Files
test/source/blender/blenkernel/intern/scene.c
Ton Roosendaal 52b7b978e3 Bug fix #2411
(Looks like big commit, but is mostly just change of API call!)

Particle emittors now can be parented to an armature Bone, and give the
correct path for each particle. Note that this doesn't work for deform!
And, for each particle the entire armature is evaluated, all actions and
NLA strips.

It used to work a little while BTW, but the code just called ALL armatures
and made ALL deforms again. Was quite slow... thats why the API call
change: do_all_actions() now accepts Object * to only do that one. With
a NULL it now does all still. Will disapppear in recode of course...
2005-04-11 17:55:20 +00:00

492 lines
9.8 KiB
C

/* scene.c
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "nla.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#ifdef __NLA /* for __NLA : IMPORTANT Do not delete me yet! */
#include "DNA_armature_types.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#include "BKE_armature.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#include "BKE_action.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#endif /* for __NLA : IMPORTANT Do not delete me yet! */
#include "DNA_constraint_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_scriptlink_types.h"
#include "DNA_meta_types.h"
#include "DNA_ika_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_group_types.h"
#include "DNA_curve_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_anim.h"
#include "BKE_constraint.h"
#include "BKE_library.h"
#include "BKE_scene.h"
#include "BKE_world.h"
#include "BKE_ipo.h"
#include "BKE_ika.h"
#include "BKE_key.h"
#include "BPY_extern.h"
void free_avicodecdata(AviCodecData *acd)
{
if (acd) {
if (acd->lpFormat){
MEM_freeN(acd->lpFormat);
acd->lpFormat = NULL;
acd->cbFormat = 0;
}
if (acd->lpParms){
MEM_freeN(acd->lpParms);
acd->lpParms = NULL;
acd->cbParms = 0;
}
}
}
void free_qtcodecdata(QuicktimeCodecData *qcd)
{
if (qcd) {
if (qcd->cdParms){
MEM_freeN(qcd->cdParms);
qcd->cdParms = NULL;
qcd->cdSize = 0;
}
}
}
/* do not free scene itself */
void free_scene(Scene *sce)
{
Base *base;
base= sce->base.first;
while(base) {
base->object->id.us--;
base= base->next;
}
/* do not free objects! */
BLI_freelistN(&sce->base);
free_editing(sce->ed);
if(sce->radio) MEM_freeN(sce->radio);
sce->radio= 0;
BPY_free_scriptlink(&sce->scriptlink);
if (sce->r.avicodecdata) {
free_avicodecdata(sce->r.avicodecdata);
MEM_freeN(sce->r.avicodecdata);
sce->r.avicodecdata = NULL;
}
if (sce->r.qtcodecdata) {
free_qtcodecdata(sce->r.qtcodecdata);
MEM_freeN(sce->r.qtcodecdata);
sce->r.qtcodecdata = NULL;
}
}
Scene *add_scene(char *name)
{
Scene *sce;
sce= alloc_libblock(&G.main->scene, ID_SCE, name);
sce->lay= 1;
sce->selectmode= SCE_SELECT_VERTEX;
sce->r.mode= R_GAMMA;
sce->r.cfra= 1;
sce->r.sfra= 1;
sce->r.efra= 250;
sce->r.xsch= 320;
sce->r.ysch= 256;
sce->r.xasp= 1;
sce->r.yasp= 1;
sce->r.xparts= 1;
sce->r.yparts= 1;
sce->r.size= 100;
sce->r.planes= 24;
sce->r.quality= 90;
sce->r.framapto= 100;
sce->r.images= 100;
sce->r.framelen= 1.0;
sce->r.frs_sec= 25;
sce->r.postgamma= 1.0;
sce->r.posthue= 1.0;
sce->r.postmul= 1.0;
sce->r.xplay= 640;
sce->r.yplay= 480;
sce->r.freqplay= 60;
sce->r.depth= 32;
sce->r.stereomode = 1; // no stereo
strcpy(sce->r.backbuf, "//backbuf");
strcpy(sce->r.pic, U.renderdir);
strcpy(sce->r.ftype, "//ftype");
BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
sce->r.osa= 8;
return sce;
}
int object_in_scene(Object *ob, Scene *sce)
{
Base *base;
base= sce->base.first;
while(base) {
if(base->object == ob) return 1;
base= base->next;
}
return 0;
}
void sort_baselist(Scene *sce)
{
/* in order of parent and track */
ListBase tempbase, noparentbase, notyetbase;
Base *base, *test=NULL;
Object *par;
int doit, domore= 0, lastdomore=1;
/* keep same order when nothing has changed! */
while(domore!=lastdomore) {
lastdomore= domore;
domore= 0;
tempbase.first= tempbase.last= 0;
noparentbase.first= noparentbase.last= 0;
notyetbase.first= notyetbase.last= 0;
while( (base= sce->base.first) ) {
BLI_remlink(&sce->base, base);
par= 0;
if(base->object->type==OB_IKA) {
Ika *ika= base->object->data;
par= ika->parent;
}
if(par || base->object->parent || base->object->track) {
doit= 0;
if(base->object->parent) doit++;
if(base->object->track) doit++;
/* Count constraints */
{
bConstraint *con;
for (con = base->object->constraints.first; con; con=con->next){
if (constraint_has_target(con))
doit++;
}
}
if(par) doit++;
test= tempbase.first;
while(test) {
if(test->object==base->object->parent) doit--;
if(test->object==base->object->track) doit--;
if(test->object==par) doit--;
/* Decrement constraints */
{
bConstraint *con;
for (con = base->object->constraints.first; con; con=con->next){
if (test->object == get_constraint_target(con) && test->object!=base->object)
doit--;
}
}
if(doit==0) break;
test= test->next;
}
if(test) BLI_insertlink(&tempbase, test, base);
else {
BLI_addhead(&tempbase, base);
domore++;
}
}
else BLI_addtail(&noparentbase, base);
}
sce->base= noparentbase;
addlisttolist(&sce->base, &tempbase);
addlisttolist(&sce->base, &notyetbase);
}
}
void set_scene_bg(Scene *sce)
{
Base *base;
Object *ob;
Group *group;
GroupObject *go;
int flag;
G.scene= sce;
/* deselect objects (for dataselect) */
ob= G.main->object.first;
while(ob) {
ob->flag &= ~(SELECT|OB_FROMGROUP);
ob= ob->id.next;
}
/* group flags again */
group= G.main->group.first;
while(group) {
go= group->gobject.first;
while(go) {
if(go->ob) go->ob->flag |= OB_FROMGROUP;
go= go->next;
}
group= group->id.next;
}
/* sort baselist */
sort_baselist(sce);
/* copy layers and flags from bases to objects */
base= G.scene->base.first;
while(base) {
base->object->lay= base->lay;
/* group patch... */
base->flag &= ~OB_FROMGROUP;
flag= base->object->flag & OB_FROMGROUP;
base->flag |= flag;
base->object->flag= base->flag;
base->object->ctime= -1234567.0; /* force ipo to be calculated later */
base= base->next;
}
do_all_ipos(); /* layers/materials */
BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
do_all_keys();
#ifdef __NLA
do_all_actions(NULL);
rebuild_all_armature_displists();
#endif
do_all_ikas();
}
void set_scene_name(char *name)
{
Scene *sce;
for (sce= G.main->scene.first; sce; sce= sce->id.next) {
if (BLI_streq(name, sce->id.name+2)) {
set_scene_bg(sce);
return;
}
}
error("Can't find scene: %s", name);
}
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/
int next_object(int val, Base **base, Object **ob)
{
extern ListBase duplilist;
static Object *dupob;
static int fase;
int run_again=1;
/* init */
if(val==0) {
fase= F_START;
dupob= 0;
}
else {
/* run_again is set when a duplilist has been ended */
while(run_again) {
run_again= 0;
/* the first base */
if(fase==F_START) {
*base= G.scene->base.first;
if(*base) {
*ob= (*base)->object;
fase= F_SCENE;
}
else {
/* exception: empty scene */
if(G.scene->set && G.scene->set->base.first) {
*base= G.scene->set->base.first;
*ob= (*base)->object;
fase= F_SET;
}
}
}
else {
if(*base && fase!=F_DUPLI) {
*base= (*base)->next;
if(*base) *ob= (*base)->object;
else {
if(fase==F_SCENE) {
/* scene is finished, now do the set */
if(G.scene->set && G.scene->set->base.first) {
*base= G.scene->set->base.first;
*ob= (*base)->object;
fase= F_SET;
}
}
}
}
}
if(*base == 0) fase= F_START;
else {
if(fase!=F_DUPLI) {
if( (*base)->object->transflag & OB_DUPLI) {
make_duplilist(G.scene, (*base)->object);
dupob= duplilist.first;
}
}
/* handle dupli's */
if(dupob) {
*ob= dupob;
fase= F_DUPLI;
dupob= dupob->id.next;
}
else if(fase==F_DUPLI) {
fase= F_SCENE;
free_duplilist();
run_again= 1;
}
}
}
}
return fase;
}
Object *scene_find_camera(Scene *sc)
{
Base *base;
for (base= sc->base.first; base; base= base->next)
if (base->object->type==OB_CAMERA)
return base->object;
return NULL;
}
Base *scene_add_base(Scene *sce, Object *ob)
{
Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
BLI_addhead(&sce->base, b);
b->object= ob;
b->flag= ob->flag;
b->lay= ob->lay;
return b;
}
void scene_deselect_all(Scene *sce)
{
Base *b;
for (b= sce->base.first; b; b= b->next) {
b->flag&= ~SELECT;
b->object->flag= b->flag;
}
}
void scene_select_base(Scene *sce, Base *selbase)
{
scene_deselect_all(sce);
selbase->flag |= SELECT;
selbase->object->flag= selbase->flag;
sce->basact= selbase;
}