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7d68b37032d4eaa42520a5722c62708983df890d
test
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source
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gameengine
History
Mitchell Stokes
7d68b37032
BGE: Fix for [
#33685
] "2D Filters Partially Offset" reported by Josiah Lane (solarlune). This bug was caused by me in a recent change to clean up the 2D filters a bit. I forgot that canvas->SetViewPort already handles some viewport calculations, and thus I ended up doubling up on calculations, which caused the offset.
2012-12-29 04:03:25 +00:00
..
BlenderRoutines
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
2012-12-25 06:20:50 +00:00
Converter
BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes.
2012-12-25 08:11:21 +00:00
Expressions
style cleanup
2012-12-29 01:54:58 +00:00
GameLogic
style cleanup
2012-12-29 01:54:58 +00:00
GamePlayer
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
2012-12-25 06:20:50 +00:00
Ketsji
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.
2012-12-26 01:25:53 +00:00
Network
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
Physics
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.
2012-12-26 01:50:01 +00:00
Rasterizer
BGE: Fix for [
#33685
] "2D Filters Partially Offset" reported by Josiah Lane (solarlune). This bug was caused by me in a recent change to clean up the 2D filters a bit. I forgot that canvas->SetViewPort already handles some viewport calculations, and thus I ended up doubling up on calculations, which caused the offset.
2012-12-29 04:03:25 +00:00
SceneGraph
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
VideoTexture
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00