Implements scrolling support for tree-views, as well as changing the size of the scroll-able tree-view. This is important to be able to place them in many places in the UI, where a compact layout is preferred over an every expanding one (causing following contents to be scrolled out of view). UI-lists would use scrolling and resizing to ensure this, now tree-views are on par. Enables scrolling and resizing for: - Bone collection UI (`UILayout.template_bone_collection_tree()`) - Grease Pencil layer UI (`UILayout.template_grease_pencil_layer_tree()`) - Light link collection UI (`UILayout.template_light_linking_collection()`) - UI to define a node tree interface (`UILayout.template_node_tree_interface()`) These are all cases where compact UIs make more sense than expanding ones. Internally this is enabled by calling the `set_default_rows()` method of the tree-view, although the API might change still. It shouldn't be quite simple to implement this for grid-views too if necessary, or other potential view types. Although I'd like to do some smaller code quality improvements still, this feature is important for some other modules (e.g. grease pencil module for the layers UI in grease pencil v3), so I decided to prioritize merging this. Pull Request: https://projects.blender.org/blender/blender/pulls/119668
318 lines
8.7 KiB
C++
318 lines
8.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*
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* Code to manage views as part of the regular screen hierarchy. E.g. managing ownership of views
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* inside blocks (#uiBlock.views), looking up items in the region, passing WM notifiers to views,
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* etc.
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*
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* Blocks and their contained views are reconstructed on every redraw. This file also contains
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* functions related to this recreation of views inside blocks. For example to query state
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* information before the view is done reconstructing (#AbstractView.is_reconstructed() returns
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* false), it may be enough to query the previous version of the block/view/view-item. Since such
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* queries rely on the details of the UI reconstruction process, they should remain internal to
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* `interface/` code.
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*/
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#include <memory>
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#include <type_traits>
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#include <variant>
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#include "DNA_screen_types.h"
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#include "BKE_screen.hh"
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "ED_screen.hh"
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#include "interface_intern.hh"
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#include "UI_interface.hh"
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#include "UI_abstract_view.hh"
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#include "UI_grid_view.hh"
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#include "UI_tree_view.hh"
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using namespace blender;
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using namespace blender::ui;
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/**
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* Wrapper to store views in a #ListBase, addressable via an identifier.
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*/
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struct ViewLink : public Link {
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std::string idname;
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std::unique_ptr<AbstractView> view;
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static void views_bounds_calc(const uiBlock &block);
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};
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template<class T>
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static T *ui_block_add_view_impl(uiBlock &block,
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StringRef idname,
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std::unique_ptr<AbstractView> view)
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{
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ViewLink *view_link = MEM_new<ViewLink>(__func__);
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BLI_addtail(&block.views, view_link);
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view_link->view = std::move(view);
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view_link->idname = idname;
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return dynamic_cast<T *>(view_link->view.get());
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}
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AbstractGridView *UI_block_add_view(uiBlock &block,
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StringRef idname,
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std::unique_ptr<AbstractGridView> grid_view)
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{
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return ui_block_add_view_impl<AbstractGridView>(block, idname, std::move(grid_view));
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}
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AbstractTreeView *UI_block_add_view(uiBlock &block,
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StringRef idname,
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std::unique_ptr<AbstractTreeView> tree_view)
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{
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return ui_block_add_view_impl<AbstractTreeView>(block, idname, std::move(tree_view));
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}
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void ui_block_free_views(uiBlock *block)
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{
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LISTBASE_FOREACH_MUTABLE (ViewLink *, link, &block->views) {
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MEM_delete(link);
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}
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}
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void ViewLink::views_bounds_calc(const uiBlock &block)
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{
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Map<AbstractView *, rcti> views_bounds;
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rcti minmax;
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BLI_rcti_init_minmax(&minmax);
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LISTBASE_FOREACH (ViewLink *, link, &block.views) {
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views_bounds.add(link->view.get(), minmax);
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}
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LISTBASE_FOREACH (uiBut *, but, &block.buttons) {
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if (but->type != UI_BTYPE_VIEW_ITEM) {
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continue;
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}
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uiButViewItem *view_item_but = static_cast<uiButViewItem *>(but);
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if (!view_item_but->view_item) {
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continue;
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}
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/* Get the view from the button. */
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AbstractViewItem &view_item = reinterpret_cast<AbstractViewItem &>(*view_item_but->view_item);
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AbstractView &view = view_item.get_view();
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rcti &bounds = views_bounds.lookup(&view);
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rcti but_rcti{};
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BLI_rcti_rctf_copy_round(&but_rcti, &view_item_but->rect);
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BLI_rcti_do_minmax_rcti(&bounds, &but_rcti);
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}
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for (const auto item : views_bounds.items()) {
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const rcti &bounds = item.value;
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if (BLI_rcti_is_empty(&bounds)) {
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continue;
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}
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AbstractView &view = *item.key;
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view.bounds_ = bounds;
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}
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}
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void ui_block_views_bounds_calc(const uiBlock *block)
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{
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ViewLink::views_bounds_calc(*block);
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}
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void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
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{
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ARegion *region = listener_params->region;
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LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
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if (view_link->view->listen(*listener_params->notifier)) {
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ED_region_tag_redraw(region);
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}
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}
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}
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void ui_block_views_draw_overlays(const ARegion *region, const uiBlock *block)
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{
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LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
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view_link->view->draw_overlays(*region, *block);
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}
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}
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blender::ui::AbstractView *UI_region_view_find_at(const ARegion *region,
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const int xy[2],
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const int pad)
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{
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/* NOTE: Similar to #ui_but_find_mouse_over_ex(). */
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if (!ui_region_contains_point_px(region, xy)) {
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return nullptr;
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}
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LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) {
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float mx = xy[0], my = xy[1];
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ui_window_to_block_fl(region, block, &mx, &my);
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LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
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std::optional<rcti> bounds = view_link->view->get_bounds();
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if (!bounds) {
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continue;
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}
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rcti padded_bounds = *bounds;
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if (pad) {
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BLI_rcti_pad(&padded_bounds, pad, pad);
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}
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if (BLI_rcti_isect_pt(&padded_bounds, mx, my)) {
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return view_link->view.get();
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}
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}
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}
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return nullptr;
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}
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ui::AbstractViewItem *UI_region_views_find_item_at(const ARegion ®ion, const int xy[2])
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{
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uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_mouse_over(®ion, xy);
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if (!item_but) {
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return nullptr;
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}
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return item_but->view_item;
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}
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ui::AbstractViewItem *UI_region_views_find_active_item(const ARegion *region)
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{
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uiButViewItem *item_but = (uiButViewItem *)ui_view_item_find_active(region);
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if (!item_but) {
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return nullptr;
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}
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return item_but->view_item;
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}
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uiBut *UI_region_views_find_active_item_but(const ARegion *region)
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{
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return ui_view_item_find_active(region);
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}
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void UI_region_views_clear_search_highlight(const ARegion *region)
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{
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LISTBASE_FOREACH (uiBlock *, block, ®ion->uiblocks) {
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LISTBASE_FOREACH (ViewLink *, view_link, &block->views) {
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view_link->view->clear_search_highlight();
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}
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}
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}
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namespace blender::ui {
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std::unique_ptr<DropTargetInterface> region_views_find_drop_target_at(const ARegion *region,
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const int xy[2])
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{
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if (ui::AbstractViewItem *item = UI_region_views_find_item_at(*region, xy)) {
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if (std::unique_ptr<DropTargetInterface> target = item->create_item_drop_target()) {
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return target;
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}
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}
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/* Get style for some sensible padding around the view items. */
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const uiStyle *style = UI_style_get_dpi();
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if (AbstractView *view = UI_region_view_find_at(region, xy, style->buttonspacex)) {
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if (std::unique_ptr<DropTargetInterface> target = view->create_drop_target()) {
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return target;
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}
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}
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return nullptr;
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}
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} // namespace blender::ui
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static StringRef ui_block_view_find_idname(const uiBlock &block, const AbstractView &view)
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{
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/* First get the idname the of the view we're looking for. */
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LISTBASE_FOREACH (ViewLink *, view_link, &block.views) {
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if (view_link->view.get() == &view) {
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return view_link->idname;
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}
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}
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return {};
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}
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template<class T>
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static T *ui_block_view_find_matching_in_old_block_impl(const uiBlock &new_block,
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const T &new_view)
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{
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uiBlock *old_block = new_block.oldblock;
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if (!old_block) {
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return nullptr;
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}
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StringRef idname = ui_block_view_find_idname(new_block, new_view);
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if (idname.is_empty()) {
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return nullptr;
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}
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LISTBASE_FOREACH (ViewLink *, old_view_link, &old_block->views) {
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if (old_view_link->idname == idname) {
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return dynamic_cast<T *>(old_view_link->view.get());
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}
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}
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return nullptr;
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}
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blender::ui::AbstractView *ui_block_view_find_matching_in_old_block(
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const uiBlock &new_block, const blender::ui::AbstractView &new_view)
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{
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return ui_block_view_find_matching_in_old_block_impl(new_block, new_view);
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}
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uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
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const uiBlock &new_block, const ui::AbstractViewItem &new_item)
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{
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uiBlock *old_block = new_block.oldblock;
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if (!old_block) {
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return nullptr;
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}
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const AbstractView *old_view = ui_block_view_find_matching_in_old_block_impl(
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new_block, new_item.get_view());
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if (!old_view) {
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return nullptr;
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}
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LISTBASE_FOREACH (uiBut *, old_but, &old_block->buttons) {
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if (old_but->type != UI_BTYPE_VIEW_ITEM) {
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continue;
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}
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uiButViewItem *old_item_but = (uiButViewItem *)old_but;
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if (!old_item_but->view_item) {
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continue;
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}
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AbstractViewItem &old_item = *reinterpret_cast<AbstractViewItem *>(old_item_but->view_item);
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/* Check if the item is from the expected view. */
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if (&old_item.get_view() != old_view) {
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continue;
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}
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if (UI_view_item_matches(new_item, old_item)) {
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return old_item_but;
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}
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}
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return nullptr;
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}
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