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test/source/blender/gpu/vulkan
Jeroen Bakker 2a24e29241 Vulkan: Convert 3 Component Texture Formats
3 component texture formats are often not supported by vulkan devices.
Sometimes the support is less than 5%. The 4 components variants have
more than 90% support.

This PR builds on top of the existing vulkan data conversion to add
the ability to convert between RGB16F<=>RGBA16F and RGB32F<=>RGBA32F
texture formats.

This allows using color management other then Standard/sRGB. Most places
the 3 component texture formats are phased out, but OCIO, external
render engines and real time compositor uses them.

Pull Request: https://projects.blender.org/blender/blender/pulls/114708
2023-11-10 15:19:24 +01:00
..
2023-08-21 08:55:55 +02:00
2023-10-14 13:53:00 +11:00
2023-09-19 11:52:59 +02:00
2023-11-10 12:32:06 +01:00