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7acb6ed10cbb255b3de3474ff2f9dce34b0a99fa
test
/
extern
History
Daniel Genrich
fd877543d1
New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
2008-01-30 14:01:05 +00:00
..
bFTGL
This is a modified version of this patch:
2007-12-05 16:58:52 +00:00
binreloc
Fixes for CMake.
2008-01-22 05:34:53 +00:00
bullet2
New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
2008-01-30 14:01:05 +00:00
make
/msvc_7_0
==== MSVC Projectfiles ====
2006-12-03 18:56:43 +00:00
ode
Work done to build blender on Linux [sparc64].
2004-01-01 23:19:08 +00:00
qhull
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
solid
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
verse
Need to propigate -m64 flags to compile verse.
2007-12-20 19:39:21 +00:00
CMakeLists.txt
makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
2008-01-29 23:13:31 +00:00
Makefile
Fixing makefiles for binreloc I made it use flags like other
2008-01-18 21:39:47 +00:00
SConscript
Initial commit of cloth modifier from branch rev 13453
2008-01-29 21:01:12 +00:00