Files
test/source/blender/collada/ExportSettings.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

80 lines
1.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file ExportSettings.h
* \ingroup collada
*/
#ifndef __EXPORTSETTINGS_H__
#define __EXPORTSETTINGS_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_linklist.h"
typedef enum BC_export_mesh_type {
BC_MESH_TYPE_VIEW,
BC_MESH_TYPE_RENDER
} BC_export_mesh_type;
typedef enum BC_export_transformation_type {
BC_TRANSFORMATION_TYPE_MATRIX,
BC_TRANSFORMATION_TYPE_TRANSROTLOC
} BC_export_transformation_type;
typedef enum BC_export_texture_type {
BC_TEXTURE_TYPE_MAT,
BC_TEXTURE_TYPE_UV
} BC_export_texture_type;
typedef struct ExportSettings {
bool apply_modifiers;
BC_export_mesh_type export_mesh_type;
bool selected;
bool include_children;
bool include_armatures;
bool include_shapekeys;
bool deform_bones_only;
bool include_animations;
int sampling_rate;
bool active_uv_only;
BC_export_texture_type export_texture_type;
bool use_texture_copies;
bool triangulate;
bool use_object_instantiation;
bool use_blender_profile;
bool sort_by_name;
BC_export_transformation_type export_transformation_type;
bool open_sim;
bool limit_precision;
bool keep_bind_info;
char *filepath;
LinkNode *export_set;
} ExportSettings;
#ifdef __cplusplus
}
#endif
#endif