NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle undefining various crap that windows.h defines. Platform specific headers should only have to be included in a few places. This reduces the number of inclusions of BLI_winstuff.h to 16 which is a much more reasonable number (than the 144 or whatever it used to be)
142 lines
3.4 KiB
C
142 lines
3.4 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: drawtext.c.
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*
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* Contributor(s): Willian Padovani Germano.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef _WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_text.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BPI_script.h"
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#include "BPY_extern.h"
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#include "BIF_gl.h"
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#include "BIF_keyval.h"
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#include "BIF_interface.h"
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#include "BIF_drawscript.h"
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#include "BIF_editfont.h"
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#include "BIF_spacetypes.h"
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#include "BIF_usiblender.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BIF_space.h"
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#include "BIF_mywindow.h"
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#include "BSE_filesel.h"
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#include "mydevice.h"
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#include "blendef.h"
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#include "interface.h"
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void drawscriptspace(ScrArea *sa, void *spacedata);
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void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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void drawscriptspace(ScrArea *sa, void *spacedata)
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{
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SpaceScript *sc = curarea->spacedata.first;
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glClearColor(0.6, 0.6, 0.6, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
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if (!sc->script) {
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Script *script = G.main->script.first;
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while (script) {
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if (script->py_draw || script->py_event || script->py_button) {
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sc->script = script;
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break;
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}
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else script = script->id.next;
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}
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}
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if (!sc->script) return;
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BPY_spacescript_do_pywin_draw(sc);
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}
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void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt)
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{
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unsigned short event = evt->event;
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short val = evt->val;
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SpaceScript *sc = curarea->spacedata.first;
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Script *script = sc->script;
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if (script) {
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BPY_spacescript_do_pywin_event(sc, event, val);
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if (!script->flags) {/* finished with this script, let's free it */
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if (script->lastspace != SPACE_SCRIPT)
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newspace (curarea, script->lastspace);
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BPY_free_finished_script(script);
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sc->script = NULL;
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}
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}
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else {
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if (event == QKEY)
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if (val && okee("Quit Blender")) exit_usiblender();
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}
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return;
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}
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void free_scriptspace (SpaceScript *sc)
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{
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if (!sc) return;
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sc->script = NULL;
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}
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