Files
test/source/blender/gpu/vulkan/vk_storage_buffer.hh
Hans Goudey fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00

63 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "GPU_texture.hh"
#include "GPU_vertex_buffer.hh"
#include "gpu_storage_buffer_private.hh"
#include "vk_bindable_resource.hh"
#include "vk_buffer.hh"
namespace blender::gpu {
class VertBuf;
class VKStorageBuffer : public StorageBuf, public VKBindableResource {
GPUUsageType usage_;
VKBuffer buffer_;
public:
VKStorageBuffer(int size, GPUUsageType usage, const char *name);
void update(const void *data) override;
void bind(int slot) override;
void bind(int slot,
shader::ShaderCreateInfo::Resource::BindType bind_type,
const GPUSamplerState sampler_state) override;
void unbind() override;
void clear(uint32_t clear_value) override;
void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
void read(void *data) override;
void async_flush_to_host() override;
void sync_as_indirect_buffer() override{/* No-Op.*/};
VkBuffer vk_handle() const
{
return buffer_.vk_handle();
}
int64_t size_in_bytes() const
{
return buffer_.size_in_bytes();
}
void ensure_allocated();
private:
void allocate();
};
BLI_INLINE VKStorageBuffer *unwrap(StorageBuf *storage_buffer)
{
return static_cast<VKStorageBuffer *>(storage_buffer);
}
} // namespace blender::gpu