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test/source/blender/editors/include/UI_resources.hh
Nika Kutsniashvili 7f62d5d85e UI: Theme: Common colors for animation channels
Continuation of #140360

New common properties for Channel and Channel Selected,
used in animation editors.
Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor
had separate properties for them.

Video and images inside the PR.

---

> [!important]

- Channels looked different in Dope Sheet and Graph Editor. In the former,
they were same color as the background, so only labels and icons were visible,
in the latter they had a darker color, so their outline was visible. We need to pick
which design we go for now that they're combined. I chose color from Graph
Editor for now, with alpha from Dope Sheet, since only that editor uses alpha.

---

There is a confusion with names of channel colors. In 4.5 there is:
- - "Channel" (singular, blue color) which refers to objects, actions,
and action slots that hold/combine channels.
- - "Channels" (plural, black color) which refers to individual channels.

This goes against how we name things. In theme, especially, we refer to object
colors as "Object", singular, not Objects, plular. Same goes for all elements except
this one, where individual elements are referred in plural.

To lessen the confusion, and also avoid unnecessary breaking changes in the
future (in case we want to rename blue things, which seems likely), in this PR
I swap those names. Main reason is that black color marks individual channels,
so it should be singular, and blue colors are combination of many channels,
so they should be plural. Otherwise even talking about them is awkward.

Note that renaming isn't a breaking change, because we already "broke" them
by moving them to common path from individual editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_assert.h"
struct bTheme;
/* Define icon enum. */
#define DEF_ICON(name) ICON_##name,
#define DEF_ICON_VECTOR(name) ICON_##name,
#define DEF_ICON_COLOR(name) ICON_##name,
#define DEF_ICON_BLANK(name) ICON_BLANK_##name,
/**
* Builtin icons with a compile-time icon-id. Dynamically created icons such as preview image
* icons get a dynamic icon-id <= #BIFICONID_LAST_STATIC, #BIFIconID can hold both.
*/
enum BIFIconID_Static {
/* ui */
#include "UI_icons.hh"
BIFICONID_LAST_STATIC,
};
/** Type that fits all compile time and dynamic icon-ids. */
using BIFIconID = int;
BLI_STATIC_ASSERT(sizeof(BIFIconID_Static) <= sizeof(BIFIconID),
"Expected all builtin icon IDs to fit into `BIFIconID`");
#define BIFICONID_FIRST (ICON_NONE)
/* use to denote intentionally unset theme color */
#define TH_UNDEFINED -1
enum ThemeColorID {
TH_NONE,
TH_BLACK,
TH_WHITE,
TH_REDALERT,
TH_ERROR,
TH_WARNING,
TH_INFO,
TH_SUCCESS,
TH_THEMEUI,
/* Common colors among spaces. */
TH_BACK,
/** Use when 'TH_SHOW_BACK_GRAD' is set (the lower, darker color). */
TH_BACK_GRAD,
TH_TEXT,
TH_TEXT_HI,
TH_TITLE,
/* Tabs. */
TH_TAB_TEXT,
TH_TAB_TEXT_HI,
TH_TAB_ACTIVE,
TH_TAB_INACTIVE,
TH_TAB_BACK,
TH_TAB_OUTLINE,
TH_TAB_OUTLINE_ACTIVE,
TH_HEADER,
TH_HEADER_TEXT,
TH_HEADER_TEXT_HI,
/* panels */
TH_PANEL_HEADER,
TH_PANEL_BACK,
TH_PANEL_SUB_BACK,
TH_PANEL_OUTLINE,
TH_PANEL_ACTIVE,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_WIRE_INNER,
TH_WIRE_EDIT,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_ACTIVE,
TH_VERTEX_UNREFERENCED,
TH_VERTEX_SIZE,
TH_EDGE_WIDTH,
TH_OUTLINE_WIDTH,
TH_OBCENTER_DIA,
TH_EDGE,
TH_EDGE_SELECT, /* Stands for edge selection, not edge select mode. */
TH_EDGE_MODE_SELECT,
TH_EDGE_SEAM,
TH_FACE,
TH_FACE_SELECT, /* Stands for face selection, not face select mode. */
TH_FACE_MODE_SELECT,
TH_FACE_RETOPOLOGY,
TH_FACE_BACK,
TH_FACE_FRONT,
TH_NORMAL,
TH_VNORMAL,
TH_LNORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_FRAME_BEFORE,
TH_FRAME_AFTER,
TH_TIME_SCRUB_BACKGROUND,
TH_TIME_MARKER_LINE,
TH_TIME_MARKER_LINE_SELECTED,
TH_TIME_GP_KEYFRAME,
TH_NURB_ULINE,
TH_NURB_VLINE,
TH_NURB_SEL_ULINE,
TH_NURB_SEL_VLINE,
/* this eight colors should be in one block */
TH_HANDLE_FREE,
TH_HANDLE_AUTO,
TH_HANDLE_VECT,
TH_HANDLE_ALIGN,
TH_HANDLE_AUTOCLAMP,
TH_HANDLE_SEL_FREE,
TH_HANDLE_SEL_AUTO,
TH_HANDLE_SEL_VECT,
TH_HANDLE_SEL_ALIGN,
TH_HANDLE_SEL_AUTOCLAMP,
TH_ACTIVE_SPLINE,
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_R,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_D,
TH_SYNTAX_N,
TH_SYNTAX_S,
TH_LINENUMBERS,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_BONE_POSE_ACTIVE,
TH_BONE_LOCKED_WEIGHT,
TH_STRIP,
TH_STRIP_SELECT,
TH_CHANNEL,
TH_CHANNEL_SELECT,
TH_LONGKEY,
TH_LONGKEY_SELECT,
TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
TH_KEYTYPE_KEYFRAME_SELECT,
TH_KEYTYPE_EXTREME,
TH_KEYTYPE_EXTREME_SELECT,
TH_KEYTYPE_BREAKDOWN,
TH_KEYTYPE_BREAKDOWN_SELECT,
TH_KEYTYPE_JITTER,
TH_KEYTYPE_JITTER_SELECT,
TH_KEYTYPE_MOVEHOLD,
TH_KEYTYPE_MOVEHOLD_SELECT,
TH_KEYTYPE_GENERATED,
TH_KEYTYPE_GENERATED_SELECT,
TH_KEYBORDER,
TH_KEYBORDER_SELECT,
TH_LIGHT,
TH_SPEAKER,
TH_CAMERA,
TH_EMPTY,
TH_NODE,
TH_NODE_INPUT,
TH_NODE_OUTPUT,
TH_NODE_COLOR,
TH_NODE_FILTER,
TH_NODE_VECTOR,
TH_NODE_TEXTURE,
TH_NODE_SCRIPT,
TH_NODE_SHADER,
TH_NODE_INTERFACE,
TH_NODE_CONVERTER,
TH_NODE_GROUP,
TH_NODE_FRAME,
TH_NODE_MATTE,
TH_NODE_DISTORT,
TH_NODE_GEOMETRY,
TH_NODE_ATTRIBUTE,
TH_NODE_ZONE_SIMULATION,
TH_NODE_ZONE_REPEAT,
TH_NODE_ZONE_FOREACH_GEOMETRY_ELEMENT,
TH_NODE_ZONE_CLOSURE,
TH_SIMULATED_FRAMES,
TH_CONSOLE_OUTPUT,
TH_CONSOLE_INPUT,
TH_CONSOLE_INFO,
TH_CONSOLE_ERROR,
TH_CONSOLE_CURSOR,
TH_CONSOLE_SELECT,
TH_SEQ_MOVIE,
TH_SEQ_MOVIECLIP,
TH_SEQ_MASK,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_TRANSITION,
TH_SEQ_META,
TH_SEQ_TEXT,
TH_SEQ_PREVIEW,
TH_SEQ_COLOR,
TH_SEQ_ACTIVE,
TH_SEQ_SELECTED,
TH_SEQ_TEXT_CURSOR,
TH_SEQ_SELECTED_TEXT,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
TH_HANDLE_VERTEX,
TH_HANDLE_VERTEX_SELECT,
TH_HANDLE_VERTEX_SIZE,
TH_GP_VERTEX,
TH_GP_VERTEX_SELECT,
TH_GP_VERTEX_SIZE,
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
TH_DOPESHEET_IPOLINE,
TH_PREVIEW_BACK,
TH_EDGE_CREASE,
TH_DRAWEXTRA_EDGELEN,
TH_DRAWEXTRA_EDGEANG,
TH_DRAWEXTRA_FACEAREA,
TH_DRAWEXTRA_FACEANG,
TH_NODE_CURVING,
TH_NODE_GRID_LEVELS,
TH_MARKER_OUTLINE,
TH_MARKER,
TH_ACT_MARKER,
TH_SEL_MARKER,
TH_BUNDLE_SOLID,
TH_DIS_MARKER,
TH_PATH_BEFORE,
TH_PATH_AFTER,
TH_PATH_KEYFRAME_BEFORE,
TH_PATH_KEYFRAME_AFTER,
TH_CAMERA_PATH,
TH_CAMERA_PASSEPARTOUT,
TH_LOCK_MARKER,
TH_STITCH_PREVIEW_FACE,
TH_STITCH_PREVIEW_EDGE,
TH_STITCH_PREVIEW_VERT,
TH_STITCH_PREVIEW_STITCHABLE,
TH_STITCH_PREVIEW_UNSTITCHABLE,
TH_STITCH_PREVIEW_ACTIVE,
TH_PAINT_CURVE_HANDLE,
TH_PAINT_CURVE_PIVOT,
TH_UV_SHADOW,
TH_FREESTYLE_EDGE_MARK,
TH_FREESTYLE_FACE_MARK,
TH_MATCH, /* highlight color for search matches */
TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
TH_SELECT_ACTIVE, /* highlight color for active outliner item */
TH_SELECTED_OBJECT, /* selected object color for outliner */
TH_ACTIVE_OBJECT, /* active object color for outliner */
TH_EDITED_OBJECT, /* edited object color for outliner */
TH_ROW_ALTERNATE, /* overlay on every other row */
TH_SKIN_ROOT,
TH_ANIM_ACTIVE, /* active action */
TH_ANIM_INACTIVE, /* no active action */
TH_ANIM_PREVIEW_RANGE, /* preview range overlay */
TH_ICON_SCENE,
TH_ICON_COLLECTION,
TH_ICON_OBJECT,
TH_ICON_OBJECT_DATA,
TH_ICON_MODIFIER,
TH_ICON_SHADING,
TH_ICON_FOLDER,
TH_ICON_AUTOKEY,
TH_ICON_FUND,
TH_SCROLL_TEXT,
TH_NLA_TWEAK, /* 'tweaking' track in NLA */
TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
TH_NLA_TRACK,
TH_NLA_TRANSITION,
TH_NLA_TRANSITION_SEL,
TH_NLA_META,
TH_NLA_META_SEL,
TH_NLA_SOUND,
TH_NLA_SOUND_SEL,
TH_WIDGET_EMBOSS,
TH_WIDGET_TEXT_CURSOR,
TH_WIDGET_TEXT_SELECTION,
TH_WIDGET_TEXT_HIGHLIGHT,
TH_EDITOR_OUTLINE,
TH_EDITOR_OUTLINE_ACTIVE,
TH_EDITOR_BORDER,
TH_TRANSPARENT_CHECKER_PRIMARY,
TH_TRANSPARENT_CHECKER_SECONDARY,
TH_TRANSPARENT_CHECKER_SIZE,
TH_AXIS_X, /* X/Y/Z Axis */
TH_AXIS_Y,
TH_AXIS_Z,
TH_AXIS_W, /* W (quaternion and axis-angle rotations) */
TH_GIZMO_HI,
TH_GIZMO_PRIMARY,
TH_GIZMO_SECONDARY,
TH_GIZMO_VIEW_ALIGN,
TH_GIZMO_A,
TH_GIZMO_B,
TH_BACKGROUND_TYPE,
TH_INFO_SELECTED,
TH_INFO_SELECTED_TEXT,
TH_INFO_ERROR_TEXT,
TH_INFO_WARNING_TEXT,
TH_INFO_INFO_TEXT,
TH_INFO_DEBUG,
TH_INFO_DEBUG_TEXT,
TH_INFO_PROPERTY,
TH_INFO_PROPERTY_TEXT,
TH_INFO_OPERATOR,
TH_INFO_OPERATOR_TEXT,
TH_VIEW_OVERLAY,
TH_V3D_CLIPPING_BORDER,
TH_METADATA_BG,
TH_METADATA_TEXT,
TH_EDGE_BEVEL,
TH_VERTEX_BEVEL,
};
/* Specific defines per space should have higher define values. */
struct bThemeState {
bTheme *theme;
int spacetype, regionid;
};
/* THE CODERS API FOR THEMES: */
/**
* Get individual values, not scaled.
*/
float UI_GetThemeValuef(int colorid);
/**
* Get individual values, not scaled.
*/
int UI_GetThemeValue(int colorid);
/* Versions of #UI_GetThemeValue & #UI_GetThemeValuef, which take a space-type */
float UI_GetThemeValueTypef(int colorid, int spacetype);
int UI_GetThemeValueType(int colorid, int spacetype);
/**
* Get three color values, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColor3fv(int colorid, float col[3]);
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4]);
/**
* Get the color, range 0.0-1.0, complete with shading offset.
*/
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
/**
* Get three color values, range 0-255,
* complete with shading offset for the RGB components and blending.
*/
void UI_GetThemeColorBlendShade3ubv(
int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
/**
* Get four color values, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColor4fv(int colorid, float col[4]);
/**
* Get four color values from specified space type, scaled to 0.0-1.0 range.
*/
void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4]);
/**
* Get four color values, range 0.0-1.0, complete with shading offset for the RGB components.
*/
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
/**
* Get four color values ranged between 0 and 255; includes the alpha channel.
*/
void UI_GetThemeColorShadeAlpha4ubv(int colorid,
int coloffset,
int alphaoffset,
unsigned char col[4]);
/**
* Get four color values, range 0.0-1.0,
* complete with shading offset for the RGB components and blending.
*/
void UI_GetThemeColorBlendShade3fv(
int colorid1, int colorid2, float fac, int offset, float col[3]);
void UI_GetThemeColorBlendShade4fv(
int colorid1, int colorid2, float fac, int offset, float col[4]);
/**
* Get the 3 or 4 byte values.
*/
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
/**
* Get the color, in char pointer.
*/
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
/**
* Get a theme color from specified space type.
*/
void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3]);
void UI_GetThemeColorType3ubv(int colorid, int spacetype, unsigned char col[3]);
void UI_GetThemeColorType4ubv(int colorid, int spacetype, unsigned char col[4]);
/**
* Get theme color for coloring monochrome icons.
*/
bool UI_GetIconThemeColor4ubv(int colorid, unsigned char col[4]);
/**
* Shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor).
*/
void UI_GetColorPtrShade3ubv(const unsigned char cp[3], int offset, unsigned char r_col[3]);
/**
* Get a 3 byte color, blended and shaded between two other char color pointers.
*/
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3],
const unsigned char cp2[3],
float fac,
int offset,
unsigned char r_col[3]);
/**
* Sets the font color
* (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color).
*/
void UI_FontThemeColor(int fontid, int colorid);
/**
* Clear the frame-buffer using the input colorid.
*/
void UI_ThemeClearColor(int colorid);
/**
* Internal (blender) usage only, for init and set active.
*/
void UI_SetTheme(int spacetype, int regionid);
/**
* Get current theme.
*/
bTheme *UI_GetTheme();
/**
* For the rare case we need to temp swap in a different theme (off-screen render).
*/
void UI_Theme_Store(bThemeState *theme_state);
void UI_Theme_Restore(const bThemeState *theme_state);
/**
* Return shadow width outside menus and popups.
*/
int UI_ThemeMenuShadowWidth();
/**
* Only for buttons in theme editor!
*/
const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid);
void UI_make_axis_color(const unsigned char col[3], char axis, unsigned char r_col[3]);