Files
test/source/blender/python/gpu/gpu_py_shader.hh
Germano Cavalcante 19fee82b72 Fix #131236: 'batch_for_shader' not working with POLYLINE shaders
In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.

In C++, workarounds allow these shaders to function as before, albeit
with some limitations.

However, this change broke the `batch_for_shader` function in Python,
as `GPUShader.attrs_info_get()` only reads attributes and does not
support SSBOs.

To address this, the method now treats polyline shaders differently,
accessing SSBO inputs instead of attributes.

fix
2024-12-11 20:39:24 +01:00

72 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#ifndef __cplusplus
# include "../generic/py_capi_utils.hh"
#endif
struct GPUShaderCreateInfo;
struct GPUStageInterfaceInfo;
/* Make sure that there is always a reference count for PyObjects of type String as the strings are
* passed by reference in the #GPUStageInterfaceInfo and #GPUShaderCreateInfo APIs. */
#define USE_GPU_PY_REFERENCES
/* `gpu_py_shader.cc` */
extern PyTypeObject BPyGPUShader_Type;
#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
typedef struct BPyGPUShader {
PyObject_VAR_HEAD
struct GPUShader *shader;
bool is_builtin;
} BPyGPUShader;
PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
PyObject *bpygpu_shader_init(void);
/* gpu_py_shader_create_info.cc */
extern const struct PyC_StringEnumItems pygpu_attrtype_items[];
extern PyTypeObject BPyGPUShaderCreateInfo_Type;
extern PyTypeObject BPyGPUStageInterfaceInfo_Type;
#define BPyGPUShaderCreateInfo_Check(v) (Py_TYPE(v) == &BPyGPUShaderCreateInfo_Type)
#define BPyGPUStageInterfaceInfo_Check(v) (Py_TYPE(v) == &BPyGPUStageInterfaceInfo_Type)
struct BPyGPUStageInterfaceInfo {
PyObject_VAR_HEAD
GPUStageInterfaceInfo *interface;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buffers we're using. */
PyObject *references;
#endif
};
struct BPyGPUShaderCreateInfo {
PyObject_VAR_HEAD
GPUShaderCreateInfo *info;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buffers we're using. */
PyObject *vertex_source;
PyObject *fragment_source;
PyObject *compute_source;
PyObject *typedef_source;
PyObject *references;
#endif
size_t constants_total_size;
};
PyObject *BPyGPUStageInterfaceInfo_CreatePyObject(GPUStageInterfaceInfo *interface);
PyObject *BPyGPUShaderCreateInfo_CreatePyObject(GPUShaderCreateInfo *info);
bool bpygpu_shader_is_polyline(GPUShader *shader);