This means the array can be shared between geometries when unchanged, reducing memory usage and increasing performance. It also means that handling the data can be done more generically using the attribute system. In the future the transforms can become attributes too. Two other changes are related here: - The "almost unique ids" are cached with a shared cache so they are shared too. - The reference indices are baked as an attribute now, making the process more generic and potentially easier to optimize in the future. Pull Request: https://projects.blender.org/blender/blender/pulls/117951
286 lines
8.7 KiB
C++
286 lines
8.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <mutex>
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#include "BLI_index_mask.hh"
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#include "BLI_map.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_rand.hh"
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#include "BLI_set.hh"
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#include "BLI_span.hh"
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#include "BLI_task.hh"
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#include "BLI_vector.hh"
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#include "DNA_collection_types.h"
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#include "BKE_attribute_math.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_instances.hh"
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#include "attribute_access_intern.hh"
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#include "BLI_cpp_type_make.hh"
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namespace blender::bke {
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/* -------------------------------------------------------------------- */
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/** \name Geometry Component Implementation
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* \{ */
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InstancesComponent::InstancesComponent() : GeometryComponent(Type::Instance) {}
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InstancesComponent::InstancesComponent(Instances *instances, GeometryOwnershipType ownership)
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: GeometryComponent(Type::Instance), instances_(instances), ownership_(ownership)
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{
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}
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InstancesComponent::~InstancesComponent()
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{
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this->clear();
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}
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GeometryComponentPtr InstancesComponent::copy() const
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{
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InstancesComponent *new_component = new InstancesComponent();
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if (instances_ != nullptr) {
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new_component->instances_ = new Instances(*instances_);
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new_component->ownership_ = GeometryOwnershipType::Owned;
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}
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return GeometryComponentPtr(new_component);
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}
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void InstancesComponent::clear()
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{
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BLI_assert(this->is_mutable() || this->is_expired());
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if (ownership_ == GeometryOwnershipType::Owned) {
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delete instances_;
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}
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instances_ = nullptr;
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}
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bool InstancesComponent::is_empty() const
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{
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if (instances_ != nullptr) {
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if (instances_->instances_num() > 0) {
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return false;
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}
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}
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return true;
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}
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bool InstancesComponent::owns_direct_data() const
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{
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if (instances_ != nullptr) {
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return instances_->owns_direct_data();
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}
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return true;
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}
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void InstancesComponent::ensure_owns_direct_data()
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{
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if (instances_ != nullptr) {
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instances_->ensure_owns_direct_data();
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}
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}
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const Instances *InstancesComponent::get() const
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{
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return instances_;
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}
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Instances *InstancesComponent::get_for_write()
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{
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BLI_assert(this->is_mutable());
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if (ownership_ == GeometryOwnershipType::ReadOnly) {
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instances_ = new Instances(*instances_);
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ownership_ = GeometryOwnershipType::Owned;
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}
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return instances_;
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}
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void InstancesComponent::replace(Instances *instances, GeometryOwnershipType ownership)
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{
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BLI_assert(this->is_mutable());
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this->clear();
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instances_ = instances;
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ownership_ = ownership;
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}
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static float3 get_transform_position(const float4x4 &transform)
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{
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return transform.location();
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}
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static void set_transform_position(float4x4 &transform, const float3 position)
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{
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transform.location() = position;
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}
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class InstancePositionAttributeProvider final : public BuiltinAttributeProvider {
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public:
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InstancePositionAttributeProvider()
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: BuiltinAttributeProvider(
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"position", AttrDomain::Instance, CD_PROP_FLOAT3, NonCreatable, NonDeletable)
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{
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}
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GAttributeReader try_get_for_read(const void *owner) const final
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{
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const Instances *instances = static_cast<const Instances *>(owner);
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if (instances == nullptr) {
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return {};
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}
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Span<float4x4> transforms = instances->transforms();
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return {VArray<float3>::ForDerivedSpan<float4x4, get_transform_position>(transforms),
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domain_,
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nullptr};
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}
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GAttributeWriter try_get_for_write(void *owner) const final
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{
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Instances *instances = static_cast<Instances *>(owner);
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if (instances == nullptr) {
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return {};
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}
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MutableSpan<float4x4> transforms = instances->transforms();
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return {VMutableArray<float3>::ForDerivedSpan<float4x4,
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get_transform_position,
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set_transform_position>(transforms),
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domain_};
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}
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bool try_delete(void * /*owner*/) const final
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{
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return false;
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}
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bool try_create(void * /*owner*/, const AttributeInit & /*initializer*/) const final
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{
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return false;
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}
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bool exists(const void * /*owner*/) const final
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{
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return true;
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}
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};
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static void tag_component_reference_index_changed(void *owner)
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{
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Instances &instances = *static_cast<Instances *>(owner);
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instances.tag_reference_handles_changed();
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}
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static ComponentAttributeProviders create_attribute_providers_for_instances()
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{
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static InstancePositionAttributeProvider position;
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static CustomDataAccessInfo instance_custom_data_access = {
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[](void *owner) -> CustomData * {
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Instances *instances = static_cast<Instances *>(owner);
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return &instances->custom_data_attributes();
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},
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[](const void *owner) -> const CustomData * {
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const Instances *instances = static_cast<const Instances *>(owner);
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return &instances->custom_data_attributes();
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},
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[](const void *owner) -> int {
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const Instances *instances = static_cast<const Instances *>(owner);
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return instances->instances_num();
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}};
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/**
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* IDs of the instances. They are used for consistency over multiple frames for things like
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* motion blur. Proper stable ID data that actually helps when rendering can only be generated
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* in some situations, so this vector is allowed to be empty, in which case the index of each
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* instance will be used for the final ID.
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*/
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static BuiltinCustomDataLayerProvider id("id",
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AttrDomain::Instance,
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CD_PROP_INT32,
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CD_PROP_INT32,
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BuiltinAttributeProvider::Creatable,
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BuiltinAttributeProvider::Deletable,
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instance_custom_data_access,
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nullptr);
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/** Indices into `Instances::references_`. Determines what data is instanced. */
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static BuiltinCustomDataLayerProvider reference_index(".reference_index",
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AttrDomain::Instance,
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CD_PROP_INT32,
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CD_PROP_INT32,
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BuiltinAttributeProvider::Creatable,
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BuiltinAttributeProvider::NonDeletable,
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instance_custom_data_access,
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tag_component_reference_index_changed);
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static CustomDataAttributeProvider instance_custom_data(AttrDomain::Instance,
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instance_custom_data_access);
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return ComponentAttributeProviders({&position, &id, &reference_index}, {&instance_custom_data});
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}
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static AttributeAccessorFunctions get_instances_accessor_functions()
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{
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static const ComponentAttributeProviders providers = create_attribute_providers_for_instances();
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AttributeAccessorFunctions fn =
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attribute_accessor_functions::accessor_functions_for_providers<providers>();
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fn.domain_size = [](const void *owner, const AttrDomain domain) {
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if (owner == nullptr) {
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return 0;
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}
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const Instances *instances = static_cast<const Instances *>(owner);
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switch (domain) {
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case AttrDomain::Instance:
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return instances->instances_num();
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default:
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return 0;
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}
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};
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fn.domain_supported = [](const void * /*owner*/, const AttrDomain domain) {
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return domain == AttrDomain::Instance;
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};
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fn.adapt_domain = [](const void * /*owner*/,
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const GVArray &varray,
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const AttrDomain from_domain,
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const AttrDomain to_domain) {
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if (from_domain == to_domain && from_domain == AttrDomain::Instance) {
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return varray;
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}
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return GVArray{};
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};
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return fn;
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}
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static const AttributeAccessorFunctions &get_instances_accessor_functions_ref()
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{
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static const AttributeAccessorFunctions fn = get_instances_accessor_functions();
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return fn;
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}
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AttributeAccessor Instances::attributes() const
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{
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return AttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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MutableAttributeAccessor Instances::attributes_for_write()
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{
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return MutableAttributeAccessor(this, get_instances_accessor_functions_ref());
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}
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std::optional<AttributeAccessor> InstancesComponent::attributes() const
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{
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return AttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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std::optional<MutableAttributeAccessor> InstancesComponent::attributes_for_write()
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{
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return MutableAttributeAccessor(instances_, get_instances_accessor_functions_ref());
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}
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/** \} */
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} // namespace blender::bke
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