row isn't worth solving it by potential losses.
2004-12-12 19:06:04 +00:00

341 lines
8.1 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_utildefines.h"
#include "BIF_editmesh.h"
#include "BIF_interface.h"
#include "BIF_screen.h"
#include "BIF_resources.h"
#include "BIF_toolbox.h"
#include "BIF_space.h"
#include "BDR_editcurve.h"
#include "BSE_edit.h"
#include "mydevice.h"
/* ***************** generic editmode undo system ********************* */
/*
Add this in your local code:
void undo_editmode_push(char *name,
void (*freedata)(void *), // pointer to function freeing data
void (*to_editmode)(void *), // data to editmode conversion
void * (*from_editmode)(void)) // editmode to data conversion
Further exported for UI is:
void undo_editmode_step(int step); // undo and redo
void undo_editmode_clear(void) // free & clear all data
void undo_editmode_menu(void) // history menu
*/
/* ********************************************************************* */
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
ID id; // copy of editmode object ID
Object *ob; // pointer to edited object
int type; // type of edited object
void *undodata;
char name[MAXUNDONAME];
void (*freedata)(void *);
void (*to_editmode)(void *);
void * (*from_editmode)(void);
} UndoElem;
static ListBase undobase={NULL, NULL};
static UndoElem *curundo= NULL;
/* ********************* xtern api calls ************* */
static void undo_restore(UndoElem *undo)
{
if(undo) {
waitcursor(1);
undo->to_editmode(undo->undodata);
waitcursor(0);
countall();
}
}
/* name can be a dynamic string */
void undo_editmode_push(char *name, void (*freedata)(void *),
void (*to_editmode)(void *), void *(*from_editmode)(void))
{
UndoElem *uel;
int nr;
/* at first here was code to prevent an "original" key to be insterted twice
this was giving conflicts for example when mesh changed due to keys or apply */
/* remove all undos after (also when curundo==NULL) */
while(undobase.last != curundo) {
uel= undobase.last;
BLI_remlink(&undobase, uel);
uel->freedata(uel->undodata);
MEM_freeN(uel);
}
/* make new */
curundo= uel= MEM_callocN(sizeof(UndoElem), "undo file");
strncpy(uel->name, name, MAXUNDONAME-1);
BLI_addtail(&undobase, uel);
uel->freedata= freedata;
uel->to_editmode= to_editmode;
uel->from_editmode= from_editmode;
/* and limit amount to the maximum */
nr= 0;
uel= undobase.last;
while(uel) {
nr++;
if(nr==U.undosteps) break;
uel= uel->prev;
}
if(uel) {
while(undobase.first!=uel) {
UndoElem *first= undobase.first;
BLI_remlink(&undobase, first);
first->freedata(first->undodata);
MEM_freeN(first);
}
}
/* copy */
curundo->undodata= curundo->from_editmode();
curundo->ob= G.obedit;
curundo->id= G.obedit->id;
curundo->type= G.obedit->type;
}
/* helper to remove clean other objects from undo stack */
static void undo_clean_stack(void)
{
UndoElem *uel, *next;
int mixed= 0;
/* global undo changes pointers, so we also allow identical names */
/* side effect: when deleting/renaming object and start editing new one with same name */
uel= undobase.first;
while(uel) {
next= uel->next;
/* for when objects are converted, renamed, or global undo changes pointers... */
if(uel->type==G.obedit->type && strcmp(uel->id.name, G.obedit->id.name)==0) {
uel->ob= G.obedit;
}
else {
mixed= 1;
BLI_remlink(&undobase, uel);
uel->freedata(uel->undodata);
MEM_freeN(uel);
}
uel= next;
}
if(mixed) curundo= undobase.last;
}
/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
void undo_editmode_step(int step)
{
/* prevent undo to happen on wrong object, stack can be a mix */
undo_clean_stack();
if(step==0) {
undo_restore(curundo);
}
else if(step==1) {
if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
else {
if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
curundo= curundo->prev;
undo_restore(curundo);
}
}
else {
/* curundo has to remain current situation! */
if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
else {
undo_restore(curundo->next);
curundo= curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
}
}
makeDispList(G.obedit);
// type specific redraw events...
if(G.obedit->type==OB_CURVE) curve_changes_other_objects(G.obedit);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWIMAGE, 0);
}
void undo_editmode_clear(void)
{
UndoElem *uel;
uel= undobase.first;
while(uel) {
uel->freedata(uel->undodata);
uel= uel->next;
}
BLI_freelistN(&undobase);
curundo= NULL;
}
/* based on index nr it does a restore */
static void undo_number(int nr)
{
UndoElem *uel;
int a=1;
for(uel= undobase.first; uel; uel= uel->next, a++) {
if(a==nr) break;
}
curundo= uel;
undo_editmode_step(0);
}
/* ************** for interaction with menu/pullown */
void undo_editmode_menu(void)
{
UndoElem *uel;
DynStr *ds= BLI_dynstr_new();
short event;
char *menu;
undo_clean_stack(); // removes other objects from it
BLI_dynstr_append(ds, "Editmode Undo History %t");
for(uel= undobase.first; uel; uel= uel->next) {
BLI_dynstr_append(ds, "|");
BLI_dynstr_append(ds, uel->name);
}
menu= BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
event= pupmenu_col(menu, 20);
MEM_freeN(menu);
if(event>0) undo_number(event);
}
static void do_editmode_undohistorymenu(void *arg, int event)
{
if(G.obedit==NULL || event<1) return;
if (event==1) {
if(G.obedit->type==OB_MESH) remake_editMesh();
}
else undo_number(event-1);
allqueue(REDRAWVIEW3D, 0);
}
uiBlock *editmode_undohistorymenu(void *arg_unused)
{
uiBlock *block;
UndoElem *uel;
short yco = 20, menuwidth = 120;
short item=2;
undo_clean_stack(); // removes other objects from it
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_editmode_undohistorymenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Undo All Changes|Ctrl U", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
for(uel= undobase.first; uel; uel= uel->next, item++) {
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, uel->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, (float)item, "");
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
return block;
}