This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
7fbebe670218475cb6eddcc34d430502e4d75b26
test
/
source
History
Lukas Toenne
7fbebe6702
Fix for compositor bug found by Ton Roosendaal. Color Balance node was using wrong socket index to map the operation socket to the UI node socket.
2013-04-05 11:02:32 +00:00
..
blender
Fix for compositor bug found by Ton Roosendaal. Color Balance node was using wrong socket index to map the operation socket to the UI node socket.
2013-04-05 11:02:32 +00:00
blenderplayer
Fix blenderplayer (missing stub...).
2013-04-04 12:12:33 +00:00
creator
code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss()
2013-04-04 02:05:11 +00:00
gameengine
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
code cleanup: incorrect sized array args, remove some redundant code.
2013-03-17 10:26:23 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00