Files
test/source/blender/src/transform_generics.c
Ton Roosendaal 3b2c30dae4 Another big cleanup, thanks to transform recode. Could do this stage
because Martin recoded the Mirror().

- removed old globals like 'tottrans' or 'centre' or 'centroid' as used
  by old transform
- removed a lot of code from editobject.c
- moved all transform related code to transform_conversions.c
  (Note for Martin; sorry that's a mess... it now has all the weird
   functions for finding posemode dependencies... thats for the depgraph
   phase to remove)
2005-05-04 12:53:35 +00:00

824 lines
18 KiB
C
Executable File

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_userdef_types.h"
#include "DNA_property_types.h"
#include "DNA_vfont_types.h"
#include "DNA_constraint_types.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_editview.h"
#include "BIF_resources.h"
#include "BIF_mywindow.h"
#include "BIF_gl.h"
#include "BIF_editlattice.h"
#include "BIF_editarmature.h"
#include "BIF_editmesh.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BSE_edit.h"
#include "BSE_view.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "blendef.h"
#include "mydevice.h"
#include "transform.h"
extern ListBase editNurb;
extern ListBase editelems;
/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
extern TransInfo Trans;
/* ************************** Functions *************************** */
void getViewVector(float coord[3], float vec[3]) {
if (G.vd->persp)
{
float p1[4], p2[4];
VECCOPY(p1, coord);
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
Mat4MulVec4fl(G.vd->viewmat, p2);
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
Mat4MulVec4fl(G.vd->viewinv, p2);
VecSubf(vec, p1, p2);
}
else {
VECCOPY(vec, G.vd->viewinv[2]);
}
Normalise(vec);
}
/* ************************** GENERICS **************************** */
static int pose_flags_reset_done(Object *ob) {
/* Clear the constraint done status for every pose channe;
* that has been flagged as needing constant updating
*/
bPoseChannel *chan;
int numreset = 0;
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
if (chan->flag & PCHAN_TRANS_UPDATE) {
chan->flag &= ~PCHAN_DONE;
numreset++;
}
}
}
return numreset;
}
/* called for objects updating while transform acts, once per redraw */
void recalcData(TransInfo *t)
{
Base *base;
if(G.obpose) {
TransData *td= t->data;
bPoseChannel *chan;
int i;
if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
/* Make channels for the transforming bones (in posemode) */
for (i=0; i<t->total; i++, td++) {
chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
if (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) {
chan->flag |= POSE_ROT;
memcpy (chan->quat, td->ext->quat, sizeof (chan->quat));
}
if (t->mode == TFM_TRANSLATION) {
chan->flag |= POSE_LOC;
memcpy (chan->loc, td->loc, sizeof (chan->loc));
}
if (t->mode == TFM_RESIZE) {
chan->flag |= POSE_SIZE;
memcpy (chan->size, td->ext->size, sizeof (chan->size));
}
strcpy (chan->name, ((Bone*) td->ext->bone)->name);
set_pose_channel (G.obpose->pose, chan);
}
clear_pose_constraint_status(G.obpose);
if (!is_delay_deform()) make_displists_by_armature(G.obpose);
}
else if (G.obedit) {
if (G.obedit->type == OB_MESH) {
recalc_editnormals();
makeDispList(G.obedit);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
Nurb *nu= editNurb.first;
while(nu) {
test2DNurb(nu);
testhandlesNurb(nu); /* test for bezier too */
nu= nu->next;
}
makeDispList(G.obedit);
makeBevelList(G.obedit); // might be needed for deform
calc_curvepath(G.obedit);
// deform, bevel, taper
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->parent==G.obedit && base->object->partype==PARSKEL)
makeDispList(base->object);
else if(base->object->type==OB_CURVE) {
Curve *cu= base->object->data;
if(G.obedit==cu->bevobj || G.obedit==cu->taperobj)
makeDispList(base->object);
}
}
base= base->next;
}
}
else if(G.obedit->type==OB_ARMATURE){
EditBone *ebo;
/* Ensure all bones are correctly adjusted */
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
VECCOPY (ebo->head, ebo->parent->tail);
}
/* If this bone has a parent tip that has NOT been moved */
else{
VECCOPY (ebo->parent->tail, ebo->head);
}
}
}
}
else if(G.obedit->type==OB_LATTICE) {
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->parent==G.obedit) {
makeDispList(base->object);
}
}
base= base->next;
}
}
else if (G.obedit->type == OB_MBALL) {
makeDispList(G.obedit);
}
}
else {
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DO_IPO) {
if(base->object->ipo) {
IpoCurve *icu;
base->object->ctime= -1234567.0;
icu= base->object->ipo->curve.first;
while(icu) {
calchandles_ipocurve(icu);
icu= icu->next;
}
}
}
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
else if(base->flag & BA_WHERE_UPDATE) {
where_is_object(base->object);
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DISP_UPDATE) makeDispList(base->object);
base= base->next;
}
}
/* ugly stuff for posemode, copied from old system */
base= FIRSTBASE;
while(base) {
if (pose_flags_reset_done(base->object)) {
if (!is_delay_deform())
make_displists_by_armature(base->object);
}
base= base->next;
}
if (G.obpose && G.obpose->type == OB_ARMATURE)
clear_pose_constraint_status(G.obpose);
if (!is_delay_deform()) make_displists_by_armature(G.obpose);
/* update shaded drawmode while transform */
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
void initTransModeFlags(TransInfo *t, int mode)
{
t->mode = mode;
t->num.flag = 0;
/* REMOVING RESTRICTIONS FLAGS */
t->flag &= ~T_ALL_RESTRICTIONS;
switch (mode) {
case TFM_RESIZE:
t->flag |= T_NULL_ONE;
t->num.flag |= NUM_NULL_ONE;
t->num.flag |= NUM_AFFECT_ALL;
if (!G.obedit) {
t->flag |= T_NO_ZERO;
t->num.flag |= NUM_NO_ZERO;
}
break;
case TFM_TOSPHERE:
t->num.flag |= NUM_NULL_ONE;
t->num.flag |= NUM_NO_NEGATIVE;
t->flag |= T_NO_CONSTRAINT;
break;
case TFM_SHEAR:
t->flag |= T_NO_CONSTRAINT;
break;
case TFM_CREASE:
t->flag |= T_NO_CONSTRAINT;
break;
}
}
void drawLine(float *center, float *dir, char axis, short options)
{
extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
float v1[3], v2[3], v3[3];
char col[3], col2[3];
//if(G.obedit) mymultmatrix(G.obedit->obmat); // sets opengl viewing
VecCopyf(v3, dir);
VecMulf(v3, G.vd->far);
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
else {
BIF_GetThemeColor3ubv(TH_GRID, col);
}
make_axis_color(col, col2, axis);
glColor3ubv(col2);
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
myloadmatrix(G.vd->viewmat);
}
void initTrans (TransInfo *t)
{
/* moving: is shown in drawobject() (transform color) */
if(G.obedit || G.obpose) G.moving= G_TRANSFORM_EDIT;
else G.moving= G_TRANSFORM_OBJ;
t->data = NULL;
t->ext = NULL;
t->flag = 0;
/* setting PET flag */
if ((t->context & CTX_NO_PET) == 0 && (G.scene->proportional)) {
t->flag |= T_PROP_EDIT;
if(G.scene->proportional==2) t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
}
getmouseco_areawin(t->imval);
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
t->transform = NULL;
t->total =
t->num.idx =
t->num.idx_max =
t->num.ctrl[0] =
t->num.ctrl[1] =
t->num.ctrl[2] = 0;
t->val = 0.0f;
t->num.val[0] =
t->num.val[1] =
t->num.val[2] = 0.0f;
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
Mat3One(t->mat);
Mat4CpyMat4(t->viewmat, G.vd->viewmat);
Mat4CpyMat4(t->viewinv, G.vd->viewinv);
Mat4CpyMat4(t->persinv, G.vd->persinv);
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
void postTrans (TransInfo *t)
{
G.moving = 0; // Set moving flag off (display as usual)
stopConstraint(t);
/* Not needed anymore but will keep there in case it will be
t->con.drawExtra = NULL;
t->con.applyVec = NULL;
t->con.applySize= NULL;
t->con.applyRot = NULL;
t->con.mode = 0;
*/
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
TransData *td;
int a;
/* since ipokeys are optional on objects, we mallocced them per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if(td->tdi) MEM_freeN(td->tdi);
}
MEM_freeN(t->data);
}
if (t->ext) MEM_freeN(t->ext);
}
void apply_grid3(float *val, int max_index, float fac1, float fac2, float fac3)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
int invert = U.flag & USER_AUTOGRABGRID;
int ctrl;
int i;
for (i=0; i<=max_index; i++) {
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
}
else ctrl= (G.qual & LR_CTRLKEY);
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) {
for (i=0; i<=max_index; i++) {
val[i]= fac3*(float)floor(val[i]/fac3 +.5);
}
}
}
else if(ctrl) {
if(fac2!= 0.0) {
for (i=0; i<=max_index; i++) {
val[i]= fac2*(float)floor(val[i]/fac2 +.5);
}
}
}
else {
if(fac1!= 0.0) {
for (i=0; i<=max_index; i++) {
val[i]= fac1*(float)floor(val[i]/fac1 +.5);
}
}
}
}
}
void snapGrid(TransInfo *t, float *val) {
apply_grid3(val, t->idx_max, t->snap[0], t->snap[1], t->snap[2]);
}
void applyTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
VECCOPY(td->ext->irot, td->ext->rot);
}
if (td->ext->size) {
VECCOPY(td->ext->isize, td->ext->size);
}
}
recalcData(t);
}
/* helper for below */
static void restore_ipokey(float *poin, float *old)
{
if(poin) {
poin[0]= old[0];
poin[-3]= old[3];
poin[3]= old[6];
}
}
void restoreElement(TransData *td) {
/* TransData for crease has no loc */
if (td->loc) {
VECCOPY(td->loc, td->iloc);
}
if (td->val) {
*td->val = td->ival;
}
if (td->ext) {
if (td->ext->rot) {
VECCOPY(td->ext->rot, td->ext->irot);
}
if (td->ext->size) {
VECCOPY(td->ext->size, td->ext->isize);
}
if(td->flag & TD_USEQUAT) {
if (td->ext->quat) {
QUATCOPY(td->ext->quat, td->ext->iquat);
}
}
}
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
restore_ipokey(tdi->locx, tdi->oldloc);
restore_ipokey(tdi->locy, tdi->oldloc+1);
restore_ipokey(tdi->locz, tdi->oldloc+2);
restore_ipokey(tdi->rotx, tdi->oldrot);
restore_ipokey(tdi->roty, tdi->oldrot+1);
restore_ipokey(tdi->rotz, tdi->oldrot+2);
restore_ipokey(tdi->sizex, tdi->oldsize);
restore_ipokey(tdi->sizey, tdi->oldsize+1);
restore_ipokey(tdi->sizez, tdi->oldsize+2);
}
}
void restoreTransObjects(TransInfo *t)
{
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
}
recalcData(t);
}
void calculateCenterCursor(TransInfo *t)
{
float *cursor;
cursor = give_cursor();
VECCOPY(t->center, cursor);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= G.obedit?G.obedit:G.obpose;
float mat[3][3], imat[3][3];
float vec[3];
VecSubf(t->center, t->center, ob->obmat[3]);
Mat3CpyMat4(mat, ob->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, t->center);
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
project_short_noclip(vec, t->center2d);
}
else {
project_short_noclip(t->center, t->center2d);
}
}
void calculateCenterMedian(TransInfo *t)
{
float partial[3] = {0.0f, 0.0f, 0.0f};
int i;
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
VecAddf(partial, partial, t->data[i].center);
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
VecMulf(partial, 1.0f / i);
VECCOPY(t->center, partial);
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= G.obedit?G.obedit:G.obpose;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
project_short_noclip(vec, t->center2d);
}
else {
project_short_noclip(t->center, t->center2d);
}
}
void calculateCenterBound(TransInfo *t)
{
float max[3];
float min[3];
int i;
for(i = 0; i < t->total; i++) {
if (i) {
if (t->data[i].flag & TD_SELECTED) {
MinMax3(min, max, t->data[i].center);
}
else {
/*
All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
}
}
else {
VECCOPY(max, t->data[i].center);
VECCOPY(min, t->data[i].center);
}
}
VecAddf(t->center, min, max);
VecMulf(t->center, 0.5);
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= G.obedit?G.obedit:G.obpose;
float vec[3];
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
project_short_noclip(vec, t->center2d);
}
else {
project_short_noclip(t->center, t->center2d);
}
}
void calculateCenter(TransInfo *t)
{
switch(G.vd->around) {
case V3D_CENTRE:
calculateCenterBound(t);
break;
case V3D_CENTROID:
calculateCenterMedian(t);
break;
case V3D_CURSOR:
calculateCenterCursor(t);
break;
case V3D_LOCAL:
/* Individual element center uses median center for helpline and such */
calculateCenterMedian(t);
break;
}
/* setting constraint center */
VECCOPY(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= G.obedit?G.obedit:G.obpose;
Mat4MulVecfl(ob->obmat, t->con.center);
}
/* voor panning from cameraview */
if(t->flag & T_OBJECT) {
if( G.vd->camera==OBACT && G.vd->persp>1) {
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, G.vd->viewinv[2]);
Normalise(axis);
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
project_short_noclip(axis, t->center2d);
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION) VECCOPY(t->center, axis);
}
}
initgrabz(t->center[0], t->center[1], t->center[2]);
}
void calculatePropRatio(TransInfo *t)
{
TransData *td = t->data;
int i;
float dist;
short connected = t->flag & T_PROP_CONNECTED;
if (t->flag & T_PROP_EDIT) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
else if ((connected &&
(td->flag & TD_NOTCONNECTED || td->dist > t->propsize))
||
(connected == 0 &&
td->rdist > t->propsize)) {
/*
The elements are sorted according to their dist member in the array,
that means we can stop when it finds one element outside of the propsize.
*/
td->flag |= TD_NOACTION;
td->factor = 0.0f;
restoreElement(td);
}
else {
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
dist= (t->propsize-td->rdist)/t->propsize;
switch(G.scene->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
break;
case PROP_SMOOTH:
td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
break;
case PROP_ROOT:
td->factor = (float)sqrt(dist);
break;
case PROP_LIN:
td->factor = dist;
break;
case PROP_CONST:
td->factor = 1.0f;
break;
case PROP_SPHERE:
td->factor = (float)sqrt(2*dist - dist * dist);
break;
default:
td->factor = 1;
}
}
}
switch(G.scene->prop_mode) {
case PROP_SHARP:
strcpy(t->proptext, "(Sharp)");
break;
case PROP_SMOOTH:
strcpy(t->proptext, "(Smooth)");
break;
case PROP_ROOT:
strcpy(t->proptext, "(Root)");
break;
case PROP_LIN:
strcpy(t->proptext, "(Linear)");
break;
case PROP_CONST:
strcpy(t->proptext, "(Constant)");
break;
case PROP_SPHERE:
strcpy(t->proptext, "(Sphere)");
break;
default:
strcpy(t->proptext, "");
}
}
else {
for(i = 0 ; i < t->total; i++, td++) {
td->factor = 1.0;
}
strcpy(t->proptext, "");
}
}
TransInfo * BIF_GetTransInfo() {
return &Trans;
}