Files
test/source/blender/blenkernel/BKE_object.h
Brecht Van Lommel 17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00

327 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_OBJECT_H__
#define __BKE_OBJECT_H__
/** \file BKE_object.h
* \ingroup bke
* \brief General operations, lookup, etc. for blender objects.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_compiler_attrs.h"
struct Base;
struct Depsgraph;
struct Scene;
struct ViewLayer;
struct Object;
struct BoundBox;
struct View3D;
struct SoftBody;
struct MovieClip;
struct Main;
struct RigidBodyWorld;
struct HookModifierData;
struct ModifierData;
#include "DNA_object_enums.h"
void BKE_object_workob_clear(struct Object *workob);
void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
void BKE_object_free(struct Object *ob);
void BKE_object_free_derived_caches(struct Object *ob);
void BKE_object_free_caches(struct Object *object);
void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifier_type);
void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_modifiers(struct Object *ob, const int flag);
void BKE_object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
bool BKE_object_exists_check(const struct Object *obtest);
bool BKE_object_is_in_editmode(const struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(const struct Object *ob);
bool BKE_object_is_in_editmode_and_selected(const struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob);
bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode);
typedef enum eObjectVisibilityCheck {
OB_VISIBILITY_CHECK_FOR_VIEWPORT,
OB_VISIBILITY_CHECK_FOR_RENDER,
OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE,
} eObjectVisibilityCheck;
bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode);
void BKE_object_init(struct Object *ob);
struct Object *BKE_object_add_only_object(
struct Main *bmain,
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
int type, const char *name)
ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add_from(
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
int type, const char *name, struct Object *ob_src)
ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
ATTR_NONNULL(1);
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);
void BKE_object_make_local_ex(struct Main *bmain, struct Object *ob, const bool lib_local, const bool clear_proxy);
bool BKE_object_is_libdata(const struct Object *ob);
bool BKE_object_obdata_is_libdata(const struct Object *ob);
void BKE_object_obdata_size_init(struct Object *ob, const float scale);
void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], bool use_drot);
void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat);
void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);
void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent);
void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]);
bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer);
struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique);
struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len);
struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len);
struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique);
struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len);
struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len);
void BKE_object_get_parent_matrix(
struct Scene *scene, struct Object *ob,
struct Object *par, float parentmat[4][4]);
void BKE_object_where_is_calc(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(
struct Depsgraph *depsgraph, struct Scene *scene, struct RigidBodyWorld *rbw,
struct Object *ob, float r_originmat[3][3]);
void BKE_object_where_is_calc_time(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
void BKE_object_where_is_calc_time_ex(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
/* possibly belong in own moduke? */
struct BoundBox *BKE_boundbox_alloc_unit(void);
void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]);
void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]);
void BKE_boundbox_calc_size_aabb(const struct BoundBox *bb, float r_size[3]);
void BKE_boundbox_minmax(const struct BoundBox *bb, float obmat[4][4], float r_min[3], float r_max[3]);
struct BoundBox *BKE_object_boundbox_get(struct Object *ob);
void BKE_object_dimensions_get(struct Object *ob, float vec[3]);
void BKE_object_dimensions_set(struct Object *ob, const float value[3]);
void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
bool BKE_object_minmax_dupli(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
float r_min[3], float r_max[3], const bool use_hidden);
/* sometimes min-max isn't enough, we need to loop over each point */
void BKE_object_foreach_display_point(
struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct ViewLayer *view_layer,
void (*func_cb)(const float[3], void *), void *user_data);
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
void *BKE_object_tfm_backup(struct Object *ob);
void BKE_object_tfm_restore(struct Object *ob, void *obtfm_pt);
typedef struct ObjectTfmProtectedChannels {
float loc[3], dloc[3];
float size[3], dscale[3];
float rot[3], drot[3];
float quat[4], dquat[4];
float rotAxis[3], drotAxis[3];
float rotAngle, drotAngle;
} ObjectTfmProtectedChannels;
void BKE_object_tfm_protected_backup(
const struct Object *ob,
ObjectTfmProtectedChannels *obtfm);
void BKE_object_tfm_protected_restore(
struct Object *ob,
const ObjectTfmProtectedChannels *obtfm,
const short protectflag);
/* Dependency graph evaluation callbacks. */
void BKE_object_eval_local_transform(
struct Depsgraph *depsgraph,
struct Object *ob);
void BKE_object_eval_parent(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_eval_constraints(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_eval_done(struct Depsgraph *depsgraph, struct Object *ob);
bool BKE_object_eval_proxy_copy(
struct Depsgraph *depsgraph,
struct Object *object);
void BKE_object_eval_uber_transform(
struct Depsgraph *depsgraph,
struct Object *ob);
void BKE_object_eval_uber_data(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_eval_cloth(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *object);
void BKE_object_eval_transform_all(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *object);
void BKE_object_eval_update_shading(
struct Depsgraph *depsgraph,
struct Object *object);
void BKE_object_data_select_update(
struct Depsgraph *depsgraph,
struct ID *object_data);
void BKE_object_eval_flush_base_flags(
struct Depsgraph *depsgraph,
struct Scene *scene, const int view_layer_index,
struct Object *object, int base_index,
const bool is_from_set);
void BKE_object_handle_data_update(
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void BKE_object_handle_update(
struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(
struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob,
struct RigidBodyWorld *rbw,
const bool do_proxy_update);
void BKE_object_sculpt_modifiers_changed(struct Object *ob);
int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot);
int BKE_object_insert_ptcache(struct Object *ob);
void BKE_object_delete_ptcache(struct Object *ob, int index);
struct KeyBlock *BKE_object_shapekey_insert(struct Object *ob, const char *name, const bool from_mix);
bool BKE_object_shapekey_remove(struct Main *bmain, struct Object *ob, struct KeyBlock *kb);
bool BKE_object_shapekey_free(struct Main *bmain, struct Object *ob);
bool BKE_object_flag_test_recursive(const struct Object *ob, short flag);
bool BKE_object_is_child_recursive(const struct Object *ob_parent, const struct Object *ob_child);
bool BKE_object_is_animated(struct Scene *scene, struct Object *ob);
/* return ModifierMode flag */
int BKE_object_is_modified(struct Scene *scene, struct Object *ob);
int BKE_object_is_deform_modified(struct Scene *scene, struct Object *ob);
void BKE_object_relink(struct Object *ob);
void BKE_object_data_relink(struct Object *ob);
struct MovieClip *BKE_object_movieclip_get(struct Scene *scene, struct Object *ob, bool use_default);
/* this function returns a superset of the scenes selection based on relationships */
typedef enum eObRelationTypes {
OB_REL_NONE = 0, /* just the selection as is */
OB_REL_PARENT = (1 << 0), /* immediate parent */
OB_REL_PARENT_RECURSIVE = (1 << 1), /* parents up to root of selection tree*/
OB_REL_CHILDREN = (1 << 2), /* immediate children */
OB_REL_CHILDREN_RECURSIVE = (1 << 3), /* All children */
OB_REL_MOD_ARMATURE = (1 << 4), /* Armatures related to the selected objects */
OB_REL_SCENE_CAMERA = (1 << 5), /* you might want the scene camera too even if unselected? */
} eObRelationTypes;
typedef enum eObjectSet {
OB_SET_SELECTED, /* Selected Objects */
OB_SET_VISIBLE, /* Visible Objects */
OB_SET_ALL /* All Objects */
} eObjectSet;
struct LinkNode *BKE_object_relational_superset(
struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Main *bmain, struct Object *ob);
void BKE_object_groups_clear(struct Main *bmain, struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
bool BKE_object_modifier_update_subframe(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
}
#endif
#endif