Files
test/source/blender/gpu/shaders
Clément Foucault fe848ce3ef EEVEE-Next: Optimize GBuffer Layout and writting
This layout is more flexible and polymorphic.

While the worst case is worse (4 + 3 layers),
the common case is more optimized (2 + 2 layers).
The average written closure data is also lower
since we can compact the data for special cases
which are quite frequent.

Some adjustment had to be made in the denoise an
tile classify shaders.

Pull Request: https://projects.blender.org/blender/blender/pulls/115541
2023-12-01 14:41:13 +01:00
..
2023-11-30 01:10:27 +01:00