Point density texture and motion blur are still broken, and many more changes are needed in general to used evaluated datablocks.
156 lines
4.2 KiB
Python
156 lines
4.2 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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bl_info = {
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"name": "Cycles Render Engine",
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"author": "",
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"blender": (2, 80, 0),
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"location": "Info header, render engine menu",
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"description": "Cycles Render Engine integration",
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"warning": "",
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"wiki_url": "https://docs.blender.org/manual/en/dev/render/cycles/",
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"tracker_url": "",
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"support": 'OFFICIAL',
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"category": "Render"}
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# Support 'reload' case.
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if "bpy" in locals():
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import importlib
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if "engine" in locals():
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importlib.reload(engine)
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if "version_update" in locals():
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importlib.reload(version_update)
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if "ui" in locals():
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importlib.reload(ui)
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if "properties" in locals():
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importlib.reload(properties)
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if "presets" in locals():
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importlib.reload(presets)
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import bpy
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from . import (
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engine,
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version_update,
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)
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class CyclesRender(bpy.types.RenderEngine):
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bl_idname = 'CYCLES'
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bl_label = "Cycles Render"
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bl_use_shading_nodes = True
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bl_use_preview = True
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bl_use_exclude_layers = True
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bl_use_save_buffers = True
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bl_use_spherical_stereo = True
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def __init__(self):
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self.session = None
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def __del__(self):
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engine.free(self)
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# final render
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def update(self, data, scene):
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if not self.session:
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if self.is_preview:
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cscene = bpy.context.scene.cycles
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use_osl = cscene.shading_system and cscene.device == 'CPU'
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engine.create(self, data, scene,
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None, None, None, use_osl)
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else:
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engine.create(self, data, scene)
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else:
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engine.reset(self, data, scene)
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def render_to_image(self, depsgraph):
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engine.render(self, depsgraph)
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def bake(self, depsgraph, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
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engine.bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
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# viewport render
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def view_update(self, context):
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if not self.session:
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engine.create(self, context.blend_data, context.scene,
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context.region, context.space_data, context.region_data)
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engine.update(self, context.depsgraph, context.blend_data, context.scene)
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def render_to_view(self, context):
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engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data)
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def update_script_node(self, node):
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if engine.with_osl():
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from . import osl
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osl.update_script_node(node, self.report)
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else:
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self.report({'ERROR'}, "OSL support disabled in this build.")
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def update_render_passes(self, scene, srl):
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engine.register_passes(self, scene, srl)
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def engine_exit():
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engine.exit()
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classes = (
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CyclesRender,
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)
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def register():
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from bpy.utils import register_class
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from . import ui
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from . import properties
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from . import presets
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import atexit
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# Make sure we only registered the callback once.
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atexit.unregister(engine_exit)
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atexit.register(engine_exit)
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engine.init()
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properties.register()
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ui.register()
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presets.register()
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for cls in classes:
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register_class(cls)
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bpy.app.handlers.version_update.append(version_update.do_versions)
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def unregister():
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from bpy.utils import unregister_class
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from . import ui
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from . import properties
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from . import presets
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import atexit
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bpy.app.handlers.version_update.remove(version_update.do_versions)
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ui.unregister()
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properties.unregister()
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presets.unregister()
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for cls in classes:
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unregister_class(cls)
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