These asserts basically just reiterated the way things work-- there's no no way for them to trigger with the current code. And even if they did, that sort of change wouldn't happen by mistake, so it's not worth an assert.
738 lines
27 KiB
C
738 lines
27 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_compiler_compat.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.h"
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struct BMesh;
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struct BMeshCreateParams;
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struct BMeshFromMeshParams;
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struct BMeshToMeshParams;
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struct BoundBox;
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struct CustomData;
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struct CustomData_MeshMasks;
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struct Depsgraph;
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struct KeyBlock;
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struct LinkNode;
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struct ListBase;
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struct MDeformVert;
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struct MDisps;
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struct MFace;
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struct MLoopTri;
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struct Main;
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struct MemArena;
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struct Mesh;
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struct Object;
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struct Scene;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* TODO: Move to `BKE_mesh_types.hh` when possible. */
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typedef enum eMeshBatchDirtyMode {
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BKE_MESH_BATCH_DIRTY_ALL = 0,
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BKE_MESH_BATCH_DIRTY_SELECT,
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BKE_MESH_BATCH_DIRTY_SELECT_PAINT,
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BKE_MESH_BATCH_DIRTY_SHADING,
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BKE_MESH_BATCH_DIRTY_UVEDIT_ALL,
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BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT,
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} eMeshBatchDirtyMode;
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/* mesh_runtime.cc */
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/**
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* Call after changing vertex positions to tag lazily calculated caches for recomputation.
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*/
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void BKE_mesh_tag_positions_changed(struct Mesh *mesh);
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/**
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* The same as #BKE_mesh_tag_positions_changed but doesn't tag normals dirty, instead expecting
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* them to be updated separately.
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*/
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void BKE_mesh_tag_positions_changed_no_normals(struct Mesh *mesh);
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/**
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* Call after moving every mesh vertex by the same translation.
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*/
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void BKE_mesh_tag_positions_changed_uniformly(struct Mesh *mesh);
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void BKE_mesh_tag_topology_changed(struct Mesh *mesh);
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/**
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* Call when new edges and vertices have been created but positions and faces haven't changed.
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*/
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void BKE_mesh_tag_edges_split(struct Mesh *mesh);
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/**
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* Call when face vertex order has changed but positions and faces haven't changed
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*/
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void BKE_mesh_tag_face_winding_changed(struct Mesh *mesh);
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/* `mesh.cc` */
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struct BMesh *BKE_mesh_to_bmesh_ex(const struct Mesh *me,
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const struct BMeshCreateParams *create_params,
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const struct BMeshFromMeshParams *convert_params);
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struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me,
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struct Object *ob,
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bool add_key_index,
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const struct BMeshCreateParams *params);
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struct Mesh *BKE_mesh_from_bmesh_nomain(struct BMesh *bm,
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const struct BMeshToMeshParams *params,
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const struct Mesh *me_settings);
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struct Mesh *BKE_mesh_from_bmesh_for_eval_nomain(struct BMesh *bm,
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const struct CustomData_MeshMasks *cd_mask_extra,
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const struct Mesh *me_settings);
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/**
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* Add original index (#CD_ORIGINDEX) layers if they don't already exist. This is meant to be used
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* when creating an evaluated mesh from an original edit mode mesh, to allow mapping from the
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* evaluated vertices to the originals.
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*
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* The mesh is expected to of a `ME_WRAPPER_TYPE_MDATA` wrapper type. This is asserted.
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*/
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void BKE_mesh_ensure_default_orig_index_customdata(struct Mesh *mesh);
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/**
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* Same as #BKE_mesh_ensure_default_orig_index_customdata but does not perform any checks: they
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* must be done by the caller.
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*/
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void BKE_mesh_ensure_default_orig_index_customdata_no_check(struct Mesh *mesh);
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#ifdef __cplusplus
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/**
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* Sets each output array element to the edge index if it is a real edge, or -1.
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*/
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void BKE_mesh_looptri_get_real_edges(const blender::int2 *edges,
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const int *corner_verts,
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const int *corner_edges,
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const struct MLoopTri *tri,
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int r_edges[3]);
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#endif
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/**
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* Free (or release) any data used by this mesh (does not free the mesh itself).
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* Only use for undo, in most cases `BKE_id_free(nullptr, me)` should be used.
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*/
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void BKE_mesh_free_data_for_undo(struct Mesh *me);
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/**
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* Remove all geometry and derived data like caches from the mesh.
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*/
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void BKE_mesh_clear_geometry(struct Mesh *me);
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/**
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* Same as #BKE_mesh_clear_geometry, but also clears attribute meta-data like active attribute
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* names and vertex group names. Used when the geometry is *entirely* replaced.
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*/
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void BKE_mesh_clear_geometry_and_metadata(struct Mesh *me);
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struct Mesh *BKE_mesh_add(struct Main *bmain, const char *name);
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void BKE_mesh_free_editmesh(struct Mesh *mesh);
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/**
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* A version of #BKE_mesh_copy_parameters that is intended for evaluated output
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* (the modifier stack for example).
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*
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* \warning User counts are not handled for ID's.
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*/
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void BKE_mesh_copy_parameters_for_eval(struct Mesh *me_dst, const struct Mesh *me_src);
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/**
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* Copy user editable settings that we want to preserve
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* when a new mesh is based on an existing mesh.
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*/
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void BKE_mesh_copy_parameters(struct Mesh *me_dst, const struct Mesh *me_src);
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void BKE_mesh_ensure_skin_customdata(struct Mesh *me);
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/** Add face offsets to describe faces to a new mesh. */
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void BKE_mesh_face_offsets_ensure_alloc(struct Mesh *mesh);
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struct Mesh *BKE_mesh_new_nomain(int verts_num, int edges_num, int faces_num, int loops_num);
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struct Mesh *BKE_mesh_new_nomain_from_template(
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const struct Mesh *me_src, int verts_num, int edges_num, int faces_num, int loops_num);
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struct Mesh *BKE_mesh_new_nomain_from_template_ex(const struct Mesh *me_src,
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int verts_num,
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int edges_num,
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int tessface_num,
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int faces_num,
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int loops_num,
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struct CustomData_MeshMasks mask);
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void BKE_mesh_eval_delete(struct Mesh *mesh_eval);
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/**
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* Performs copy for use during evaluation,
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* optional referencing original arrays to reduce memory.
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*/
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struct Mesh *BKE_mesh_copy_for_eval(const struct Mesh *source);
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/**
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* These functions construct a new Mesh,
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* contrary to #BKE_mesh_to_curve_nurblist which modifies ob itself.
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*/
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struct Mesh *BKE_mesh_new_nomain_from_curve(const struct Object *ob);
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struct Mesh *BKE_mesh_new_nomain_from_curve_displist(const struct Object *ob,
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const struct ListBase *dispbase);
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bool BKE_mesh_attribute_required(const char *name);
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float (*BKE_mesh_orco_verts_get(struct Object *ob))[3];
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void BKE_mesh_orco_verts_transform(struct Mesh *me, float (*orco)[3], int totvert, bool invert);
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/**
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* Add a #CD_ORCO layer to the Mesh if there is none already.
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*/
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void BKE_mesh_orco_ensure(struct Object *ob, struct Mesh *mesh);
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struct Mesh *BKE_mesh_from_object(struct Object *ob);
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void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh *me);
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void BKE_mesh_to_curve_nurblist(const struct Mesh *me,
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struct ListBase *nurblist,
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int edge_users_test);
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void BKE_mesh_to_curve(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_mesh_to_pointcloud(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_pointcloud_to_mesh(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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void BKE_mesh_material_index_remove(struct Mesh *me, short index);
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bool BKE_mesh_material_index_used(struct Mesh *me, short index);
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void BKE_mesh_material_index_clear(struct Mesh *me);
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void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
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void BKE_mesh_smooth_flag_set(struct Mesh *me, bool use_smooth);
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void BKE_mesh_auto_smooth_flag_set(struct Mesh *me, bool use_auto_smooth, float auto_smooth_angle);
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/**
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* Used for unit testing; compares two meshes, checking only
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* differences we care about. should be usable with leaf's
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* testing framework I get RNA work done, will use hackish
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* testing code for now.
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*/
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const char *BKE_mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh);
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struct BoundBox *BKE_mesh_boundbox_get(struct Object *ob);
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void BKE_mesh_texspace_calc(struct Mesh *me);
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void BKE_mesh_texspace_ensure(struct Mesh *me);
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void BKE_mesh_texspace_get(struct Mesh *me,
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float r_texspace_location[3],
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float r_texspace_size[3]);
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void BKE_mesh_texspace_get_reference(struct Mesh *me,
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char **r_texspace_flag,
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float **r_texspace_location,
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float **r_texspace_size);
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/**
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* Create new mesh from the given object at its current state.
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* The caller owns the result mesh.
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*
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* If \a preserve_all_data_layers is true then the modifier stack is re-evaluated to ensure it
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* preserves all possible custom data layers.
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*
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* \note Dependency graph argument is required when preserve_all_data_layers is true, and is
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* ignored otherwise.
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*/
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struct Mesh *BKE_mesh_new_from_object(struct Depsgraph *depsgraph,
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struct Object *object,
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bool preserve_all_data_layers,
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bool preserve_origindex);
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/**
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* This is a version of BKE_mesh_new_from_object() which stores mesh in the given main database.
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* However, that function enforces object type to be a geometry one, and ensures a mesh is always
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* generated, be it empty.
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*/
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struct Mesh *BKE_mesh_new_from_object_to_bmain(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Object *object,
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bool preserve_all_data_layers);
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/**
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* Move data from a mesh outside of the main data-base into a mesh in the data-base.
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* Takes ownership of the source mesh.
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*/
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void BKE_mesh_nomain_to_mesh(struct Mesh *mesh_src, struct Mesh *mesh_dst, struct Object *ob);
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void BKE_mesh_nomain_to_meshkey(struct Mesh *mesh_src, struct Mesh *mesh_dst, struct KeyBlock *kb);
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/* vertex level transformations & checks (no derived mesh) */
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/* basic vertex data functions */
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void BKE_mesh_transform(struct Mesh *me, const float mat[4][4], bool do_keys);
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void BKE_mesh_translate(struct Mesh *me, const float offset[3], bool do_keys);
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void BKE_mesh_tessface_clear(struct Mesh *mesh);
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void BKE_mesh_mselect_clear(struct Mesh *me);
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void BKE_mesh_mselect_validate(struct Mesh *me);
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/**
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* \return the index within `me->mselect`, or -1
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*/
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int BKE_mesh_mselect_find(struct Mesh *me, int index, int type);
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/**
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* \return The index of the active element.
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*/
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int BKE_mesh_mselect_active_get(struct Mesh *me, int type);
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void BKE_mesh_mselect_active_set(struct Mesh *me, int index, int type);
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void BKE_mesh_count_selected_items(const struct Mesh *mesh, int r_count[3]);
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float (*BKE_mesh_vert_coords_alloc(const struct Mesh *mesh, int *r_vert_len))[3];
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void BKE_mesh_vert_coords_apply_with_mat4(struct Mesh *mesh,
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const float (*vert_coords)[3],
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const float mat[4][4]);
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void BKE_mesh_vert_coords_apply(struct Mesh *mesh, const float (*vert_coords)[3]);
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/* *** mesh_tessellate.cc *** */
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/**
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* See #bke::mesh::looptris_calc
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*/
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void BKE_mesh_recalc_looptri(const int *corner_verts,
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const int *face_offsets,
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const float (*vert_positions)[3],
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int totvert,
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int totloop,
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int faces_num,
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struct MLoopTri *mlooptri);
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/* *** mesh_normals.cc *** */
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/** Return true if the mesh vertex normals either are not stored or are dirty. */
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bool BKE_mesh_vert_normals_are_dirty(const struct Mesh *mesh);
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/** Return true if the mesh face normals either are not stored or are dirty. */
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bool BKE_mesh_face_normals_are_dirty(const struct Mesh *mesh);
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/**
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* Called after calculating all modifiers.
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*/
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void BKE_mesh_ensure_normals_for_display(struct Mesh *mesh);
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/**
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* References a contiguous loop-fan with normal offset vars.
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*/
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typedef struct MLoopNorSpace {
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/** Automatically computed loop normal. */
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float vec_lnor[3];
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/** Reference vector, orthogonal to vec_lnor. */
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float vec_ref[3];
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/** Third vector, orthogonal to vec_lnor and vec_ref. */
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float vec_ortho[3];
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/** Reference angle, around vec_ortho, in ]0, pi] range (0.0 marks that space as invalid). */
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float ref_alpha;
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/** Reference angle, around vec_lnor, in ]0, 2pi] range (0.0 marks that space as invalid). */
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float ref_beta;
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/** All loops using this lnor space (i.e. smooth fan of loops),
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* as (depending on owning MLoopNorSpaceArrary.data_type):
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* - Indices (uint_in_ptr), or
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* - BMLoop pointers. */
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struct LinkNode *loops;
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char flags;
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} MLoopNorSpace;
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/**
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* MLoopNorSpace.flags
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*/
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enum {
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MLNOR_SPACE_IS_SINGLE = 1 << 0,
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};
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/**
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* Collection of #MLoopNorSpace basic storage & pre-allocation.
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*/
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typedef struct MLoopNorSpaceArray {
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MLoopNorSpace **lspacearr; /* Face corner aligned array */
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struct LinkNode
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*loops_pool; /* Allocated once, avoids to call BLI_linklist_prepend_arena() for each loop! */
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char data_type; /* Whether we store loop indices, or pointers to BMLoop. */
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int spaces_num; /* Number of clnors spaces defined in this array. */
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struct MemArena *mem;
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} MLoopNorSpaceArray;
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/**
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* MLoopNorSpaceArray.data_type
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*/
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enum {
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MLNOR_SPACEARR_LOOP_INDEX = 0,
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MLNOR_SPACEARR_BMLOOP_PTR = 1,
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};
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/* Low-level custom normals functions. */
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void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr, int numLoops, char data_type);
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void BKE_lnor_spacearr_clear(MLoopNorSpaceArray *lnors_spacearr);
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void BKE_lnor_spacearr_free(MLoopNorSpaceArray *lnors_spacearr);
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/**
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* Utility for multi-threaded calculation that ensures
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* `lnors_spacearr_tls` doesn't share memory with `lnors_spacearr`
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* that would cause it not to be thread safe.
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*
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* \note This works as long as threads never operate on the same loops at once.
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*/
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void BKE_lnor_spacearr_tls_init(MLoopNorSpaceArray *lnors_spacearr,
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MLoopNorSpaceArray *lnors_spacearr_tls);
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/**
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* Utility for multi-threaded calculation
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* that merges `lnors_spacearr_tls` into `lnors_spacearr`.
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*/
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void BKE_lnor_spacearr_tls_join(MLoopNorSpaceArray *lnors_spacearr,
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MLoopNorSpaceArray *lnors_spacearr_tls);
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MLoopNorSpace *BKE_lnor_space_create(MLoopNorSpaceArray *lnors_spacearr);
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#ifdef __cplusplus
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/**
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* Should only be called once.
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* Beware, this modifies ref_vec and other_vec in place!
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* In case no valid space can be generated, ref_alpha and ref_beta are set to zero
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* (which means 'use auto lnors').
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*/
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void BKE_lnor_space_define(MLoopNorSpace *lnor_space,
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const float lnor[3],
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float vec_ref[3],
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float vec_other[3],
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blender::Span<blender::float3> edge_vectors);
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#endif
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/**
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* Add a new given loop to given lnor_space.
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* Depending on \a lnor_space->data_type, we expect \a bm_loop to be a pointer to BMLoop struct
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* (in case of BMLOOP_PTR), or nullptr (in case of LOOP_INDEX), loop index is then stored in
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* pointer. If \a is_single is set, the BMLoop or loop index is directly stored in \a
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* lnor_space->loops pointer (since there is only one loop in this fan), else it is added to the
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* linked list of loops in the fan.
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*/
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void BKE_lnor_space_add_loop(MLoopNorSpaceArray *lnors_spacearr,
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MLoopNorSpace *lnor_space,
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int ml_index,
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void *bm_loop,
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bool is_single);
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void BKE_lnor_space_custom_data_to_normal(const MLoopNorSpace *lnor_space,
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const short clnor_data[2],
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float r_custom_lnor[3]);
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void BKE_lnor_space_custom_normal_to_data(const MLoopNorSpace *lnor_space,
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const float custom_lnor[3],
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short r_clnor_data[2]);
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/**
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* Computes average per-vertex normals from given custom loop normals.
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*
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* \param clnors: The computed custom loop normals.
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* \param r_vert_clnors: The (already allocated) array where to store averaged per-vertex normals.
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*/
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void BKE_mesh_normals_loop_to_vertex(int numVerts,
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const int *corner_verts,
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int numLoops,
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const float (*clnors)[3],
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float (*r_vert_clnors)[3]);
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/**
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* High-level custom normals functions.
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*/
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bool BKE_mesh_has_custom_loop_normals(struct Mesh *me);
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void BKE_mesh_calc_normals_split(struct Mesh *mesh);
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/**
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* Compute 'split' (aka loop, or per face corner's) normals.
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*
|
|
* \param r_lnors_spacearr: Allows to get computed loop normal space array.
|
|
* That data, among other things, contains 'smooth fan' info, useful e.g.
|
|
* to split geometry along sharp edges.
|
|
*/
|
|
void BKE_mesh_calc_normals_split_ex(const struct Mesh *mesh,
|
|
struct MLoopNorSpaceArray *r_lnors_spacearr,
|
|
float (*r_corner_normals)[3]);
|
|
|
|
/**
|
|
* Higher level functions hiding most of the code needed around call to
|
|
* #normals_loop_custom_set().
|
|
*
|
|
* \param r_custom_loop_normals: is not const, since code will replace zero_v3 normals there
|
|
* with automatically computed vectors.
|
|
*/
|
|
void BKE_mesh_set_custom_normals(struct Mesh *mesh, float (*r_custom_loop_normals)[3]);
|
|
/**
|
|
* Higher level functions hiding most of the code needed around call to
|
|
* #normals_loop_custom_set_from_verts().
|
|
*
|
|
* \param r_custom_vert_normals: is not const, since code will replace zero_v3 normals there
|
|
* with automatically computed vectors.
|
|
*/
|
|
void BKE_mesh_set_custom_normals_from_verts(struct Mesh *mesh, float (*r_custom_vert_normals)[3]);
|
|
|
|
/* *** mesh_evaluate.cc *** */
|
|
|
|
float BKE_mesh_calc_area(const struct Mesh *me);
|
|
|
|
bool BKE_mesh_center_median(const struct Mesh *me, float r_cent[3]);
|
|
/**
|
|
* Calculate the center from faces,
|
|
* use when we want to ignore vertex locations that don't have connected faces.
|
|
*/
|
|
bool BKE_mesh_center_median_from_faces(const struct Mesh *me, float r_cent[3]);
|
|
bool BKE_mesh_center_of_surface(const struct Mesh *me, float r_cent[3]);
|
|
/**
|
|
* \note Mesh must be manifold with consistent face-winding,
|
|
* see #mesh_calc_face_volume_centroid for details.
|
|
*/
|
|
bool BKE_mesh_center_of_volume(const struct Mesh *me, float r_cent[3]);
|
|
|
|
/**
|
|
* Calculate the volume and center.
|
|
*
|
|
* \param r_volume: Volume (unsigned).
|
|
* \param r_center: Center of mass.
|
|
*/
|
|
void BKE_mesh_calc_volume(const float (*vert_positions)[3],
|
|
int mverts_num,
|
|
const struct MLoopTri *mlooptri,
|
|
int looptri_num,
|
|
const int *corner_verts,
|
|
float *r_volume,
|
|
float r_center[3]);
|
|
|
|
/**
|
|
* Flip a single corner's #MDisps structure,
|
|
* low level function to be called from face-flipping code which re-arranged the mdisps themselves.
|
|
*/
|
|
void BKE_mesh_mdisp_flip(struct MDisps *md, bool use_loop_mdisp_flip);
|
|
|
|
/**
|
|
* Account for custom-data such as UVs becoming detached because of imprecision
|
|
* in custom-data interpolation.
|
|
* Without running this operation subdivision surface can cause UVs to be disconnected,
|
|
* see: #81065.
|
|
*/
|
|
void BKE_mesh_merge_customdata_for_apply_modifier(struct Mesh *me);
|
|
|
|
/* Flush flags. */
|
|
|
|
/**
|
|
* Update the hide flag for edges and faces from the corresponding flag in verts.
|
|
*/
|
|
void BKE_mesh_flush_hidden_from_verts(struct Mesh *me);
|
|
void BKE_mesh_flush_hidden_from_faces(struct Mesh *me);
|
|
|
|
void BKE_mesh_flush_select_from_faces(struct Mesh *me);
|
|
void BKE_mesh_flush_select_from_verts(struct Mesh *me);
|
|
|
|
/* spatial evaluation */
|
|
/**
|
|
* This function takes the difference between 2 vertex-coord-arrays
|
|
* (\a vert_cos_src, \a vert_cos_dst),
|
|
* and applies the difference to \a vert_cos_new relative to \a vert_cos_org.
|
|
*
|
|
* \param vert_cos_src: reference deform source.
|
|
* \param vert_cos_dst: reference deform destination.
|
|
*
|
|
* \param vert_cos_org: reference for the output location.
|
|
* \param vert_cos_new: resulting coords.
|
|
*/
|
|
void BKE_mesh_calc_relative_deform(const int *face_offsets,
|
|
int faces_num,
|
|
const int *corner_verts,
|
|
int totvert,
|
|
|
|
const float (*vert_cos_src)[3],
|
|
const float (*vert_cos_dst)[3],
|
|
|
|
const float (*vert_cos_org)[3],
|
|
float (*vert_cos_new)[3]);
|
|
|
|
/* *** mesh_validate.cc *** */
|
|
|
|
/**
|
|
* Validates and corrects a Mesh.
|
|
*
|
|
* \returns true if a change is made.
|
|
*/
|
|
bool BKE_mesh_validate(struct Mesh *me, bool do_verbose, bool cddata_check_mask);
|
|
/**
|
|
* Checks if a Mesh is valid without any modification. This is always verbose.
|
|
* \returns True if the mesh is valid.
|
|
*/
|
|
bool BKE_mesh_is_valid(struct Mesh *me);
|
|
/**
|
|
* Check all material indices of faces are valid, invalid ones are set to 0.
|
|
* \returns True if the material indices are valid.
|
|
*/
|
|
bool BKE_mesh_validate_material_indices(struct Mesh *me);
|
|
|
|
#ifdef __cplusplus
|
|
|
|
/**
|
|
* Validate the mesh, \a do_fixes requires \a mesh to be non-null.
|
|
*
|
|
* \return false if no changes needed to be made.
|
|
*
|
|
* Vertex Normals
|
|
* ==============
|
|
*
|
|
* While zeroed normals are checked, these checks aren't comprehensive.
|
|
* Technically, to detect errors here a normal recalculation and comparison is necessary.
|
|
* However this function is mainly to prevent severe errors in geometry
|
|
* (invalid data that will crash Blender, or cause some features to behave incorrectly),
|
|
* not to detect subtle differences in the resulting normals which could be caused
|
|
* by importers that load normals (for example).
|
|
*/
|
|
bool BKE_mesh_validate_arrays(struct Mesh *me,
|
|
float (*vert_positions)[3],
|
|
unsigned int totvert,
|
|
blender::int2 *edges,
|
|
unsigned int totedge,
|
|
struct MFace *mfaces,
|
|
unsigned int totface,
|
|
int *corner_verts,
|
|
int *corner_edges,
|
|
unsigned int totloop,
|
|
int *face_offsets,
|
|
unsigned int faces_num,
|
|
struct MDeformVert *dverts, /* assume totvert length */
|
|
bool do_verbose,
|
|
bool do_fixes,
|
|
bool *r_change);
|
|
|
|
#endif
|
|
|
|
/**
|
|
* \returns is_valid.
|
|
*/
|
|
bool BKE_mesh_validate_all_customdata(struct CustomData *vert_data,
|
|
uint totvert,
|
|
struct CustomData *edge_data,
|
|
uint totedge,
|
|
struct CustomData *loop_data,
|
|
uint totloop,
|
|
struct CustomData *pdata,
|
|
uint faces_num,
|
|
bool check_meshmask,
|
|
bool do_verbose,
|
|
bool do_fixes,
|
|
bool *r_change);
|
|
|
|
void BKE_mesh_strip_loose_faces(struct Mesh *me);
|
|
|
|
/**
|
|
* Calculate edges from faces.
|
|
*/
|
|
void BKE_mesh_calc_edges(struct Mesh *mesh, bool keep_existing_edges, bool select_new_edges);
|
|
/**
|
|
* Calculate/create edges from tessface data
|
|
*
|
|
* \param mesh: The mesh to add edges into
|
|
*/
|
|
void BKE_mesh_calc_edges_tessface(struct Mesh *mesh);
|
|
|
|
/* In DerivedMesh.cc */
|
|
void BKE_mesh_wrapper_deferred_finalize_mdata(struct Mesh *me_eval,
|
|
const struct CustomData_MeshMasks *cd_mask_finalize);
|
|
|
|
/* **** Depsgraph evaluation **** */
|
|
|
|
void BKE_mesh_eval_geometry(struct Depsgraph *depsgraph, struct Mesh *mesh);
|
|
|
|
/* Draw Cache */
|
|
void BKE_mesh_batch_cache_dirty_tag(struct Mesh *me, eMeshBatchDirtyMode mode);
|
|
void BKE_mesh_batch_cache_free(void *batch_cache);
|
|
|
|
extern void (*BKE_mesh_batch_cache_dirty_tag_cb)(struct Mesh *me, eMeshBatchDirtyMode mode);
|
|
extern void (*BKE_mesh_batch_cache_free_cb)(void *batch_cache);
|
|
|
|
/* `mesh_debug.cc` */
|
|
|
|
#ifndef NDEBUG
|
|
char *BKE_mesh_debug_info(const struct Mesh *me)
|
|
ATTR_NONNULL(1) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT;
|
|
void BKE_mesh_debug_print(const struct Mesh *me) ATTR_NONNULL(1);
|
|
#endif
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Inline Mesh Data Access
|
|
* \{ */
|
|
|
|
/**
|
|
* \return The material index for each face. May be null.
|
|
* \note In C++ code, prefer using the attribute API (#AttributeAccessor).
|
|
*/
|
|
BLI_INLINE const int *BKE_mesh_material_indices(const Mesh *mesh)
|
|
{
|
|
return (const int *)CustomData_get_layer_named(
|
|
&mesh->face_data, CD_PROP_INT32, "material_index");
|
|
}
|
|
|
|
/**
|
|
* \return The material index for each face. Create the layer if it doesn't exist.
|
|
* \note In C++ code, prefer using the attribute API (#MutableAttributeAccessor).
|
|
*/
|
|
BLI_INLINE int *BKE_mesh_material_indices_for_write(Mesh *mesh)
|
|
{
|
|
int *indices = (int *)CustomData_get_layer_named_for_write(
|
|
&mesh->face_data, CD_PROP_INT32, "material_index", mesh->faces_num);
|
|
if (indices) {
|
|
return indices;
|
|
}
|
|
return (int *)CustomData_add_layer_named(
|
|
&mesh->face_data, CD_PROP_INT32, CD_SET_DEFAULT, mesh->faces_num, "material_index");
|
|
}
|
|
|
|
BLI_INLINE const float (*BKE_mesh_vert_positions(const Mesh *mesh))[3]
|
|
{
|
|
return (const float(*)[3])CustomData_get_layer_named(
|
|
&mesh->vert_data, CD_PROP_FLOAT3, "position");
|
|
}
|
|
|
|
BLI_INLINE const int *BKE_mesh_face_offsets(const Mesh *mesh)
|
|
{
|
|
return mesh->face_offset_indices;
|
|
}
|
|
|
|
BLI_INLINE const int *BKE_mesh_corner_verts(const Mesh *mesh)
|
|
{
|
|
return (const int *)CustomData_get_layer_named(&mesh->loop_data, CD_PROP_INT32, ".corner_vert");
|
|
}
|
|
|
|
BLI_INLINE const MDeformVert *BKE_mesh_deform_verts(const Mesh *mesh)
|
|
{
|
|
return (const MDeformVert *)CustomData_get_layer(&mesh->vert_data, CD_MDEFORMVERT);
|
|
}
|
|
BLI_INLINE MDeformVert *BKE_mesh_deform_verts_for_write(Mesh *mesh)
|
|
{
|
|
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer_for_write(
|
|
&mesh->vert_data, CD_MDEFORMVERT, mesh->totvert);
|
|
if (dvert) {
|
|
return dvert;
|
|
}
|
|
return (MDeformVert *)CustomData_add_layer(
|
|
&mesh->vert_data, CD_MDEFORMVERT, CD_SET_DEFAULT, mesh->totvert);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
/** \} */
|