This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
7e990de294910cb528227cdb004414558b951890
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
7e990de294
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.
2008-07-19 10:27:52 +00:00
..
CcdPhysicsController.cpp
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
2008-05-01 16:00:59 +00:00
CcdPhysicsController.h
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
2008-05-01 16:00:59 +00:00
CcdPhysicsEnvironment.cpp
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.
2008-07-19 10:27:52 +00:00
CcdPhysicsEnvironment.h
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.
2008-07-19 10:27:52 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00