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Ton Roosendaal 7b60529517 Bugfix #33092
Fluid sim would stop or crash with node editor.

Bug was a real bad one - the code for giving out WM jobs was messed up for long.
It was giving a running fluid job to the compositer even... tsk!

I will go over jobs code carefully next days to see if it all behaves. Now it
allows per owner multiple jobs, provided it has different job_type set.

Also fixed: preview renders (material) were deadslow once a while - caused
by icon render setting miniature tile render sizes. Now it's fast again,
but there are still 3 icon jobs running per UI change... need to check what.
2012-11-06 15:54:04 +00:00
..
2012-11-06 15:54:04 +00:00
2012-11-03 14:32:13 +00:00
2011-05-09 08:15:38 +00:00
2012-06-30 22:44:36 +00:00