This patch adds support for multi-pass compositing for EEVEE. This is done by copying the passes used by the compositor node tree to the DRW view data, which can then be accessed by the viewport compositor. The viewport compositor will fallback to the viewport texture or an invalid output of the passes were not initialized, this is currently the case for any render engine that is not EEVEE. A future optimization that we can do is eliminate the film pass copy shaders and only copy the data that EEVEE rendered, which can be a subset of the viewport for border rendering. This is not done at the moment because not all engines support passes at the moment, so the compositor expects full viewport passes. Depends on: #123685, #123817, #123815. Pull Request: https://projects.blender.org/blender/blender/pulls/123378
307 lines
9.7 KiB
C++
307 lines
9.7 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#include <memory>
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#include "BLI_vector.hh"
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#include "GPU_capabilities.hh"
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#include "GPU_viewport.hh"
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#include "DRW_gpu_wrapper.hh"
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#include "DRW_render.hh"
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#include "draw_instance_data.hh"
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#include "draw_manager_text.hh"
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#include "draw_manager.hh"
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#include "draw_manager_c.hh"
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#include "draw_view_data.hh"
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using namespace blender;
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struct DRWViewData {
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DefaultFramebufferList dfbl = {};
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DefaultTextureList dtxl = {};
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/** True indicates the textures inside dtxl are from the viewport and should not be freed. */
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bool from_viewport = false;
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/** Common size for texture in the engines texture list.
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* We free all texture lists if it changes. */
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int texture_list_size[2] = {0, 0};
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double cache_time = 0.0;
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Vector<ViewportEngineData> engines;
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Vector<ViewportEngineData *> enabled_engines;
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/* Stores passes needed by the viewport compositor. Engines are expected to populate those in
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* every redraw using calls to the DRW_viewport_pass_texture_get function. The compositor can
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* then call the same function to retrieve the passes it needs, which are expected to be
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* initialized. Those textures are release when view data is reset. */
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Map<std::string, std::unique_ptr<draw::TextureFromPool>> viewport_compositor_passes;
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/** New per view/viewport manager. Null if not supported by current hardware. */
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draw::Manager *manager = nullptr;
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DRWViewData()
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{
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manager = new draw::Manager();
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};
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~DRWViewData()
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{
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delete manager;
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};
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};
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DRWViewData *DRW_view_data_create(ListBase *engine_types)
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{
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const int engine_types_len = BLI_listbase_count(engine_types);
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DRWViewData *view_data = new DRWViewData();
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view_data->engines.reserve(engine_types_len);
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LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
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ViewportEngineData engine = {};
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engine.engine_type = type;
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view_data->engines.append(engine);
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}
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return view_data;
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}
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draw::TextureFromPool &DRW_view_data_pass_texture_get(DRWViewData *view_data,
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const char *pass_name)
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{
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return *view_data->viewport_compositor_passes.lookup_or_add_cb(
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pass_name, [&]() { return std::make_unique<draw::TextureFromPool>(pass_name); });
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}
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void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
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{
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int active_view = GPU_viewport_active_view_get(viewport);
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view_data->from_viewport = true;
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DefaultFramebufferList *dfbl = &view_data->dfbl;
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DefaultTextureList *dtxl = &view_data->dtxl;
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/* Depth texture is shared between both stereo views. */
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dtxl->depth = GPU_viewport_depth_texture(viewport);
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dtxl->color = GPU_viewport_color_texture(viewport, active_view);
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dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
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GPU_framebuffer_ensure_config(&dfbl->default_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_NONE,
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});
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GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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}
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static void draw_viewport_engines_data_clear(ViewportEngineData *data, bool clear_instance_data)
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{
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DrawEngineType *engine_type = data->engine_type->draw_engine;
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
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GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
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}
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for (int i = 0; data->txl && i < data_size->txl_len; i++) {
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GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
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}
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for (int i = 0; data->stl && i < data_size->stl_len; i++) {
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MEM_SAFE_FREE(data->stl->storage[i]);
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}
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if (clear_instance_data && data->instance_data) {
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BLI_assert(engine_type->instance_free != nullptr);
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engine_type->instance_free(data->instance_data);
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data->instance_data = nullptr;
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}
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MEM_SAFE_FREE(data->fbl);
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MEM_SAFE_FREE(data->txl);
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MEM_SAFE_FREE(data->psl);
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MEM_SAFE_FREE(data->stl);
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if (data->text_draw_cache) {
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DRW_text_cache_destroy(data->text_draw_cache);
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data->text_draw_cache = nullptr;
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}
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}
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static void draw_view_data_clear(DRWViewData *view_data, bool free_instance_data)
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{
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
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if (!view_data->from_viewport) {
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
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}
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
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for (ViewportEngineData &engine : view_data->engines) {
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draw_viewport_engines_data_clear(&engine, free_instance_data);
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}
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}
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void DRW_view_data_free(DRWViewData *view_data)
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{
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draw_view_data_clear(view_data, true);
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delete view_data;
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}
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void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
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{
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if (!equals_v2v2_int(view_data->texture_list_size, size)) {
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draw_view_data_clear(view_data, false);
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copy_v2_v2_int(view_data->texture_list_size, size);
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}
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}
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ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
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DrawEngineType *engine_type)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (engine.engine_type->draw_engine == engine_type) {
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if (engine.fbl == nullptr) {
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
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data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
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engine.txl = (TextureList *)MEM_calloc_arrayN(
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data_size->txl_len, sizeof(GPUTexture *), "TextureList");
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engine.psl = (PassList *)MEM_calloc_arrayN(
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data_size->psl_len, sizeof(DRWPass *), "PassList");
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engine.stl = (StorageList *)MEM_calloc_arrayN(
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data_size->stl_len, sizeof(void *), "StorageList");
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}
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return &engine;
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}
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}
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return nullptr;
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}
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void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
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{
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ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
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view_data->enabled_engines.append(engine);
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}
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void DRW_view_data_reset(DRWViewData *view_data)
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{
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view_data->enabled_engines.clear();
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for (std::unique_ptr<draw::TextureFromPool> &texture :
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view_data->viewport_compositor_passes.values())
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{
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texture->release();
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}
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view_data->viewport_compositor_passes.clear();
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}
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void DRW_view_data_free_unused(DRWViewData *view_data)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
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draw_viewport_engines_data_clear(&engine, false);
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}
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}
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}
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void DRW_view_data_engines_view_update(DRWViewData *view_data)
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{
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for (ViewportEngineData &engine_data : view_data->engines) {
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DrawEngineType *draw_engine = engine_data.engine_type->draw_engine;
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if (draw_engine->view_update) {
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draw_engine->view_update(&engine_data);
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}
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}
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}
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double *DRW_view_data_cache_time_get(DRWViewData *view_data)
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{
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return &view_data->cache_time;
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}
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DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
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{
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return &view_data->dfbl;
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}
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DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
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{
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return &view_data->dtxl;
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}
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void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
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{
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iterator->id = 0;
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iterator->end = view_data->enabled_engines.size();
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iterator->engines = view_data->enabled_engines.data();
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}
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ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
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{
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if (iterator->id >= iterator->end) {
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return nullptr;
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}
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ViewportEngineData *engine = iterator->engines[iterator->id++];
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return engine;
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}
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draw::Manager *DRW_manager_get()
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{
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BLI_assert(DST.view_data_active->manager);
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return reinterpret_cast<draw::Manager *>(DST.view_data_active->manager);
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}
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draw::ObjectRef DRW_object_ref_get(Object *object)
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{
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BLI_assert(DST.view_data_active->manager);
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return {object, DST.dupli_source, DST.dupli_parent};
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}
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void DRW_manager_begin_sync()
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{
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if (DST.view_data_active->manager == nullptr) {
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return;
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}
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reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->begin_sync();
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}
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void DRW_manager_end_sync()
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{
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if (DST.view_data_active->manager == nullptr) {
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return;
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}
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reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->end_sync();
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}
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