Files
test/source/blender
Jeroen Bakker 79dfd2eb7b EEVEE-Next: Fix shader compilation error.
This fixes a compilation error in eevee_light_culling_debug shader.

Some compilers complained when accessing the same data twice. Unclear
why. We should investigate that this change doesn't harm the performance
of the shader.

Although the light is a local variable it might clutter available
registers. If so it will harm developers during debugging.
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